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AI art "My Queendom of the Ferocity"
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My Queendom of the Ferocity

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Prompts sind auf PixAI standardmäßig öffentlich, aber Creator können sie bei jedem veröffentlichten Werk verbergen. Der Creator dieses Werks hat sich dafür entschieden – die Wörter, mit denen das Bild generiert wurde, bleiben also privat und nur diese Person kann sie sehen. Sonst ändert sich dadurch nichts: Das Werk bleibt öffentlich, und du kannst es wie gewohnt liken, kommentieren und teilen.
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1girl, solo, full metal mask, faceless, long straight white hair, hair past hips, gigantic breasts, extremely wide hips, gigantic butt, gigantic thighs, long legs, tight black bodysuit, sleek futuristic plating, large black claws, clawed gauntlets, from below, low angle, looking down at viewer, standing, weight on one leg, contrapposto, hand on own hip, head tilt, seamless studio sweep, dramatic rim light, cool palette The view is a low angle from just below hip height, so the girl's body towers up out of the frame's bottom edge and the mask is seen from underneath, chin-surface catching a thin gleam. She stands in a seamless charcoal studio sweep — no floor line, no horizon, nothing behind her but a smooth graded field that darkens to near-black at the top corners. She is one woman alone, turned maybe thirty degrees off-square, weight sunk into her right leg so her right hip pushes wide and her left knee eases forward; her left hand is planted flat on that pushed-out hip, three long black claws splayed over the suit's hip panel and the other two tapping further back, while her right arm hangs loose and slightly away from her thigh with the claws curling inward, relaxed, half-open. The full metal mask covers her whole face — a smooth continuous shell with a narrow horizontal visor slit where the eyes would be, a shallow breath-grille at the mouth, and a raised central ridge running from crown to chin; no skin shows anywhere on her head. Her long straight white hair pours out from under the mask's back edge and falls uninterrupted past her hips, pale strands separating into fine flat ribbons that catch the rim light on their outer edge and go dim blue-grey in shadow; a few strands are pushed forward over her right shoulder. She wears the tight black bodysuit from throat to ankle, matte-stretched over her bust and waist, with the sleek futuristic plating laid on top as separate armor pieces — a shoulder pauldron on her left, a curved chest plate edge that follows the underside of her bust, segmented plates wrapping the outer swell of her hips and the front of her gigantic thighs, all in brushed dark metal with a fine seam line and a bevel that catches light along one edge only. The plating's segments part and overlap where her hips and thighs are widest, so the armor reads as fitted rather than stretched. Her legs run long from the plated thighs down out of frame, the suit's surface going from taut sheen at the thigh to dull along the shin as the light falls off. Light comes from two cool sources only: a hard pale-blue rim from behind her left shoulder, which outlines the pauldron, the mask's edge and the whole fall of her hair in a bright contour while the front of her body stays deep in shadow, and a soft weak fill from low front-right that lifts the plated hip and the near thigh just enough to read their curve. Her cast shadow is not visible — the sweep has no ground to receive it. On the chest plate, the rim light breaks into one small sharp caustic where the bevel's edge faces it, and nowhere else on the armor. Palette is black, white and cold steel-blue, nothing else admitted: black in the suit and the claws, white in the hair and the mask's rim highlight, steel-blue in the plating and the sweep's gradient. The detail budget sits on the mask's structure, the plating's seams and the claw tips; the hair is described as one continuous pale mass with a few separated strands rather than strand by strand. Cold, statuesque, quietly menacing.
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character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, realistic, ((photorealistic lifelike texture)), shadowheart_(baldur's_gate), long_hair, white_hair, half_updo, braid, pointy_ears, green_eyes, walking, from below, dutch_angle_low_angle, full_body, cyborg, full_cybernetic_body, mechanical_arms, oversized_mechanical_arms, giant_robot_arms, five_fingered_claw_hands, glowing_claws, glowing_joints, reverse_joint_legs, mechanical_legs, oversized_mechanical_legs, sharp_claw_feet, no_human_limbs, bodysuit, full_armor, black_bodysuit, black_armor, huge_breasts, thick_thighs, wide_hips, toned_midriff, glowing_tattoos, glowing_crest_markings, full_body_tattoo, lustrous_skin, glossy_skin, glossy_lips, tongue_out, licking_lips, sharp_eyes, strong_gaze, mesugaki, smug, doyagao, smirk, seductive_smile, half-closed_eyes, dark_palace_interior, gothic_architecture, purple_glow, dramatic_lighting, intricate_details, high_resolution, ultra_detailed_texture, masterpiece, ultra-detailed, cinematic_composition, erotic_atmosphere, menacing The camera looks from slightly below and diagonally, tilted a little off axis so the perspective leans up her body; she is caught mid-stride, one huge reverse-jointed clawed prosthetic leg planted forward with its talons spread and gripping the polished palace floor, the other trailing behind with toe-claws barely lifted, her weight rolling onto the lead hip so the thick thigh presses against the armor plating. Both arms are entirely mechanical, dwarfing her: the near claw-arm is swung forward, five jointed glowing fingers half-curled and open, the far arm drawn back at her side so its shadow falls across the column behind her. Every limb is prosthetic — no bare flesh arm or leg shows; shoulders, hips and spine meet the harness sockets of the oversized rig through bolted armor sockets, and the bodysuit's black fabric stretches over the huge bust and toned core between the armor plates. Long white hair, half tied back with a loose braid, sweeps and lifts with the forward motion, its pale strands catching the tattoo-light from beneath. Her white head is tipped down toward the lens, sharp green eyes driving straight into the viewer under a lowered brow, the corner of her glossy lips pulled up in a smug bratty smirk, the tip of a wet gleaming tongue showing between her teeth. Glowing lewd tattoos and crest markings run in luminous violet-pink lines across her cheeks, throat, chest, midriff and the exposed skin at hips and thighs, each line bright where the surface faces the floor-light and dimming where it curves away. Behind and around her a sinister dark palace hall recedes: clustered columns of black marble veined with faint violet, ribbed vaults swallowed in shadow, a corridor floor polished to a mirror so her reflections and the claw-legs' steps repeat below her, a few dim braziers on sconces providing the only warm amber light against the cold violet emission of her tattoos and the sockets of her claws. The braziers' light strikes the left side of her figure and the undersides of the raised mechanical arm; beyond that pools, the hall's darkness is absolute. A faint halo of violet light rims the collar of her armor where the emission from the chest markings bleeds onto the metal. Palette locked to black, cold charcoal, violet-pink glow and sparse amber flame, with white hair as the one bright mass. High-fidelity rendering, lifelike skin sheen, photographic lighting and ultra-detailed metal, scarred armor and engraved claw textures. Bewitching, lewdly commanding.
Users3333
AI artwork
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character: jaheira, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, jaheira \(baldur's gate 3\), mature female, half-elf, pointy ears, white hair, hair pulled back, medium hair, brown skin, toned curvy body, huge breasts, thick plump thighs, wide hips, glossy skin, glowing tattoos, glowing body markings all over, lewd glowing tattoos, cybernetic arms, glowing five-fingered claws, oversized mechanical arms, cybernetic legs, digitigrade reverse-joint legs, glowing mechanical feet, sharp talon claws on feet, body suit, full body armor, armored costume, cyborg, walking, mid-stride, strong posture, straight core, piercing gaze, sharp eyes, mesugaki expression, bratty smirk, tongue out, glossy tongue, glossy lips, seductive smile, heavy atmosphere, ominous palace interior, gothic architecture, from below, diagonal angle, dutch angle, full body, ((Realistic style)), ((copyright: Baldur's Gate 3)), high-fidelity textures, lifelike lighting, detailed surface rendering, ultra-detailed texture, high resolution, illustration, masterpiece, Shot from a diagonal low angle, looking up across the vast height of her, the camera deliberately tilted so the palace's black marble columns lean the wrong way behind her shoulder. In the foreground her four prosthetic limbs dominate the frame, each one longer than her standing height: the arms are machine-turned towers of dark polished alloy over a visible cable bundle, ending in five-jointed hands tipped with hooked five-fingered claws that glow violet at every seam; the legs are digitigrade, reverse-jointed, bent backward at the hock and again at the ankle, planted at the base of the stairs with thick splayed talons of glowing metal gouging the wet stone. Everything between them is small; she is walking up toward the lens mid-step, weight rolled onto her back prosthetic foot with the counterweight swung back, hip dropped to the low side so the planted thigh compresses thick and plump against the slick plate seam. There is no bare flesh at any wrist or ankle; each sleeve and cuff seals into the forged shoulder ring and hip socket with a bolted gasket. She is packed in a glossy black bodysuit under segmented full-plate-style costume armor that follows the body instead of hiding it, the breastplate cinched hard under a huge high-set chest, the plated tassets cut short so both thighs show, huge and muscular and oiled under the armor's edge. Fine white hair is swept back into a many-stranded braid that trails past her bare left shoulder and brushes the plate; the pointed tips of her ears are bare and unadorned, the only metal on them the hard rim of the light. Glowing lewd tattoos and lust sigils spatter the exposed skin at her hips, belly, throat and the outside of the braid's path, bright enough to bleed tiny violet reflections on the black plate; the same violet runs as a thin light under the skin of every socket where her body meets her prosthetics. She has come up the stairs and is turned a quarter toward the camera, chin tipped down further than the low camera means, one eye narrowing past the shoulder joint of her own arm at the viewer, the other wide; the corner of her glossy lips pulled into an insolent mesugaki smirk and the shiny tongue tipped out past her teeth to catch the light, and she holds it there. Her arm claws hang loose and unclenched at her sides, the smallest one scraping a spark off the floor stone with every step; her leg claws grip and push, cracking the crusted dust. The palace around her is lean, ruinous and exactly this dark: a long vaulted hall in obsidian and tarnished gold where the only warm glow is from the sigils along her body and from the light caught in the black armor; the last of a distant chandelier's orange leaks through an arch and lays a single line of color across her left prosthetic and her jaw, while the floor's pale polished tile returns only dim smears of her own violet light. Beyond the violet pools the dark is absolute and the empty hall recedes into black. Palette held to black, tarnish gold, cold metal grey, hot violet, and the one orange streak. High-fidelity textures with lifelike lighting and detailed surface rendering, every seam of alloy and oiled skin caught in hard specular points, ominous and seductive.
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ