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AI artwork
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konrad Filip

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centaur robot, four legs, 1 arm, holding lance, glowing lance, glowing city parts on body, 6 white glowing eyes, no mouth, glowing robotic halo, Earthmover, red sky, Mechanicus style, demonic magic arm, Khorne architecture, buildings, ultra detailed, sci-fi, futuristic, dark atmosphere, intricate design
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Ursprünglicher Prompt
centaur robot, four legs, one arm, holding lance with with one arm, glowing lance, glowing parts of city on body, six while glowing eyes, no mouth, glowing robotic halo on back, Earthmover, red sky,MechanicusStyleAI, demonic magic arm,KhorneArchitecture, architecture, buildings
Größe
768 x 1280
Sampling-Schritte
22
Sampling-Methode
Euler a
CFG Scale
6
Negativ
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands, open mouth, green color. blue color

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v
mechanical monster, giant monster, robot, city, cityscape, destruction, duel, confrontation, explosions, sea of fire, burning, flames, smoke, glowing eyes, red eyes, metal armor, steel plates, hydraulic joints, jagged spines, from below, wide shot, dutch angle, foreshortening, night, orange and red palette, dramatic angle, debris, rubble, collapsed buildings Extreme low-angle wide shot, dutch angle tilted so the horizon rakes steeply across the frame: a colossal mechanical monster looms from the lower right, its body built of matte-grey industrial steel and reinforced titanium plates, jagged metallic protrusions ridged along its spine, heavy hydraulic pistons exposed at the shoulder, elbow and knee joints of its massive limbs, each piston sleeve streaked with soot and oil. Its head is a blunt armored wedge; two glowing crimson ocular sensors burn inside deep sockets, the only clean saturated red above the fireline, throwing a faint red bloom onto the underside of its own brow plate. The creature is caught mid-lunge toward the viewer's left, one enormous three-clawed forefoot planted hard on the buckled roof of a shattered mid-rise office tower, the roof slab visibly bowed and cracked under the claws, concrete spalling off the edge, reinforcing bars bent outward. Its other forelimb is raised high and scything down; the whole mass of the torso twists against the planted side, the spine ridge compressing as the shoulder loads. The city lies around and beneath it in tiers of destruction: in the immediate foreground, buckled asphalt with a snapped streetlamp toppled across the lanes, the lamp's glass burst; in the midground, a cluster of mid-rise towers sheared open, floors exposed like shelves, façade panels hanging and swinging, a pedestrian overpass collapsed in a V into the street; in the background, skyscrapers silhouetted as black teeth against the glow, two of them leaning toward each other with their upper sections already gone. Cooking fires burn in the open floor cavities, and the streets below are a sea of fire — continuous sheets of orange and white flame running along the avenue, filling the intersections, boiling up the sides of the buildings in curling orange tongues. Explosions break across the scene at three distances: a huge close blast erupting from the base of a tower at right, its fireball curling outward in a hard-edged orange-and-yellow ball with a dark smoke core, shockwave dust ringed outward along the ground; a mid-range detonation blowing a shopfront apart with a bright white flash and flying glass shards catching light; and far down the avenue a chain of smaller blooms. Thick black smoke rolls upward in slow heavy volumes across the upper third of the frame, lit orange from below, occluding the top of the tallest towers. Light comes from the fires only, from below and from the right: the underside of the monster's jaw, chest, forelimb and spine ridge are lit hot orange, while everything above and behind its plates falls into deep charcoal shadow; the firelight throws its enormous cast shadow across a facing tower wall, and the shadow climbs the wall higher than the frame. Embers drift upward through the air in dense curls, brighter where they cross the dark smoke, sparking off the metal of the monster's shoulder. The palette is disciplined to charcoal black, matte gunmetal grey, and a fire ramp of deep crimson, orange and white-hot yellow, with the ocular sensors' pure red the one cold-glaring note. Heat haze wavers the background skyline where it sits behind the flames; the monster's raised forelimb is foreshortened hugely toward the lens, its shadowed inner face darker than the firelit outer edge. Apocalyptic, thunderous.
vvvv
AI artwork
v
mechanical monster, giant monster, robot, city, cityscape, destruction, duel, confrontation, explosions, sea of fire, burning, flames, smoke, glowing eyes, red eyes, metal armor, steel plates, hydraulic joints, jagged spines, from below, wide shot, dutch angle, foreshortening, night, orange and red palette, dramatic angle, debris, rubble, collapsed buildings Extreme low-angle wide shot, dutch angle tilted so the horizon rakes steeply across the frame: a colossal mechanical monster looms from the lower right, its body built of matte-grey industrial steel and reinforced titanium plates, jagged metallic protrusions ridged along its spine, heavy hydraulic pistons exposed at the shoulder, elbow and knee joints of its massive limbs, each piston sleeve streaked with soot and oil. Its head is a blunt armored wedge; two glowing crimson ocular sensors burn inside deep sockets, the only clean saturated red above the fireline, throwing a faint red bloom onto the underside of its own brow plate. The creature is caught mid-lunge toward the viewer's left, one enormous three-clawed forefoot planted hard on the buckled roof of a shattered mid-rise office tower, the roof slab visibly bowed and cracked under the claws, concrete spalling off the edge, reinforcing bars bent outward. Its other forelimb is raised high and scything down; the whole mass of the torso twists against the planted side, the spine ridge compressing as the shoulder loads. The city lies around and beneath it in tiers of destruction: in the immediate foreground, buckled asphalt with a snapped streetlamp toppled across the lanes, the lamp's glass burst; in the midground, a cluster of mid-rise towers sheared open, floors exposed like shelves, façade panels hanging and swinging, a pedestrian overpass collapsed in a V into the street; in the background, skyscrapers silhouetted as black teeth against the glow, two of them leaning toward each other with their upper sections already gone. Cooking fires burn in the open floor cavities, and the streets below are a sea of fire — continuous sheets of orange and white flame running along the avenue, filling the intersections, boiling up the sides of the buildings in curling orange tongues. Explosions break across the scene at three distances: a huge close blast erupting from the base of a tower at right, its fireball curling outward in a hard-edged orange-and-yellow ball with a dark smoke core, shockwave dust ringed outward along the ground; a mid-range detonation blowing a shopfront apart with a bright white flash and flying glass shards catching light; and far down the avenue a chain of smaller blooms. Thick black smoke rolls upward in slow heavy volumes across the upper third of the frame, lit orange from below, occluding the top of the tallest towers. Light comes from the fires only, from below and from the right: the underside of the monster's jaw, chest, forelimb and spine ridge are lit hot orange, while everything above and behind its plates falls into deep charcoal shadow; the firelight throws its enormous cast shadow across a facing tower wall, and the shadow climbs the wall higher than the frame. Embers drift upward through the air in dense curls, brighter where they cross the dark smoke, sparking off the metal of the monster's shoulder. The palette is disciplined to charcoal black, matte gunmetal grey, and a fire ramp of deep crimson, orange and white-hot yellow, with the ocular sensors' pure red the one cold-glaring note. Heat haze wavers the background skyline where it sits behind the flames; the monster's raised forelimb is foreshortened hugely toward the lens, its shadowed inner face darker than the firelit outer edge. Apocalyptic, thunderous.
vvvv
AI artwork
g
solo, 1entity, machine deity character design, humanoid walking arsenal, ((The Weapons Platform:2.0)), extreme close-up, low angle, tilted sharply upward, from below, full body framing, foreshortening, shoulders mounted with rotary cannon barrels spinning idly, rotary cannon barrels mid-spin, forearms housing retractable blade-rails, chest reinforced munitions vault, sealed missile tubes behind blast doors, legs hydraulic combat struts, piston-knees, exposed chrome piston rods, tactical visor face, single red horizontal strip across matte-black metal, targeting reticles floating in air around him, ammunition belts feeding from back into shoulder cannons, divine red-and-black military aura, floating glowing red text displaying targeting data and kill-counts, floating glowing red halo of targeting-ring crosshairs, black gunmetal and red color scheme, intricate military-industrial design, extremely unique appearance, looking up, standing on a warped deck plate, heavy silhouette, halftone dots, graffiti marks, thick outlines, pop-graphic composition The camera sits almost at the deck, cranked back and tilted sharply up, so the walking arsenal towers over the lens and his whole body tapers away into the dark above — the nearest boot sole and piston shin huge in the lower corner, the shoulder cannons small and distant at the top of the frame. He plants one combat strut forward, knee piston half-compressed under the weight, the other leg braced behind, hip cocked; the pose is a long diagonal from that forward boot up through the vaulted chest to the raised right shoulder, and the whole mass leans a few degrees off the vertical like a turret slewing. His forearms angle inward and cross low in front of the vault, right arm over left, so the blade-rails are half-extended from the housings in a ragged black-metal comb with a thin red edge lit on each exposed rail. Both shoulder mounts carry rotary cannon barrels that spin lazily, each cluster of barrels a blurred red-rimmed cylinder; ammunition belts climb out of a hatch in the small of his back, arc up over the shoulder blades and feed into the cannon housings in taut, sagging links, each brass-grey round pulled from the belt as it turns. The chest vault reads as a reinforced box bolted onto the ribcage, blast doors seated flush with only seams and heavy hinge knuckles showing; at the center a small round targeting aperture pumps a dull red heartbeat of light through the seams as the doors breathe on their servos. Below, the legs are open hydraulic lattice — struts, cross-braces and polished piston rods, the chrome of each rod catching one long specular streak, hydraulic fluid weeping dark at the joints where the seals are working. The face is a single red horizontal strip set in matte-black plate, unbroken, its glow spilling a faint red wash onto the underside of the chin plate and the collar of the chest vault — the only part of the machine that looks back, and the camera is below it, so the strip reads as one hard line across the dark. Around him targeting reticles hang in the air at different depths, some huge and soft in the foreground, some tiny and sharp far behind the shoulder mounts, each with a fine crosshair and a hairline tick-mark ring; above everything floats a halo of interlocking target-ring crosshairs casting a narrow red glow on the crown of his helmet-plate and streaking downward into the haze. The floating red text rides the air in columns beside the shoulders, dense blocks of numerals and kill-count tallies stacked at slightly crooked angles and tilted with the perspective, brighter where it is nearer the lens and dimming with distance. The only light is his own red emission plus a cold industrial rim from somewhere behind him; the red lands on every upward-facing chamfer of the armor and on the fluid film at the pistons, while everything else falls into absolute black, and the cast red shadows of the reticles and the halo smear down the deck plate and across his shins. The palette holds to three notes and nothing else — matte black plate, gunmetal shadow and red light — with the red concentrated in the visor strip, the halo, the reticles, the text, the aura flickering off the shoulder mounts, and in the edges of the blade-rails. A broken targeting reticle lies half under his boot, its glass throwing back a shard of red that does not match its source. Menacing, monumental.
grim

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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ