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character: barbara_(genshin_impact), vibrant 3D anime, 3D CGI render, blender style, flat style, detailed shading, rim lighting, glossy surfaces, glossy skin, subsurface scattering, fine light and shadow, hair details, clear hair, no mismatched position of the characters, Genshin Impact style, cinematic lighting, cinematic, sharp shadows, detailed textures, fix face, fix fingers, fix hands, 3D, 3D lighting, beautiful colors, cel shading, Semi-3D, original character, high-quality 3D geometry with 2D anime aesthetics, contour outlines, depth of field, Fresnel Lighting, Optimized Proportions, high-fidelity 3D modeling, soft textures, Smooth Gradients, Modeled Elements, Highly Polished, Anisotropic Hair Highlights, Barbara from Genshin Impact singing in the middle of a church, holding a microphone close to her face with her left hand, extending her right hand towards the viewer with an open palm, smiling gently
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Ursprüngliche Eingabeaufforderung
・アニメ調の3Dイラストを、フラットな感じで描写して欲しい。
・原神のバーバラが、教会の真ん中で歌っている。左手に持っているマイクを顔に近づけて、右手の手のひらを開いてから、こちらに手を伸ばして、差し出しているシーンを、描いて欲しい。表情は、優しそうに笑っている
,vibrant 3D anime ,3D CGI render, blender style,detailed shading, rim lighting, glossy surfaces, glossy skin, subsurface scattering,Fine light and shadow, hair details, clear hair, no mismatched position of the characters.,Genshin Impact style, cinematic lighting, cinematic, sharp shadows, detailed textures, fix face, fix fingers, fix hands, 3D, 3D lighting, beautiful colors, cel shading, Semi-3D, original character, high-quality 3D geometry with 2D anime aesthetics, contour outlines, depth of field, Fresnel Lighting, Optimized Proportions, high-fidelity 3D modeling, soft textures, Smooth Gradients, Modeled Elements, Highly Polished, Anisotropic Hair Highlights