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AI art "スプレットシートを作成してみよう。4(tsubaki3テスト)" featuring #PangYa and #1 Mädchen
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スプレットシートを作成してみよう。4(tsubaki3テスト)

KI-Kunst „スプレットシートを作成してみよう。4(tsubaki3テスト)“ von 七夢 auf PixAI. Tags: PangYa. Erstellt mit PixAI Edit Pro.

3の続きです。では、同じ内容で、PixAI Edit Proで生成してみます。 前回同様、最後の水魔法が豪快になりすぎていますが、3よりも、キャラをちっこく・可愛くしてくれたと感じます。 ※やはり、AIさんの自動タグがきになります。 Let's try creating a spreadsheet. 4 (tsubaki3 test) Continuing from step 3: I'll now try generating an image with the same content using PixAI Edit Pro. Just like last time, the water magic at the end turned out a bit too over-the-top, but I feel the character looks smaller and cuter here compared to the previous attempt. *Note: The AI's automatic tagging is still bothering me a bit.

#PangYa#1 Mädchen
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厳密な3列×4行のドット絵アクションスプライトシート。 合計12個の同じ大きさのセル。 登場するのは1人のキャラクターのみ。 12フレームすべてで、まったく同一のキャラクターを描写する。 ファンタジー・アクションRPG/格闘ゲーム向けの本格的なスプライトシート。 【1行目:基本戦闘アクション】 1:戦闘に備えたニュートラルな構え。 2:攻撃を防ぐ防御姿勢。 3:前方へ素早く踏み込む、ダイナミックなダッシュ。 【2行目:物理攻撃】 4:強力な近接攻撃を放つ直前の予備動作。 5:素早く強烈な近接攻撃を放つ瞬間。 6:近接攻撃を振り抜いたフィニッシュ姿勢。 【3行目:回避・ダメージ】 7:後方へ素早く回避するステップ。 8:攻撃を受けて身体が後ろへ反るダメージモーション。 9:すぐに体勢を立て直し、戦闘姿勢へ復帰する。 【4行目:水魔法の攻撃モーション】 10:水魔法・チャージ 両足を地面につけて身体を安定させ、両手の間に青く輝く水属性の魔力を集める。 両手の周囲に渦巻く水の粒子が集中していく。 11:水魔法・発射 両手を前方へ力強く突き出す。 圧縮された水魔法が「両手から直接」発生する。 鮮やかな青色の強力な水流が前方へ勢いよく噴射され始める。 12:水魔法・最大出力 キャラクターは魔法を放つ姿勢を維持。 両手から超高圧の巨大な水魔法が前方へ猛烈な勢いで噴射される。 激しい水飛沫、水滴、水の渦、強烈な衝撃を伴う必殺攻撃として描写する。 【キャラクターの統一】 12フレームすべて、まったく同一人物。 顔、髪型、髪色、衣装、アクセサリー、体格を完全に統一する。 変化するのは戦闘アクションと姿勢のみ。 【全身描写】 12フレームすべて頭から足先まで全身を描写。 足先まで完全に表示する。 身体を切らない。 全セルでキャラクターの大きさを統一。 カメラ距離を統一。 接地位置を統一。 各セルの中央付近に配置する。 【水魔法の最重要条件】 水魔法は必ずキャラクターの両手から発生する。 背景から水を発生させない。 キャラクターの背後から無関係な水を発生させない。 「魔力を溜める → 発射する → 強力な水流を放つ」 という連続した3段階のアクションを明確に表現する。 鮮やかな青色・シアンの魔法の水。 渦巻く水の粒子。 超高圧の水流。 激しい水飛沫と水滴。 スピード感と強烈な攻撃の迫力を表現する。 【ドット絵】 高密度16bitピクセルアート。 スーパーファミコン後期のファンタジー・アクションRPG風。 くっきりしたピクセル。 アンチエイリアスなし。 制限されたカラーパレット。 読み取りやすいシルエット。 各アクションの姿勢を明瞭にする。 ゲーム素材として使用できる品質。 背景は単純な単色。 風景なし。 背景オブジェクトなし。 文字なし。 ラベルなし。 UIなし。 装飾フレームなし。
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