AI artwork featuring #Call of Duty and #Ghost for keywords 1boy, night, black body armor, holding shotgun, skull face mask, Horikos
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Ghost, Call of Duty

#Call of Duty#Ghost
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1boy, night, black body armor, holding shotgun, skull face mask, Horikos
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Ursprünglicher Prompt
1male, night, black body armor, holding shotgun, face mask shaped like a skull
Größe
768 x 1280
Sampling-Schritte
28
Sampling-Methode
Euler a
CFG scale
5
Negativ
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
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Verwendetes Modell und LoRA

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AI artwork
ks
from PIL import Image import numpy as np import imageio.v2 as imageio import os src = "/mnt/data/1000010071.jpg" out = "/mnt/data/anime_image_motion.mp img = Image.open(src).convert("RGB") W, H = 720, 1280 img_ratio = img.width / img.height target_ratio = W / H if img_ratio > target_ratio: crop_h = img.height crop_w = int(crop_h * target_ratio) else: crop_w = img.width crop_h = int(crop_w / target_ratio) left = (img.width - crop_w) // 2 top = (img.height - crop_h) // 2 img = img.crop((left, top, left + crop_w, top + crop_h)) fps = 30 seconds = 6 writer = imageio.get_writer( out, fps=fps, codec="libx264", quality=8, pixelformat="yuv420p" ) for i in range(fps * seconds): t = i / (fps * seconds - 1) # Gentle zoom-in with a tiny side-to-side camera drift. scale = 1.0 + 0.055 * t sw = int(crop_w / scale) sh = int(crop_h / scale) cx = crop_w / 2 + 18 * np.sin(t * 2 * np.pi) cy = crop_h / 2 - 10 * t x0 = int(max(0, min(crop_w - sw, cx - sw / 2))) y0 = int(max(0, min(crop_h - sh, cy - sh / 2))) frame = img.crop((x0, y0, x0 + sw, y0 + sh)).resize((W, H), Image.Resampling.LANCZOS) writer.append_data(np.asarray(frame)) writer.close() print(f"Created: {out}")
Kim Sokchet
AI artwork
Avatar image of Belmel
An eye-level medium shot featuring a lone male soldier standing centrally in a desolate environment. The character is clad in heavy, matte-black tactical armor with reinforced plating on the shoulders and chest, integrated with a rugged gas mask and a combat helmet. His eyes glow with an intense, piercing red light from behind the mask's lenses. He firmly grips a massive heavy machine gun, resembling an MG42, with a thick ammunition belt draped across his chest and feeding into the weapon. In his other hand, he holds an M16 rifle pointed toward the ground. The background is a dimly lit, smoky wasteland with debris and atmospheric haze. The visual style is a high-quality anime illustration characterized by sharp line art, deep shadows, and a dark, moody color palette, with the only vibrant highlights being the eerie red glow of his eyes.
Belmel
AI artwork
Avatar image of Belmel
An eye-level medium shot featuring a lone male soldier standing centrally in a desolate environment. The character is clad in heavy, matte-black tactical armor with reinforced plating on the shoulders and chest, integrated with a rugged gas mask and a combat helmet. His eyes glow with an intense, piercing red light from behind the mask's lenses. He firmly grips a massive heavy machine gun, resembling an MG42, with a thick ammunition belt draped across his chest and feeding into the weapon. In his other hand, he holds an M16 rifle pointed toward the ground. The background is a dimly lit, smoky wasteland with debris and atmospheric haze. The visual style is a high-quality anime illustration characterized by sharp line art, deep shadows, and a dark, moody color palette, with the only vibrant highlights being the eerie red glow of his eyes.
Belmel