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AI art "サン VS ミネルバ (tsubaki3)" featuring #Fire Emblem, #Prinzessin Mononoke, #San, #Minerva and #Tsubaki.3
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サン VS ミネルバ (tsubaki3)

2D格闘ゲームLoRAサンプル。 Sun vs. Minerva (tsubaki3) 2D fighting game LoRA sample.

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Fire Emblem#Prinzessin Mononoke#San#Minerva
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character: san_(mononoke_hime), minerva_(fire_emblem), copyright: mononoke_hime, fire_emblem nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「battlefield inside a spacious space base; outer space and Saturn are visible through the glass.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「San」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Minerva」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「battlefield inside a spacious space base; outer space and Saturn are visible through the glass.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「San, a character from the anime *Princess Mononoke*.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Minerva, a character from the *Fire Emblem* game series.」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
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Ursprünglicher Prompt
nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「battlefield inside a spacious space base; outer space and Saturn are visible through the glass.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「San」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Minerva」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「battlefield inside a spacious space base; outer space and Saturn are visible through the glass.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「San, a character from the anime *Princess Mononoke*.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Minerva, a character from the *Fire Emblem* game series.」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
Modus
ultra
Größe
1824 x 1104
Negativ
lowres, worst quality, low quality, bad anatomy, explicit
Prompt-Assistent

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