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Prodigal Sun

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Solo, tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, Warmonger Genie. Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will. ink illustration, extremely detailed, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
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Solo, ,tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, ,Warmonger Genie Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will. ,ink illustration, extremely detailed, western comic-manga hybrid fantasy art,black and white style, some color highlights, masterpiece
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lowres, worst quality, low quality, NSFW, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
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AI artwork
Avatar image of Prodigal Sun
Solo, tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, Warmonger Genie. Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will. ink illustration, extremely detailed, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
tasked_genie, mystical, arabic inspiration, colored skin, Solo, ,tasked_genie, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, ,Warmonger Genie Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will.
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, Solo, ,tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, ,Warmonger Genie Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will.
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
tasked_genie, collar, cuffs, Solo, ,tasked_genie, collar, cuffs, ,full plate armor, short horns, sharp teeth, scimitar, fearsome, ,Warmonger Genie Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will.
Prodigal Sun