Level Fun+
This was made using all five locations. If I owned the game,I could do each area separate since everyone is usually more focus on tasks among other things.I could probably try not having the weight set to 1.
Parameter anzeigen
- Größe
- 1280 x 960
- Sampling-Schritte
- 20
- Sampling-Methode
- Euler a
- CFG Scale
- 5
- Negativ
- nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
Verwendetes Modell und LoRA
1 private Modelle verwendet
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no humans, scenery, interior, liminal space, the backrooms, empty room, corridor, endless hallway, labyrinth, yellow wallpaper, vintage wallpaper, peeling wallpaper, damp carpet, acoustic tile ceiling, fluorescent light, overhead lighting, flickering light, wide shot, one-point perspective, slightly tilted angle, depth of field, painterly, soft lighting
A wide, slightly tilted one-point perspective looking down an endless, labyrinthine network of windowless office corridors branching into repetitive right-angled turns. The walls are covered in aged, sickly mono-yellow wallpaper with a faint repeating geometric pattern, slightly separating at the vertical seams. Underfoot, a stained, musty mustard-yellow carpet spans the entire floor, visibly waterlogged with darker saturated damp patches settled into the pile. The ceiling is a rigid grid of off-white acoustic panels embedding long rectangular fluorescent tube fixtures; some hum with a piercing, warm golden-amber glow that casts harsh rectangular light pools onto the floor, while distant intersecting passageways recede into deep, murky teal-blue shadows. A dull, diffused reflection of the overhead tube shines only across the wettest patches of the carpet fibers, revealing subtle tide marks along the damp boundaries. Soft, painterly anime style with visible brush textures and layered color blocks, cool teal-blue atmospheres contrasting with warm golden highlights, and loose, sketch-like linework. Quiet dread.
天使惡魔
背景
しつるせうとくかな。
天
no humans, scenery, interior, liminal space, the backrooms, empty room, corridor, endless hallway, labyrinth, yellow wallpaper, vintage wallpaper, peeling wallpaper, damp carpet, acoustic tile ceiling, fluorescent light, overhead lighting, flickering light, wide shot, one-point perspective, slightly tilted angle, depth of field, painterly, soft lighting
A wide, slightly tilted one-point perspective looking down an endless, labyrinthine network of windowless office corridors branching into repetitive right-angled turns. The walls are covered in aged, sickly mono-yellow wallpaper with a faint repeating geometric pattern, slightly separating at the vertical seams. Underfoot, a stained, musty mustard-yellow carpet spans the entire floor, visibly waterlogged with darker saturated damp patches settled into the pile. The ceiling is a rigid grid of off-white acoustic panels embedding long rectangular fluorescent tube fixtures; some hum with a piercing, warm golden-amber glow that casts harsh rectangular light pools onto the floor, while distant intersecting passageways recede into deep, murky teal-blue shadows. A dull, diffused reflection of the overhead tube shines only across the wettest patches of the carpet fibers, revealing subtle tide marks along the damp boundaries. Soft, painterly anime style with visible brush textures and layered color blocks, cool teal-blue atmospheres contrasting with warm golden highlights, and loose, sketch-like linework. Quiet dread.
天使惡魔
wm
pool rooms
wow man
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