Sign up free, get 10,000 credits
Starter credits added when you sign up.
Sign up and create 8 images for free
Starter credits added when you sign up.
Roger Albertsen
KI-Kunst von Roger Albertsen auf PixAI. Erstellt mit Tsubaki.3 Flash.
Parameter anzeigen
- Ursprรผnglicher Prompt
- An environment plate for a cyberpunk graphic novel, dark manga ink-noir anime aesthetic, 16:9 widescreen format. An empty computer terminal interface display with no characters, no people, and no figures. A high-tech, bootlegged tactical blueprint navigation terminal displaying a schematic layout of the player's secret underground sewer base. The screen displays a glowing neon top-down isometric architectural map grid of the player's hideout structure. Flashing amber-orange vector icons and node wireframes mark different unlocked rooms connected by data conduits: the server terminal room, the generator room, the storage vaults, and defensive sectors. The map geometry is framed by glowing circuit traces, diagnostics graphs, digital readouts, and tactical labeling text written in a sharp, monochromatic retro-terminal style. High-contrast chiaroscuro lighting with the main display casting a crisp, sharp amber glow onto heavy matte-black structural metal casing and dense cross-hatched shadows around the terminal borders. Masterpiece user interface layout design, crisp clean edges, highly readable sub-menu map for tracking base facility upgrades.
- Modus
- flash
- Grรถรe
- 1888 x 1056
Prompt-Assistent
Verwendetes Modell und LoRA
รhnliche Bilder
Mehr anzeigenra
empty computer terminal interface, no people, no characters, no figures, no silhouettes, zero humans, environment plate, computer terminal, tactical blueprint navigation terminal, schematic map display, underground sewer base, top-down isometric map, isometric grid, architectural blueprint grid, neon map lines, glowing amber-orange vector icons, node wireframes, room markers, unlocked rooms, data conduits connecting rooms, server terminal room marker, generator room marker, storage vault marker, defensive sector marker, glowing circuit traces, diagnostics graphs, digital readouts, retro-terminal tactical labels, monochromatic terminal text, sub-menu map, facility upgrade tracking, matte-black structural metal casing, high-contrast chiaroscuro, amber screen glow, cross-hatched shadows, ink-noir, dark manga aesthetic, cyberpunk, 16:9, wide shot, straight-on view, screen fills most of frame, interface design, crisp clean edges
A straight-on, slightly high view of a single bootlegged tactical terminal standing alone in complete darkness, its screen filling most of the 16:9 frame, the heavy matte-black structural casing running as a hard bevelled border across the bottom and both sides, every bolt and seam of it rendered in dense black cross-hatching. The screen itself is the only light: a deep near-black field on which a glowing neon top-down isometric architectural map grid lies at a three-quarter tilt, thin bright lines of the sewer hideout's corridors stepping down into a cutaway lower level, rooms drawn as vector-icon node wireframes โ the server terminal room at the map's upper left marked by a rack-glyph inside a square frame, the generator room at the lower right by a coil-and-bolt glyph inside a hexagon, the storage vaults as a row of three crate-glyphs along the left wall, the defensive sectors as a chain of shield-and-turret glyphs sealing the eastern approach โ all four types glowing amber-orange, several of them with their outlines mid-flicker between full brightness and a dimmer pulse. Data conduits run as bright dotted traces from node to node, converging on a central junction where the player's own position sits as an unlabeled diamond. A frame of glowing circuit traces, thin right-angled paths with solder-point dots, borders the map on all four sides; the upper right corner holds a diagnostics graph, three stacked amber line-graphs climbing jaggedly across their grid, and beneath it a column of digital readouts in seven-segment figures; thin bar meters and a small radar sweep sit along the lower edge. The tactical labeling is monochromatic amber-on-black retro-terminal type: a large header across the top reads "SEWER BASE // TACTICAL NAV", and beneath the map a sub-menu strip carries four crisp readable labels in evenly spaced capitals, each paired with its icon โ "SERVER TERMINAL ROOM", "GENERATOR ROOM", "STORAGE VAULTS", "DEFENSIVE SECTORS" โ with fine diagonal hatch marks and tiny illegible serial numbers filling the gutters between panels. The amber light is the sole source in the image: it spills onto the casing's inner lip and the upper bevel, dims sharply down the outer edges, and throws long hard-edged shadow wedges into the black beyond the terminal, where the cross-hatching deepens until the darkness is absolute; the casing's matte surface picks up a soft warm bounce along its top edge while its sides stay near-black. Palette restricted to near-black, amber-orange and a thin cold grey in the screen's unlit grid, with no other hue admitted. Crisp, quietly ominous interface dread.
Roger Albertsen
ra
empty computer terminal interface, no people, no characters, no figures, no silhouettes, zero humans, environment plate, computer terminal, tactical blueprint navigation terminal, schematic map display, underground sewer base, top-down isometric map, isometric grid, architectural blueprint grid, neon map lines, glowing amber-orange vector icons, node wireframes, room markers, unlocked rooms, data conduits connecting rooms, server terminal room marker, generator room marker, storage vault marker, defensive sector marker, glowing circuit traces, diagnostics graphs, digital readouts, retro-terminal tactical labels, monochromatic terminal text, sub-menu map, facility upgrade tracking, matte-black structural metal casing, high-contrast chiaroscuro, amber screen glow, cross-hatched shadows, ink-noir, dark manga aesthetic, cyberpunk, 16:9, wide shot, straight-on view, screen fills most of frame, interface design, crisp clean edges
A straight-on, slightly high view of a single bootlegged tactical terminal standing alone in complete darkness, its screen filling most of the 16:9 frame, the heavy matte-black structural casing running as a hard bevelled border across the bottom and both sides, every bolt and seam of it rendered in dense black cross-hatching. The screen itself is the only light: a deep near-black field on which a glowing neon top-down isometric architectural map grid lies at a three-quarter tilt, thin bright lines of the sewer hideout's corridors stepping down into a cutaway lower level, rooms drawn as vector-icon node wireframes โ the server terminal room at the map's upper left marked by a rack-glyph inside a square frame, the generator room at the lower right by a coil-and-bolt glyph inside a hexagon, the storage vaults as a row of three crate-glyphs along the left wall, the defensive sectors as a chain of shield-and-turret glyphs sealing the eastern approach โ all four types glowing amber-orange, several of them with their outlines mid-flicker between full brightness and a dimmer pulse. Data conduits run as bright dotted traces from node to node, converging on a central junction where the player's own position sits as an unlabeled diamond. A frame of glowing circuit traces, thin right-angled paths with solder-point dots, borders the map on all four sides; the upper right corner holds a diagnostics graph, three stacked amber line-graphs climbing jaggedly across their grid, and beneath it a column of digital readouts in seven-segment figures; thin bar meters and a small radar sweep sit along the lower edge. The tactical labeling is monochromatic amber-on-black retro-terminal type: a large header across the top reads "SEWER BASE // TACTICAL NAV", and beneath the map a sub-menu strip carries four crisp readable labels in evenly spaced capitals, each paired with its icon โ "SERVER TERMINAL ROOM", "GENERATOR ROOM", "STORAGE VAULTS", "DEFENSIVE SECTORS" โ with fine diagonal hatch marks and tiny illegible serial numbers filling the gutters between panels. The amber light is the sole source in the image: it spills onto the casing's inner lip and the upper bevel, dims sharply down the outer edges, and throws long hard-edged shadow wedges into the black beyond the terminal, where the cross-hatching deepens until the darkness is absolute; the casing's matte surface picks up a soft warm bounce along its top edge while its sides stay near-black. Palette restricted to near-black, amber-orange and a thin cold grey in the screen's unlit grid, with no other hue admitted. Crisp, quietly ominous interface dread.
Roger Albertsen
ra
empty computer terminal interface, no people, no characters, no figures, no silhouettes, zero humans, environment plate, computer terminal, tactical blueprint navigation terminal, schematic map display, underground sewer base, top-down isometric map, isometric grid, architectural blueprint grid, neon map lines, glowing amber-orange vector icons, node wireframes, room markers, unlocked rooms, data conduits connecting rooms, server terminal room marker, generator room marker, storage vault marker, defensive sector marker, glowing circuit traces, diagnostics graphs, digital readouts, retro-terminal tactical labels, monochromatic terminal text, sub-menu map, facility upgrade tracking, matte-black structural metal casing, high-contrast chiaroscuro, amber screen glow, cross-hatched shadows, ink-noir, dark manga aesthetic, cyberpunk, 16:9, wide shot, straight-on view, screen fills most of frame, interface design, crisp clean edges
A straight-on, slightly high view of a single bootlegged tactical terminal standing alone in complete darkness, its screen filling most of the 16:9 frame, the heavy matte-black structural casing running as a hard bevelled border across the bottom and both sides, every bolt and seam of it rendered in dense black cross-hatching. The screen itself is the only light: a deep near-black field on which a glowing neon top-down isometric architectural map grid lies at a three-quarter tilt, thin bright lines of the sewer hideout's corridors stepping down into a cutaway lower level, rooms drawn as vector-icon node wireframes โ the server terminal room at the map's upper left marked by a rack-glyph inside a square frame, the generator room at the lower right by a coil-and-bolt glyph inside a hexagon, the storage vaults as a row of three crate-glyphs along the left wall, the defensive sectors as a chain of shield-and-turret glyphs sealing the eastern approach โ all four types glowing amber-orange, several of them with their outlines mid-flicker between full brightness and a dimmer pulse. Data conduits run as bright dotted traces from node to node, converging on a central junction where the player's own position sits as an unlabeled diamond. A frame of glowing circuit traces, thin right-angled paths with solder-point dots, borders the map on all four sides; the upper right corner holds a diagnostics graph, three stacked amber line-graphs climbing jaggedly across their grid, and beneath it a column of digital readouts in seven-segment figures; thin bar meters and a small radar sweep sit along the lower edge. The tactical labeling is monochromatic amber-on-black retro-terminal type: a large header across the top reads "SEWER BASE // TACTICAL NAV", and beneath the map a sub-menu strip carries four crisp readable labels in evenly spaced capitals, each paired with its icon โ "SERVER TERMINAL ROOM", "GENERATOR ROOM", "STORAGE VAULTS", "DEFENSIVE SECTORS" โ with fine diagonal hatch marks and tiny illegible serial numbers filling the gutters between panels. The amber light is the sole source in the image: it spills onto the casing's inner lip and the upper bevel, dims sharply down the outer edges, and throws long hard-edged shadow wedges into the black beyond the terminal, where the cross-hatching deepens until the darkness is absolute; the casing's matte surface picks up a soft warm bounce along its top edge while its sides stay near-black. Palette restricted to near-black, amber-orange and a thin cold grey in the screen's unlit grid, with no other hue admitted. Crisp, quietly ominous interface dread.
Roger Albertsen
bc
no humans, scenery, pov, from below, looking up, low angle, white background, simple background, digital screen, black screen, holographic monitor, head-up display, technology, computer monitor, floating display, wireframe, cel shading, detailed lineart, anime coloring, anime screencap, clean lines
A low-angle first-person point-of-view shot looking sharply upward at an overhead technological display assembly suspended in an empty, seamless pure white background. Dominating the upper frame is a large physical digital screen, angled downward toward the viewer, its powered-down display surface made of pitch-black, glossy obsidian glass framed in dark charcoal bezels with fine mechanical panel lines and recessed ventilation vents. Floating suspended just inches in front of the dark glass is an active holographic monitorโa semi-transparent, luminous planar projection showing crisp geometric gridlines, technical wireframes, and segmented gauges rendered in vivid neon cyan and amber. The translucent holographic interface partially occludes the dark screen behind it, projecting a faint, crisp specular reflection of its glowing vector lines onto the highly polished black glass surface, while the ambient brilliance of the white void casts sharp, distinct cel-shaded shadow edges along the monitor's beveled underside and articulating mounting brackets. The composition is entirely devoid of people, figures, or silhouettes, rendered with razor-sharp linework and solid anime cel shading. Futuristic precision.
Batlancas C
Mehr entdecken
Empfohlene Benutzer
Werden dir gefallen
แฏโ
โก โก แฏโ
(mai)
Winter joy in the snow
FriddaTiss
kyramisu
10
logos
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
Hu Tao
KanKan Matcha
Tilith, the Goddess of Magical Star
entrophee_E:
ํธ๋ฅธ ๋ฌผ๊ฒฐ ์์ ์ ๋น๋ก์ด ์๋
์กฐ๊ฐ
anime
๐๐๐๐๐๐๐๐
miku
๐๐๐๐๐๐๐๐
๐งฃ๐ ๐ช โงโห โก หโโง
(mai)
โ๏ธLoliciaโ๏ธ
weirdcore...
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
reunited at last
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
โหโนโก ๐ฏ๐๐ป๐ป๐ ๐ด๐ถ๐ฟ๐น โกโนหโ
โโกโ ๐๐พ๐ฝ๐ฝ๐ฎ๐ป๐ฏ๐ต๐โขสัษ.๐๐
...
Tofu
5
...
Tofu
2
โห ๊ฐแข. .แข๊ฑ ๐๐ โง
(mai)
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
ใชใช
Sg75
1
...
Tofu
1
์ด๋ฆ
์ด๋ฆ
2
...
Tofu
1
...
Tofu
3
the ballerina
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
Kommentare