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View detailsNisha Close-Up Lovely
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- lowres, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, old, oldest, censored, bar_censor, (pregnant), chibi, simple background, conjoined, ai-generated, score_1, score_2_up, score_3_up, blur, deformed body, bad anatomy, 3D
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character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series)
There is one woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug, mean expression. The woman is drenched in sweat. smug, mesugaki, camisole, aggressive, reverse cowgirl position, looking back, sweat, mischievous smile, living room, best quality, also include sound effects. Pink lighting.
Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring where colors are layered firmly. Do not make the overall colors too pale; ensure a high-density, careful painting style where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish it with pale colors alone; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to depict natural and three-dimensional shading. Use warm reddish-browns or pink-browns that blend with the skin for shadows instead of gray or black. Create a strong contrast between bright areas and shadows, while keeping the borders of the shadows slightly soft. Do not over-brighten the skin to white, balancing softness with depth of color. Do not make the hair a pale single color; clearly separate the base color, mid-tones, and dark shadows, and firmly express the overlap and depth of hair strands with dark colors. Place deep shadows at the roots of the hair, where strands overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Strong, impactful shading based on cel-shading. Rather than making bright areas pale or whitish, retain sufficient mid-tones to keep the color density high. Make shadows firmly dark, but not complete black, maintaining a rich hue of the original color. Maintain clear cel-shaded shadow shapes while adding soft gradients in some parts. Keep the overall saturation slightly muted, but do not use a pale, faded painting style. Do not compose using only pale colors; use bright colors, mid-tones, and dark colors in balance. Ensure sufficient depth and contrast of color to provide a firm painting density across the entire screen. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are a beautiful, transparent color, with natural gradations and depth within the iris. Always include clear white highlights in both eyes. Place small, round white light reflections at the top of the pupils and add fine particles of light to make the eyes look vivid and transparent. Highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as mere white dots, but blend them naturally as if light is reflecting off the iris. Put highlights in both the left and right eyes so that highlights do not disappear from one side or the pupils do not become flat single colors. Use soft light, but do not over-brighten the overall image. Provide sufficient contrast for the face, hair, and body, ensuring both brightness and darkness are clearly felt. A hand-drawn feel 2D anime illustration where thin line art and thick, careful painting blend naturally. Avoid overly pale pastel coloring, whitish washed-out coloring, excessive 3DCG feel, and plastic-like textures.
takenポイ活(ポイ活)
t
character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series)
One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting.
Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
takenポイ活(ポイ活)
t
character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series)
One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting.
Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
takenポイ活(ポイ活)
t
character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series)
There is one woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug, mean expression. The woman is drenched in sweat. smug, mesugaki, camisole, aggressive, reverse cowgirl position, looking back, sweat, mischievous smile, living room, best quality, also include sound effects. Pink lighting.
Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring where colors are layered firmly. Do not make the overall colors too pale; ensure a high-density, careful painting style where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish it with pale colors alone; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to depict natural and three-dimensional shading. Use warm reddish-browns or pink-browns that blend with the skin for shadows instead of gray or black. Create a strong contrast between bright areas and shadows, while keeping the borders of the shadows slightly soft. Do not over-brighten the skin to white, balancing softness with depth of color. Do not make the hair a pale single color; clearly separate the base color, mid-tones, and dark shadows, and firmly express the overlap and depth of hair strands with dark colors. Place deep shadows at the roots of the hair, where strands overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Strong, impactful shading based on cel-shading. Rather than making bright areas pale or whitish, retain sufficient mid-tones to keep the color density high. Make shadows firmly dark, but not complete black, maintaining a rich hue of the original color. Maintain clear cel-shaded shadow shapes while adding soft gradients in some parts. Keep the overall saturation slightly muted, but do not use a pale, faded painting style. Do not compose using only pale colors; use bright colors, mid-tones, and dark colors in balance. Ensure sufficient depth and contrast of color to provide a firm painting density across the entire screen. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are a beautiful, transparent color, with natural gradations and depth within the iris. Always include clear white highlights in both eyes. Place small, round white light reflections at the top of the pupils and add fine particles of light to make the eyes look vivid and transparent. Highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as mere white dots, but blend them naturally as if light is reflecting off the iris. Put highlights in both the left and right eyes so that highlights do not disappear from one side or the pupils do not become flat single colors. Use soft light, but do not over-brighten the overall image. Provide sufficient contrast for the face, hair, and body, ensuring both brightness and darkness are clearly felt. A hand-drawn feel 2D anime illustration where thin line art and thick, careful painting blend naturally. Avoid overly pale pastel coloring, whitish washed-out coloring, excessive 3DCG feel, and plastic-like textures.
takenポイ活(ポイ活)
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character: kagamine_rin, copyright: vocaloid
lumiglaze_pastel_opal_painting, beautiful colors, magical lighting, hnyst01 anime illustration style, masterpiece, best quality, ultra-detailed, delicate illustration, detailed illustration, anime illustration, Kagamine Rin, VOCALOID, solo, side profile portrait, close-up composition, eyes gently closed, peaceful expression, listening to music, short golden blonde hair, distinctive white hair bow, delicate facial features, black and white sailor collar, futuristic headphones, a large compact disc perfectly aligned with the headphone earcup, the CD itself visually functioning as the headphone earcup, circular CD rings surrounding her ear, iridescent reflective disc surface, concentric circles framing her face, face occupying most of the composition, head slightly tilted downward, hair softly framing her cheeks, vibrant yellow, golden orange, violet and hot pink color palette, Y2K music album cover design, retro futuristic CD packaging aesthetic, intricate geometric frames, transparent interface panels, thin circuit-like lines, orbiting circular graphics, decorative typography, abstract music symbols, tiny stars and sparkling highlights, layered graphic elements overlapping the portrait, asymmetrical layout, crisp geometric details, dense decorative composition, square format
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character: eren_yeager, mikasa_ackerman
character: eren_yeager, mikasa_ackerman
Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver.
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The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks.
Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail.
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The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static.
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