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character: rosa_(pokemon) 1girl, rosa (pokemon), solo, brown hair, double bun, long hair, blue eyes, black tight shiny leather spy suit, skintight bodysuit, glossy latex material, high collar, zipper front, long sleeves, black gloves, black boots, lying on back, lying on bench, backless bench, bench in middle of changing room, unconscious, sleeping, eyes closed, relaxed body, limp, arm hanging down, body tilted, one arm dangling off bench edge, legs bent, close-up, cowboy shot, from above, cinematic angle, dutch angle, shallow depth of field, changing room interior, locker room, lockers, wooden bench, fluorescent lighting, waking up, half-closed eyes, drowsy, blurry eyes, disoriented, cinematic lighting, moody atmosphere, film grain, specular highlights on leather, From a high cinematic angle looking down across a dim changing-room, a single figure lies on a padded backless wooden bench at the center of the frame. Rosa—brown hair in twin buns loosened and spilling across the bench edge, long strands pooling on the wood—sprawls lengthwise along the leather cushion, torso tilted toward the camera so the glossy black leather of her spy suit pulls taut across her hips and ribs. The full-body skin-tight suit has a high zipped collar, and every seam catches the harsh reflection of overhead fluorescent tubes. Her head is turned to one side, cheek pressed against the leather; both eyes are beginning to crack open, lashes heavy, pupils still swimming and unfocused, one brow faintly knitting as consciousness returns. Her left arm hangs straight down off the right side of the bench, gloved fingertips brushing the tiled floor, and her right hand rests loosely on her chest. Her legs are bent at the knee and settled together over the far end of the bench, boots still on, body fully supported and relaxed with the deep, boneless weight of sleep. Behind and around her: a row of steely blue-gray lockers, a backed wooden changing bench against one wall, discarded hangers, and the pale glow of the overhead lights. The lighting is a single source from directly above—harsh fluorescent tubes that cast hard highlights along every leather curve and leave the room's corners in shadow. The camera is tight and slightly above eye-level, shallow depth of field blurring the distant lockers while her body, the shine of the suit, and her half-lidded wakefulness stay razor-sharp. Muted palette of black leather, cool gray-green steel, and the warm brown of her loosened hair. Slow, cinematic disorientation.
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Ursprünglicher Prompt
rosa (pokemon), cô ấy đang mặc bộ trang phục điệp viên đen bó sát da bóng Bối cảnh bên trong 1 căn phòng thay đồ Cô ấy đang nằm bất tỉnh trên 1 cái ghế dài không tựa ở giữa phòng, cơ thể cô thả lỏng và cô ngủ ngon Cô nằm gọn người lên ghế, 1 tay cô thả xuống dứoi và người cô hơi nghiêng Cô đang từ từ mờ mắt tỉnh dậy Cảnh quay đậm chất điện ảnh, cảnh quay gần thấy rõ đường nét cơ thể và rõ nét trang phục bó sát
Modus
pro
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﹝Prompts﹞
Größe
1104 x 1824
Negativ
lowres, worst quality, low quality, bad anatomy, explicit, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
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AI artwork
t
character: rosa_(pokemon) 1girl, rosa (pokemon), solo, brown hair, double bun, long hair, blue eyes, black tight shiny leather spy suit, skintight bodysuit, glossy latex material, high collar, zipper front, long sleeves, black gloves, black boots, lying on back, lying on bench, backless bench, bench in middle of changing room, unconscious, sleeping, eyes closed, relaxed body, limp, arm hanging down, body tilted, one arm dangling off bench edge, legs bent, close-up, cowboy shot, from above, cinematic angle, dutch angle, shallow depth of field, changing room interior, locker room, lockers, wooden bench, fluorescent lighting, waking up, half-closed eyes, drowsy, blurry eyes, disoriented, cinematic lighting, moody atmosphere, film grain, specular highlights on leather, From a high cinematic angle looking down across a dim changing-room, a single figure lies on a padded backless wooden bench at the center of the frame. Rosa—brown hair in twin buns loosened and spilling across the bench edge, long strands pooling on the wood—sprawls lengthwise along the leather cushion, torso tilted toward the camera so the glossy black leather of her spy suit pulls taut across her hips and ribs. The full-body skin-tight suit has a high zipped collar, and every seam catches the harsh reflection of overhead fluorescent tubes. Her head is turned to one side, cheek pressed against the leather; both eyes are beginning to crack open, lashes heavy, pupils still swimming and unfocused, one brow faintly knitting as consciousness returns. Her left arm hangs straight down off the right side of the bench, gloved fingertips brushing the tiled floor, and her right hand rests loosely on her chest. Her legs are bent at the knee and settled together over the far end of the bench, boots still on, body fully supported and relaxed with the deep, boneless weight of sleep. Behind and around her: a row of steely blue-gray lockers, a backed wooden changing bench against one wall, discarded hangers, and the pale glow of the overhead lights. The lighting is a single source from directly above—harsh fluorescent tubes that cast hard highlights along every leather curve and leave the room's corners in shadow. The camera is tight and slightly above eye-level, shallow depth of field blurring the distant lockers while her body, the shine of the suit, and her half-lidded wakefulness stay razor-sharp. Muted palette of black leather, cool gray-green steel, and the warm brown of her loosened hair. Slow, cinematic disorientation.
Thnhdox
AI artwork
t
character: rosa_(pokemon) 1girl, rosa (pokemon), solo, brown hair, double bun, long hair, blue eyes, black tight shiny leather spy suit, skintight bodysuit, glossy latex material, high collar, zipper front, long sleeves, black gloves, black boots, lying on back, lying on bench, backless bench, bench in middle of changing room, unconscious, sleeping, eyes closed, relaxed body, limp, arm hanging down, body tilted, one arm dangling off bench edge, legs bent, close-up, cowboy shot, from above, cinematic angle, dutch angle, shallow depth of field, changing room interior, locker room, lockers, wooden bench, fluorescent lighting, waking up, half-closed eyes, drowsy, blurry eyes, disoriented, cinematic lighting, moody atmosphere, film grain, specular highlights on leather, From a high cinematic angle looking down across a dim changing-room, a single figure lies on a padded backless wooden bench at the center of the frame. Rosa—brown hair in twin buns loosened and spilling across the bench edge, long strands pooling on the wood—sprawls lengthwise along the leather cushion, torso tilted toward the camera so the glossy black leather of her spy suit pulls taut across her hips and ribs. The full-body skin-tight suit has a high zipped collar, and every seam catches the harsh reflection of overhead fluorescent tubes. Her head is turned to one side, cheek pressed against the leather; both eyes are beginning to crack open, lashes heavy, pupils still swimming and unfocused, one brow faintly knitting as consciousness returns. Her left arm hangs straight down off the right side of the bench, gloved fingertips brushing the tiled floor, and her right hand rests loosely on her chest. Her legs are bent at the knee and settled together over the far end of the bench, boots still on, body fully supported and relaxed with the deep, boneless weight of sleep. Behind and around her: a row of steely blue-gray lockers, a backed wooden changing bench against one wall, discarded hangers, and the pale glow of the overhead lights. The lighting is a single source from directly above—harsh fluorescent tubes that cast hard highlights along every leather curve and leave the room's corners in shadow. The camera is tight and slightly above eye-level, shallow depth of field blurring the distant lockers while her body, the shine of the suit, and her half-lidded wakefulness stay razor-sharp. Muted palette of black leather, cool gray-green steel, and the warm brown of her loosened hair. Slow, cinematic disorientation.
Thnhdox
AI artwork
d3
character: rosa_(pokemon) 1girl, solo, rosa (pokemon), brown hair, double bun, hair bun, long hair, blue eyes, black shiny skin-tight spy agent outfit, glossy latex bodysuit, zipper front, long sleeves, black gloves, black boots, lying face down, prone, unconscious, sleeping, eyes closed, relaxed body, limp arms, cheek resting on surface, on chair, chair in middle of room, locker room, changing room interior, wooden lockers, bench, cinematic lighting, close-up, from side, high angle, dramatic shadow, depth of field, glossy highlights, skin tight, body contours Shot from a high three-quarter side angle, close in on the figure lying face down across a padded chair set in the center of a narrow changing-room aisle. She lies prone along the chair's length, torso draped over the seat cushion, chest pressed into it, both arms hanging loose past the chair edge with gloved fingers curled and just brushing the tiled floor, one boot heel slipped half off the chair's far end; her head is turned to the side so one cheek rests flat on the cushion, both eyes shut, lips slightly parted in a soft slack breath, a strand of brown hair escaped from the double bun and fallen across her cheek. Long brown hair spills from the two buns and hangs off the cushion edge. The black glossy bodysuit hugs every contour — the shine breaks into long white highlights along the curve of her back, the swell of her hips, and the taut stretch over her thighs, while deep shadow pools in the small of her back and under the chair. Cool overhead fluorescent light from a single ceiling fixture falls straight down, one hard-edged strip of light running along her spine, everything beneath the chair sunk in shadow; the lockers on either side catch dim reflections. The changing room is close and quiet: a row of pale wooden lockers with thin louvered vents down the left wall, a slatted bench on the right, a scuffed tile floor, an empty hanger hooked on one locker door. Palette kept to cold grey-green walls, the deep black of the suit and its cold white specular streaks, and the warm muted brown of her hair. A fine sheen of condensation on the locker metal mirrors the overhead tube, sharper than the tube itself. Cinematic, hushed.
Dicavec3
AI artwork
t
character: rosa_(pokemon) 1girl, rosa (pokemon), solo, brown hair, double bun, long hair, blue eyes, black tight shiny leather spy suit, skintight bodysuit, glossy latex material, high collar, zipper front, long sleeves, black gloves, black boots, lying on back, lying on bench, backless bench, bench in middle of changing room, unconscious, sleeping, eyes closed, relaxed body, limp, arm hanging down, body tilted, one arm dangling off bench edge, legs bent, close-up, cowboy shot, from above, cinematic angle, dutch angle, shallow depth of field, changing room interior, locker room, lockers, wooden bench, fluorescent lighting, waking up, half-closed eyes, drowsy, blurry eyes, disoriented, cinematic lighting, moody atmosphere, film grain, specular highlights on leather, From a high cinematic angle looking down across a dim changing-room, a single figure lies on a padded backless wooden bench at the center of the frame. Rosa—brown hair in twin buns loosened and spilling across the bench edge, long strands pooling on the wood—sprawls lengthwise along the leather cushion, torso tilted toward the camera so the glossy black leather of her spy suit pulls taut across her hips and ribs. The full-body skin-tight suit has a high zipped collar, and every seam catches the harsh reflection of overhead fluorescent tubes. Her head is turned to one side, cheek pressed against the leather; both eyes are beginning to crack open, lashes heavy, pupils still swimming and unfocused, one brow faintly knitting as consciousness returns. Her left arm hangs straight down off the right side of the bench, gloved fingertips brushing the tiled floor, and her right hand rests loosely on her chest. Her legs are bent at the knee and settled together over the far end of the bench, boots still on, body fully supported and relaxed with the deep, boneless weight of sleep. Behind and around her: a row of steely blue-gray lockers, a backed wooden changing bench against one wall, discarded hangers, and the pale glow of the overhead lights. The lighting is a single source from directly above—harsh fluorescent tubes that cast hard highlights along every leather curve and leave the room's corners in shadow. The camera is tight and slightly above eye-level, shallow depth of field blurring the distant lockers while her body, the shine of the suit, and her half-lidded wakefulness stay razor-sharp. Muted palette of black leather, cool gray-green steel, and the warm brown of her loosened hair. Slow, cinematic disorientation.
Thnhdox

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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ