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AI art "神引き" featuring #Sanrio, #Synthesizer V and #The God by the Vending Machine
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神引き

#Sanrio#Synthesizer V#The God by the Vending Machine
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copyright: arknights, arknights:_endfield A landscape magazine cover that is also a mobile-game key visual: a fully rendered game-CG scene fills the frame, with a cover typography layer and a thin tactical UI layer on top. ### Scene After school, a small quiet station at the edge of town, at dusk. A row of capsule-toy machines stands next to a drink vending machine under a fluorescent light; the drink machine's sample cans sit in a tidy, evenly spaced grid. A paper notice taped to the capsule machines reads 「本日で撤去」. ### Character Mitsuki, 1girl, high-school girl, low twin braids, round glasses, olive-green cardigan over a white shirt, plaid skirt. She kneels in front of one capsule machine, eyes squeezed shut, palms pressed together in prayer, having just turned the handle with her last coin. A single small keychain, one half of a matching pair, hangs from her school bag. Cowboy shot, center left. Exactly five fingers on each hand. The god: a palm-sized shrine deity sitting cross-legged on top of the capsule machines, wearing a tiny white kariginu, a ring-shaped halo that looks like a capsule-toy lid, giving a thumbs-up and a sly wink. From the machine's outlet, one capsule has just rolled out and is bursting with rainbow-gold light, the beams fanning across her face and the floor like a rare pull in a game. ### Cover and UI Across the top, a bold condensed masthead 「GACHA」; the rainbow light from the capsule shines through the letters. On the right, the headline 「神引き」 in huge heavy Japanese gothic, with a row of six gold stars beneath it. Bottom left, a small line 「排出率 0.5%」. Hairline frames, a small barcode bottom right. All text in Japanese or English. ### Light and color Cold fluorescent white, olive green #BAC482 machines, grey-blue #7A9EB0 dusk, and the rainbow-gold burst as the only hot color. ### Style Mobile-game key art in the manner of Arknights and Arknights: Endfield, with a 2D game splash-art finish: crisp tapered linework and clean cel shading with hard-edged highlights on the characters; a clean, semi-realistic industrial background with atmospheric haze; techwear with straps, buckles and reflective tape; a restrained palette of off-white, concrete grey and graphite with one signal color. Original characters, no real game logos. Funny, hopeful, a tiny miracle. artist: zhibuji_loom, mochizuki_kei, yukuso_(dabiandang)
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Ursprünglicher Prompt
A landscape magazine cover that is also a mobile-game key visual: a fully rendered game-CG scene fills the frame, with a cover typography layer and a thin tactical UI layer on top. ### Scene After school, a small quiet station at the edge of town, at dusk. A row of capsule-toy machines stands next to a drink vending machine under a fluorescent light; the drink machine's sample cans sit in a tidy, evenly spaced grid. A paper notice taped to the capsule machines reads 「本日で撤去」. ### Character Mitsuki, 1girl, high-school girl, low twin braids, round glasses, olive-green cardigan over a white shirt, plaid skirt. She kneels in front of one capsule machine, eyes squeezed shut, palms pressed together in prayer, having just turned the handle with her last coin. A single small keychain, one half of a matching pair, hangs from her school bag. Cowboy shot, center left. Exactly five fingers on each hand. The god: a palm-sized shrine deity sitting cross-legged on top of the capsule machines, wearing a tiny white kariginu, a ring-shaped halo that looks like a capsule-toy lid, giving a thumbs-up and a sly wink. From the machine's outlet, one capsule has just rolled out and is bursting with rainbow-gold light, the beams fanning across her face and the floor like a rare pull in a game. ### Cover and UI Across the top, a bold condensed masthead 「GACHA」; the rainbow light from the capsule shines through the letters. On the right, the headline 「神引き」 in huge heavy Japanese gothic, with a row of six gold stars beneath it. Bottom left, a small line 「排出率 0.5%」. Hairline frames, a small barcode bottom right. All text in Japanese or English. ### Light and color Cold fluorescent white, olive green #BAC482 machines, grey-blue #7A9EB0 dusk, and the rainbow-gold burst as the only hot color. ### Style Mobile-game key art in the manner of Arknights and Arknights: Endfield, with a 2D game splash-art finish: crisp tapered linework and clean cel shading with hard-edged highlights on the characters; a clean, semi-realistic industrial background with atmospheric haze; techwear with straps, buckles and reflective tape; a restrained palette of off-white, concrete grey and graphite with one signal color. Original characters, no real game logos. Funny, hopeful, a tiny miracle. artist: zhibuji_loom, mochizuki_kei, yukuso_(dabiandang)
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1104 x 1824
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lowres, worst quality, low quality, bad anatomy, bad hands, extra fingers, fused fingers, missing fingers, error, jpeg artifacts, signature, watermark, reversed text, misspelled text, vertical composition
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