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AI artwork featuring #Marvel
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copyright: baldur's_gate_3 1girl, cyborg, solo, cybernetic bodysuit, giant cybernetic prosthetic arms, giant cybernetic prosthetic legs, taller than her own height, glowing five-fingered cybernetic claw hands, sharp claws on prosthetic legs, reverse-joint prosthetic legs, mechanical limbs, fully mechanical arms and legs, no bare human skin on limbs, standing, badass pose, cool expression, confident, full body, from below, dutch angle, looking down at viewer, rooftop, high-rise building, night, dark skyline, city lights, neon glow, cyberpunk, blue glow, black and cyan palette, cinematic lighting, mechanical joints, glowing circuitry, sharp edges, dramatic shadow, high detail, ((cyberpunk anime illustration, detailed mechanical design)), A girl stands alone at the center of the frame, seen from a low, tilted angle that makes her towering prosthetic limbs dominate the composition. She is a cyborg: her entire silhouette is defined by massive, skeletal cybernetic prostheses replacing her arms and legs. Each of her four limbs is a towering construct taller than the girl herself, built of articulated black alloy segments with glowing blue circuitry running along the joints. Her hands are enormous five-fingered claws, each finger tipped with a sharp curved blade, and the claws emit a cold luminescence that catches the edges of her bodysuit. Her legs are reverse-jointed prosthetic constructs, the hock-like knee bending backward and the ankle set high, with long sharp claws at the toes biting into the rooftop gravel. No bare human skin shows anywhere on her limbs; every arm and leg surface is matte black metal and glowing fiber. She wears a sleek, matte black cybernetic bodysuit with integrated blue circuit lines that follow the contours of her torso and hips. Her face remains organic, framed by the towering machinery, her expression cool and confident, her chin lifted slightly as she looks down at the viewer past her raised clawed prosthetic hand. One massive hand rests at her side, the other lifted just before her chest with the claw fingers half-curled, weight shifted onto the ball of one reverse-jointed foot, hips canted, cloak-like segments of the bodysuit snapping in the wind. The scene is the rooftop of a high-rise building at night. She stands on a gravel-topped concrete surface, the city far below reduced to rivers of neon blue and distant yellow, skyscraper towers rising like dark teeth against a deep navy sky. A low parapet runs behind her, a ventilation unit to the side, the edge of the building dropping away. Wind moves the loose fabric at her shoulders and stirs the dust on the gravel. A cold blue key light rises from the circuitry of her own limbs, underlighting her chin and the underside of her arms, while the city's glow gives the rooftop a faint cyan rim from the left. The night sky behind her is nearly black, with a single distant tower light reflecting off the glossy metal of her shoulder plate. The palette is black, gunmetal grey and electric cyan, with the orange sodium glow of the city far below as the only warm accent. Sharp detail on the claw blades, the joint seams, the weave of the bodysuit at her waist, the gravel under her toes. Cool, imposing, cleanly menacing.
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Ursprünglicher Prompt
((artist: kouhaku_kuroboshi, copyright: Baldur's Gate 3.)). (少女が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着してカッコよく立っている。). サイバネティックなボディースーツ、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、少女をフォーカス。 [[[ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図、サイバーパンク、深夜の高層ビルの屋上。]]].
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flash
Größe
1104 x 1824
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copyright: baldur's_gate, baldur's_gate_3 1girl, solo, realistic style, ultra detailed, ultra-detailed texture, 8k, high resolution, ultra quality, masterpiece, illustration, cyberpunk, cyborg, full-body cybernetic prosthetic limbs, oversized cybernetic arms, oversized cybernetic legs, limbs taller than body, glowing five-fingered claws, sharp claw tips, reverse-jointed legs, digitigrade prosthetic legs, matte black cybernetic bodysuit, integrated glowing neon circuits, no bare skin on limbs, mechanically jointed shoulders, mechanically jointed hips, standing, confident stance, heroic posture, rooftop, midnight, high-rise rooftop, night skyline, tall buildings below, from below, full body, girl focus, dutch angle, ((Realistic style)) rendered as a grounded, physically plausible photograph-like image with real material response, not a cel-shaded cartoon: the whole frame is a wide vertical full-body shot taken from below, the camera set low on the concrete deck a couple of paces in front of her so the rooftop parapet cuts a hard horizontal behind her hips and the city drops away beneath and behind the ledge. She stands off-center to the right, boots planted wide, weight sunk into her left leg with the right knee slightly bent, torso canted a few degrees away from square, one hip pushed out, chin level and eyes angled down the barrel of the lens with a flat, unimpressed calm -- cool and heroic, mouth closed, no smile, one brow a fraction lower than the other. Both of her real arms and both of her real legs are gone; in their place the prosthetics begin at ball-joint sockets clamped into her shoulders and hip plates, each limb a chain of segmented titanium and carbon-fiber sleeves, and every one of the four is deliberately oversized -- the prosthetic arms longer and thicker than her own body, so the huge clawed hands hang below her knees, the enormous reverse-jointed legs raising her high on backward-bending digitigrade shins that end in splayed three-toed feet with the sharp claw toes gripping the deck and their tips biting tiny bright scratches into the concrete. Each of the two huge claws is an open five-fingered mechanical hand of separate articulated fingers tipped with curved glowing points, the left hand hanging loose and half-curled at her side, the right slightly forward and open as if she has just let go of something, a thin haze of heat shimmering off the glowing knuckles into the cold air. The bodysuit is matte black, skin-tight over her small torso, with thin neon circuit traces running up her sternum, over the shoulders and into the socket collars, pulsing faintly from within. The only light sources are the city itself and her own circuitry: a cold blue-white spill from the skyline washes her front and rims the undersides of the giant forearms and the sloping shins, warm sodium-amber points prick the distance, and the glow from the claw tips and circuit lines throws a weak cyan bounce up under her jaw and along the inner edges of the mechanical arms; the light from below makes the undersides of the leg segments bright and leaves the tops of the shoulders and the crown of her head in shadow. Behind the parapet the skyline is a dark grid of towers with scattered lit windows, foreground parapet sharp, midground her, background falling into depth, thin night wind lifting strands of her hair sideways and tugging a loose edge of the suit's collar. Cool cyan, hard grey concrete and deep navy night, punctured only by amber window dots and the claw glow. Quiet, imposing.
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artist: haimura_kiyotaka, copyright: baldur's_gate_3 1girl, solo, ((delicate anime linework, soft cel shading of a luminous high-key finish)), cyborg girl, full-body cybernetic bodysuit, black bodysuit with neon-blue circuit seams, entire body replaced by machine, no bare skin on any limb, both arms replaced by enormous cybernetic prosthetic arms taller than herself, both legs replaced by reverse-jointed prosthetic legs, oversized mechanical limbs bigger than her whole body, glowing five-fingered claws on both hands, sharp talon claws on both prosthetic feet, standing coolly, confident badass stance, head tilted down at the viewer, half-closed eyes, lopsided smirk, looking at viewer, rooftop of a high-rise skyscraper at night, deep blue night sky, distant city lights below, wind-blown hair, from below, full body, foreshortening, cyberpunk, high resolution, ultra-detailed texture, dramatic rim light, glowing particle accents, vibrant neon accent colors, cinematic depth of field, From a low angle looking steeply up, so the night sky and the lip of the roof open behind her, the girl stands at the rooftop parapet, seen full body with the whole of her outsize machinery inside the frame. She is planted with her weight sunk into her right prosthetic leg, that reverse-jointed shin angled back and its three forward talons gripping the concrete lip, the left leg set wider and slightly forward with its claw toes splayed for balance; her hips are canted and her shoulders counter-rotated, torso turned a quarter off the axis of the camera, chin dipped so she regards the lens from under her brow with one eyelid lower than the other and one corner of her mouth pulled up. Her right arm hangs heavy and loose, the huge mechanical forearm and its five-jointed hand relaxed open at hip height, claw tips a handspan above the roof; her left arm is bent, the enormous palm turned up and the glowing fingers half-curled, elbow braced near her waist as if the arm were too much weight to hold out straight. No organic limb appears anywhere on her: every arm and leg is segmented alloy plating, dark graphite shells over exposed actuators, thin neon-blue light running the seams of each cylinder, and the claw fingers glow white-blue at their cores and taper to points that catch the city glow. The bodysuit fits her torso like poured resin, matte black panels interrupted by luminous blue channels that follow her ribs and spine and die out where the shoulder sockets take over; the collar sits high at the throat, and the hip plating flares where the leg mounts bolt in. The prosthetics dwarf her: each arm is longer than her whole body is tall, and each leg lifts her clear of the roof on a reversed knee that folds backward before the shin drops to the claws, so her silhouette is a small human trunk carried on four great machines. Her hair lifts and streams sideways in the rooftop wind, strands lit as bright edges against the dark; the loose tail of it whips across the near side of her jaw. The parapet runs behind her hip, its concrete edge chipped and cold, and beyond it the city falls away: towers stacked in depth, window grids reduced to fields of pale dots, one far tower red-lit, the haze between them glowing faintly blue. The wind is the invisible force made visible -- it drags her hair, flutters a loose strap at her shoulder mount, and sends a thin skein of dust skidding along the roof deck past her feet, where the sharp claw tips have scored four shallow bright scratches into the concrete. Light comes from behind and below-right: the city's cold blue glow rimming the outer edges of every mechanical plate and the underside of her chin, with a warmer sodium-orange bounce climbing the inner faces of her thighs and the flat of her upturned palm. No overhead light exists on the roof; the sky above her is the deepest value in the frame, and the only true highlights are the claw cores, the seams of the suit, and the wet gleam of her eyes. Palette held to graphite black, cold neon blue and the far city's sodium orange, with her skin the single warm pale note at the center. The mechanical surfaces are rendered with fine scratches, joint grease, and micro-panel seams, while her face stays soft and clean, glossy eyes catching two small blue reflections. Cool, composed, effortlessly badass.
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