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Dicavecdff

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character: rosa_(pokemon) 3girls, 1girl, 2boys, rosa_(pokemon), brown_hair, long_hair, double_bun, hair_bun, donut_hair_bun, twintails, blue_eyes, black tight glossy latex spy suit, skintight bodysuit, latex, shiny, high collar, from behind, back to viewer, looking into room, holding gun, aiming, outstretched arm, gun in right hand, two suspicious strangers, male, kneeling, surrender, hands raised, panic, open mouth, sweat, film set, abandoned warehouse interior, cinematic shot, wide shot, depth of field, dramatic lighting, no text Shot from directly behind at eye level, a wide cinematic frame: in the foreground Rosa stands with her back squarely to the camera, her long brown hair gathered into a double bun with loose twintail strands falling across her shoulders, the glossy black latex spy suit catching a hard spectral sheen along her spine, hips, and the backs of her thighs as she leans her weight forward onto her front foot and strides through the half-open corrugated roller door of an abandoned warehouse built as a film set — the walls are set flats, exposed studio rigging and a lighting scaffold visible in a dark corner, sawdust on the concrete floor, a scuffed floor painted with faded yellow loading lines. Her right arm is extended and steady, the pistol gripped at shoulder height, muzzle aimed straight at the two men beyond her shoulder, her left hand braced flat against the door frame. Beyond her, deep in the midground, the two strangers are already down: the man on the left dropping to both knees with a hand still half-raised, the man on the right dropping to both knees, both faces turned up toward her, mouths open, eyes wide, hands rising past their shoulders, their bodies falling backward away from the muzzle — a weathered tan canvas jacket and olive cargo pants on one, a grey hooded sweatshirt and dark denim jeans on the other, one of their own pistols loose on the floor and a chair knocked over between them. Her gaze runs straight along the barrel into the room; both men stare at the gun, one of them gasping at her silhouette. A hard cold key light from a single overhead set lamp pours down behind the camera and onto her back, rimming her hair and the latex with a bright edge, throwing her long shadow across the concrete ahead where it cuts between the two kneeling men; a weaker amber work lamp burns far back in the room and beyond it the darkness is absolute. Palette reduced to black latex, cold steel blue-grey shadow, tan and olive on the left man, grey and denim on the right, one amber accent in the far depth. Cinematic, tense.
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Ursprünglicher Prompt
rosa (pokemon), cô ấy đang mặc bộ trang phục điệp viên đen bó sát da bóng Bối cảnh bên trong 1 phim trường về 1 nhà kho bỏ hoang Cô đang tiến vào trong phòng có 2 tên lạ mặt đáng nghi đang nói chuyện và giơ súng chĩa vào khiến chúng hoảng sợ và đầu hàng quỳ xuống Cảnh quay đậm chất điện ảnh, Rosa đang quay lưng về phía màn hình và nhìn vào trong phòng
Modus
pro
Qualitäts-Tag
﹝Prompts﹞
Größe
1104 x 1824
Negativ
lowres, worst quality, low quality, bad anatomy, explicit, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
Prompt-Assistent

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AI artwork
d
character: rosa_(pokemon) from behind, back to viewer, over-shoulder composition, 1girl, 2boys, 3 total figures, rosa_(pokemon), brown hair, double bun, donut hair bun, long hair, blue eyes, black tight shiny skin-tight spy bodysuit, glossy latex sheen, high collar, long sleeves, black gloves, gun held in right hand, aiming handgun forward, low ready aim, standing outside room, looking into room, door slightly ajar, dark doorway gap, two suspicious men inside room, both on knees, kneeling surrender, hands raised above heads, terrified, panicked expressions, wide fearful eyes, sweat drops, open mouths, abandoned warehouse film set, wooden crates, rusted shelving, scaffolding, hanging work lamp, cinematic shot, widescreen composition, depth layering foreground doorway midground men, volumetric light shaft, dust motes, dramatic chiaroscuro, cool steel blue palette The camera sits low and close behind her left shoulder, so the frame reads in three depth planes: her back fills the left third of the foreground in sharp near-focus, the half-open door cuts a vertical black edge across the centre, and the two men kneel small and dim beyond it in the room's interior. We see her from behind, back squarely to the lens: the glossy black bodysuit stretches over her shoulder blades and pulls taut across her spine as her right arm extends forward through the door gap, the pistol gripped in her gloved hand, muzzle trained past the doorframe at the men. Her weight rests on her front left foot on the concrete, right heel lifted, left shoulder lower than the right; her free left hand hangs slightly splayed at her hip, fingers spread. Only the back of her head is toward us — the twin donut-shaped buns of her brown hair sit high on either side of her crown, and the long hair falls down her back in a single low tail that swings a little toward the door with her forward lean. Her face, her blue eyes and the gun's line of sight all point away from us into the room; nothing of her expression is visible, and everything she is doing is legible in the angle of the arm and the set of her shoulders. Beyond the door the two men in dark rumpled jackets and work trousers are both down on their knees on the dusty floor, shins flat, one man's palms clamped over his head, the other's hands trembling up at shoulder height, both torsos twisted back away from the muzzle, jaws open in mid-shout, brows dragged up, eyes wide and wet under the work lamp. The gap of the door pinches the view of the room to a tall narrow slot, so the men crowd together inside it and their raised hands overlap the door edge. The film set around them is dressed as a dead warehouse — stacked wooden crates, a leaning stepladder, empty pallets, rusted steel shelving, and behind it all a painted backdrop wall with its lower seam visible where the flat meets the concrete floor. A single caged work lamp hangs on a cable above the men, the only light source in the shot: it drops a hard warm-white cone onto their faces and shoulders and the concrete around their knees, splashes a rim of glint along the latex over Rosa's right shoulder and the curve of her hip, and leaves the near side of her back in dark cool shadow; beyond the lamp's pool, the warehouse and the set's far corners go almost black. The camera-side foreground is lit only by that spill, so the doorframe is near-black and her silhouette separates cleanly from it. Palette holds to three: the deep black of her suit and the swallowed dark of the room, cold steel blue on the concrete and set dressing, and the warm amber of the lamp — nothing else admitted. Dust turned up by the men's scuffle floats visibly in the light cone, and a thin haze hangs in the door gap, so the beam reads as a solid shaft cutting from ceiling to floor. Cinematic, tense, and cold as a heist's last second.
Dicavecdff
AI artwork
d2
character: rosa_(pokemon) from behind, over-shoulder composition, dutch angle, wide shot, 3girls, rosa outside looking in, ajar door narrow vertical gap, two strangers inside at gunpoint, back to viewer, black skin-tight shiny spy agent bodysuit, glossy latex sheen, high collar, long brown hair, double bun, twintails, blue eyes, one arm extended forward through the doorway, holding handgun, two-handed grip, tense shoulders, film set interior, abandoned warehouse set, exposed timber trusses, scaffold catwalk, chalk spike marks on concrete, two suspicious strangers, one in dark grey tactical vest and olive cargo pants short cropped brown hair, one in navy blue utility jumpsuit black baseball cap, startled, frightened, open mouths, hands raised, cinematic lighting, hard rim light, deep shadow Seen from behind and slightly above her left shoulder, Rosa fills the left foreground with her back squarely to the camera, her body pressed flat against the near face of a half-open steel-framed warehouse door — both shoulder blades and the whole glossy black back of her skin-tight spy suit flattened to the painted panel, hips a hand's width off it, weight loaded on her front left foot and the ball of her right, right knee bent. Her long brown hair is gathered into a double bun with two twintails hanging below it, and the twin tails swing forward past her cheek into the gap of the door as she leans. The door hangs ajar only a narrow vertical slice, its chipped edge cutting the frame in two: her dark silhouette on the left and the lit interior on the right. Her head is turned to her right, only a sliver of her profile and one blue eye visible through the gap, fixed hard on the two strangers. Then read the burst: her left arm punches through the door gap on a straight line, elbow locked, and her pistol sits at the end of it aimed level at the pair — her right hand is not on the grip but braced flat against the door frame, absorbing the shove, as her whole weight has already tipped from the hinge-side of the door to the open side; the door has swung inward a further hand's width under her shoulder, and its lower edge still shows the scuff of a rubber doorstop. Inside, the two strangers stand in the warehouse's open concrete floor about four metres beyond the threshold, both frozen in the middle of turning: the one in the dark grey tactical vest and olive cargo pants — short cropped brown hair — has half-risen from a crouch over an open crate, torso torqued towards the gun, both palms up and out at chest height, mouth open, brows shot high; the one in the navy utility jumpsuit and black baseball cap has recoiled a full step back, shoulders hunched to the ears, cap knocked askew as he flinches, one hand flying up in front of his face, the other still caught mid-gesture from whatever he was saying. Both sets of eyes are locked on Rosa's pistol, and Rosa's one visible eye is locked on them. The set is plainly a film set: a false-walled warehouse interior of raw concrete board-formed with tie holes, steel roof trusses and a scaffold catwalk overhead, sandbagged C-stands and a coiled cable visible on the floor beyond the two men, round chalk marks spiked on the concrete, one wall panel with its back-bracing showing. Light comes from a single hard practical — a caged work lamp high on the catwalk behind the strangers, cold white — which rims the two men's shoulders and the barrel of the gun, strikes the glossy black of Rosa's suit along its back seam and shoulder blades as a narrow hard highlight, and leaves the whole foreground outside the door in near-darkness. Through the narrow gap, dust motes from the door's swing hang in the beam; Rosa's long shadow is thrown forward into the room, not back at the camera. Palette is restricted to cold concrete grey, the deep black gloss of the suit, the olive and navy of the two men, and one warm amber indicator on the far wall. Tense, cinematic.
Dicavec2
AI artwork
d2
character: rosa_(pokemon) from behind, 1girl, 2boys, 3 subjects total, rosa (pokemon), brown hair, long hair, double bun, hair bun, twintails, donut hair bun, blue eyes, tight glossy black spy agent outfit, black bodysuit, skin-tight, glossy latex sheen, back to viewer, pressing back against door, back against wall, peeking, leaning, head turned in profile, door ajar, half-open door, layered depth composition, foreground subject, midground door, background figures, two strangers, two men talking, conversation, suspicious, abandoned warehouse, film set interior, cinematic composition, film lighting, dramatic shadows, wide shot, 35mm film still, shallow depth of field, cowboy shot from behind, looking at another, profile The camera sits low and slightly behind Rosa's left shoulder, a wide cinematic frame with her body filling the left foreground from mid-thigh to the nape of her neck, her back squarely to the lens so the shot is a true back view of her — the twin donut buns of dark brown hair catching a cool rim light along their tops, her blue eyes only present as the far edge of one eye in the turn of her profile as she angles her chin toward the gap. She presses her spine and left shoulder blade flat against the cold corrugated-steel door frame, weight sunk into her right hip and right heel, left knee bent and toe planted forward for balance; her left palm lies flat on the door's painted metal, fingers spread and pressing, and her right hand grips the door's edge near the latch, easing it open only a hand's width. The tight glossy black spy suit is a single seamless second skin from throat to ankle, high collar closed to the jawline, long sleeves down to her wrists, and its latex surface takes a long specular streak from the room's light spilling through the gap — a hard bright highlight runs down her right shoulder blade, ribs and hip, while the rest of her back falls into near-black, the material creasing tightly at the small of her back, behind the knee and under the arm where she twists. Through the narrow wedge of the half-open door, across the middle of the frame, the room beyond reads in layers: a hanging work lamp over a clutter of crates in the near dark, and deeper in, two men standing on a concrete floor between stacked pallets, outlined against a cold grey wall. The first is broad-shouldered in a long dark overcoat, shoulders hunched, one hand raised mid-gesture and the other jammed in his pocket, mouth open on a syllable; the second is leaner in a flat cap and a short jacket, weight on his back foot, head tilted toward the first, arms folded. Both of them face each other across a few feet of floor and neither looks toward the door. Their bodies are rendered smaller and softer than Rosa by the shallow focus, the foreground door edge slicing vertically between her shoulder and their silhouettes. The light source is the lamp inside the room, spilling through the door gap and laying a bright wedge across the warehouse's foreground concrete, illuminating the inside edge of the door, the outer edge of Rosa's forearm and the right side of her cheekbone, and leaving the exterior behind her in near-total darkness; a faint cold bounce off the wet concrete floor is the only fill. Dust motes hang visible inside the light wedge. On the concrete at Rosa's feet, her boot's shadow is thrown backwards away from the door and stretches long and thin, the only proof of the lamp's height. The palette holds to cold steel greys, oil-black, dusty brown and one warm amber pool inside the room, with the glossy black of the suit the single deepest value in frame. The film set is legible in the fabric of the place — a coiled cable taped along the base of the far wall, a scuffed sandbag at the corner of a crate, paint faded in rectangular patches where signage once hung. Lens flare from the lamp bleeds a soft horizontal streak across the gap. Tense, stealthy, watching.
Dicavec2
AI artwork
d
character: rosa_(pokemon) 3girls, 1girl, 2boys, rosa_(pokemon), brown_hair, long_hair, double_bun, donut_hair_bun, blue_eyes, black skin-tight glossy leather spy catsuit, high collar, long sleeves, glossy latex sheen, no visor cap, hair completely unadorned, bare ears, no shorts, no pantyhose, abandoned warehouse film studio set, concrete floor with taped camera marks, scaffold catwalk, hanging work lamps, brick walls with painted-out windows, two men in dark shirts, kneeling, frightened, panicked, sweat, surrendering, hands raised, one man firing handgun, muzzle flash, gun pointed, woman rolling, sensual dodge, mid-roll, arched back, twisting torso, motion blur on hair, looking at another, cinematic lighting, dramatic shadows, dutch angle, wide shot, foreshortening, depth of field, high contrast, gritty atmosphere, film still, anamorphic lens flare, hard rim light, volumetric light shafts, dust motes, bullet casing ejecting, sparks, tension, action, cinematic, sexy, thrilling. From a low dutch angle inside a warehouse film studio, the frame tilts: rosa_(pokemon) is caught mid-roll on the concrete floor, her body arched in a sensual sideways tumble, glossy black leather catsuit peeling highlights off her shoulders, hip and thigh as she twists away from the muzzle flash. Her long brown hair whips out of its twin donut buns in a fan of motion blur, blue eyes locked hard on the shooter, chin tucked as she rolls. To her left, one man is already dropping his pistol and throwing both hands up, knees hitting the floor, face crumpled in panic, sweat beading at his temple. Behind him the second man has his gun up and firing — the muzzle flash flares hot orange, a spent casing flipping in the air beside his shaking hand, his eyes wide and mouth open in a shout. Studio clutter surrounds them: coiled cables, a leaning light stand, a fake wall with painted-out windows, camera marks on the floor. A single hard work lamp from the right carves the shine on her suit and throws long, jittery shadows; the rest of the warehouse dips into cold blue-black. Dust hangs in the light shafts. Cinematic, tense, electric.
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ