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whitekopper

KI-Kunst von whitekopper auf PixAI. Erstellt mit Tsubaki.3.

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1girl, solo, full body, toes to top of head, standing sprite, game character portrait, fighting stance, fists raised, clenched fists, ofuda, paper talismans wrapped around hands, talismans wrapped around feet, bandaged hands, bandaged feet, very tall, tall female, muscular female, toned, abs, huge breasts, cleavage, soft breasts, wide hips, fundoshi, sarashi, chest wrap, white miko top, tasuki, sleeves tied up, bare shoulders, red hakama, hakama slit, thigh slit, bare thighs, white tabi, zori, red sandals straps, long hair, very long hair, white hair, grey hair, unkempt hair, spiky hair, needle hair, crossed bangs, silver eyes, sharp eyes, serious, expressionless, dignified, beautiful face, looking at viewer, full-length portrait, cel shading, sharp linework, clear outlines, vibrant colors, high contrast, glossy skin, shiny skin, specular highlights, sweat, intense, martial arts, exorcist, from below, dutch angle, The camera looks up from just above the floor at a slight dutch tilt, so the woman's full figure from the soles of her zori to the very tips of her needle-spiked hair sits entirely inside the frame with a narrow margin of clean background at each end. She is a very tall, broad-shouldered woman whose mass reads first: a dense muscular frame, hard lines across the shoulders and forearms, a taut abdomen, all of it carried on soft, heavy feminine volume at the breasts and hips. Her weight is shifted onto her back leg, front knee bent and turned inward, torso angled three-quarters toward the viewer while her chin stays level and her silver eyes look straight down the lens with flat, unimpressed calm -- a dignified, unsmiling face, lips closed, one brow fractionally lower than the other. Her front fist is raised at chest height with the knuckles toward the viewer, the rear fist drawn back beside her ribs, both forearms and both shins bound in overlapping strips of printed ofuda wound like boxing wraps, the paper edges feathered and lifting at the wrists and ankles where the wrapping ends; her toes grip the thong of her sandals through the tabi. Her white-grey hair is long past her hips and neglected -- the mass swings behind her shoulders and past her back in the pose, and every tip frays into stiff needle-like spikes; the bangs fall in two crossing locks over her forehead. A white sarashi wraps her chest in tight horizontal bands, leaving the upper swell and deep central cleavage bare and glossy; a fundoshi sits at the hips; the white miko garment is pulled off the shoulders and knotted tasuki-style so the sleeves are bound back and her arms are completely free, and the red hakama hangs from her waist with vertical slits cut at both outer thighs that fall open as she shifts her stance, exposing the muscle of her legs above the tabi. The background is a seamless flat studio sweep in cool desaturated blue-grey, empty, with a soft contact shadow pooling under her sandals only. A hard key light from high front-left carves brilliant specular streaks along her collarbone, the crest of each breast, the sweat on her shoulders and the taut planes of her thighs, while the fill drops away fast into deep saturated shadow on her right side -- high contrast, saturated color, crisp cel edges on every contour, the ofuda paper matte against the wet shine of her skin. Composed, dangerous.
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Ursprünglicher Prompt
女性一人1,ゲーム用立ち絵、全身図、つま先から天辺まで 格闘家が副業で神社の巫女をしている、役割は退魔師、日本式エクソシスト。 シャープで輪郭のはっきりとしたセルシェーディング、肉感的でエロティックな絵柄、ハイライトによる「潤い」と「艶(つや)」、sharp linework,clear outlines,vibrant colors,rich anime shading,high-contrast lighting,shiny skin. 手入れされていないベリーロングヘア、毛先がトゲトゲしたニードルヘア、白灰色の毛、交差する前髪。 美しい形をした目、銀眼。 非常に高い身長、大女、筋肉質の体、ムキムキだが引き締まっている。 爆乳、おっぱいとお尻みたいな女性的な部分は柔らかそう。 下着はふんどしとサラシ布、胸の谷間が見える、巫女服を襷掛けして動きやすくしている、赤い袴は動きやすいよう太腿の横にスリット、履物は白足袋と赤い鼻緒の草履。 真顔、凛々しい美人。 ファンティングスタンス、手と足に霊的な力を込めた御札を巻き付けてバンテージにして格闘技で戦う。
Modus
pro
Qualitäts-Tag
﹝Prompts﹞
Größe
768 x 1280
Sampling-Methode
Euler
Negativ
lowres, worst quality, low quality, bad anatomy, explicit
Prompt-Assistent

Verwendetes Modell und LoRA

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1girl, solo, full body, toe to top of head, standing, game character sprite, tachi-e, shrine training ground, very tall, large woman, muscular female, toned, huge breasts, soft breasts, wide hips, sarashi, fundoshi, cleavage, miko, tasuki, red hakama, side slit, thigh gap visible through slit, white tabi, zori, red sandal straps, white-gray hair, very long hair, unkempt hair, needle hair, spiky hair ends, crossed bangs, silver eyes, sharp eyes, slit pupils, serious, stoic, magao, dignified, shiny skin, glossy skin, high-contrast lighting, sharp linework, clear outlines, cel shading, vibrant colors, narrow eyes, jitome, looking at viewer, dutch angle, from below, foreshortening, smug, half-closed eyes, sweat, toned stomach, collarbone, bare shoulders, bare arms, muscular arms, muscular legs, feet together, arms at sides, clenched fist, bare feet in tabi, A low-angle full-body shot from slightly below and rotated a few degrees off level, camera tilted up so her height reads as looming: a very tall, broad-shouldered muscular woman stands alone in a shrine training ground, planted toe to top of head inside the frame, her weight sunk onto her left leg with the right knee loose and the right hip dropped, one shoulder lower than the other. Her arms hang at her sides, both hands loosely clenched, knuckles forward; her chin is level and slightly lowered, silver narrow eyes fixed straight into the lens under a flat brow, mouth set in a straight line, no smile. Her white-gray hair is unkempt and very long, falling past her hips in heavy uneven hanks whose ends break into needle-sharp spikes, with a few crossed strands cutting diagonally over her forehead; the low light rims the spiky tips. A white sarashi wraps her chest in tight layered bands with the cleavage left open between them, a fundoshi at her hips, and the miko garment is pulled up and knotted tasuki-style across her shoulders and back so her bare muscular arms and shoulders are free; the red hakama hangs from her waist and splits at the outer thigh through long side slits, the fabric swinging slightly with her stance and showing the soft outer curve of her thigh. White tabi fit her feet, the split toe meeting the red thong of the zori, her toes pressed flat against the packed dirt. Behind her a wooden training hall veranda and a rack of wooden practice swords sit in shadow, a stone lantern and a low torii silhouette beyond, ground raked into shallow lines. Strong key light from the upper right catches her right shoulder, the top of her right breast, the ridge of her abdominals and the sheen of her thigh through the slit, throwing hard-edged cel shadows down her left side and under the jaw; cool ambient fill keeps the shaded skin blue-gray, warm rim light picks out the hair spikes. The dirt under her right heel is scuffed and compressed into a shallow print, and the shaft of the wooden sword rack casts a long hard shadow across the ground toward the camera. Palette of red, white, gray and warm dirt brown, saturated and high contrast. Composed and imposing, quietly lethal.
whitekopper
AI artwork
w
solo female, 1girl, game character standing sprite, tachie, full body, head to toe, tiptoes visible, standing still, straight-on view, full-length vertical composition, giant woman, very tall, long legs, muscular female, toned build, lean muscle definition, huge breasts, visible cleavage, soft-looking chest, wide hips, soft buttocks, white-gray hair, very long hair, unkempt hair, needle hair, spiky hair tips, crossed bangs, silver eyes, beautiful eyes, sharp eyes, poker face, expressionless, dignified, calm gaze, looking at viewer, miko, shrine maiden, exorcist, sarashi, chest wrap, fundoshi, miko outfit, tasuki, tied-back sleeves, red hakama, hakama side slits, bare thighs, thighs visible through slits, white tabi, zori, red sandal straps, shrine training grounds, wooden training hall, courtyard, sharp linework, clear outlines, cel shading, hard-edged cel shading, rich anime shading, vibrant colors, high-contrast lighting, glossy skin, shiny skin, specular highlights, sheen, erotic, sensual, muscular female, toned arms, defined collarbone A full-length straight-on game standing sprite fills the vertical frame from the tips of her toes to the crown of her head, both feet planted slightly apart in a grounded, weight-bearing stance on the packed sand of the shrine training grounds, the right foot angled a touch outward, the left straight, her hips level and her shoulders squared but not stiff. She is a giant woman, her head near the top edge of the frame and her tabi-clad toes at the bottom, so her long legs dominate the lower half; her spine rises in a calm vertical line and her chin lifts a few degrees so her silver eyes meet the viewer level and flat, her face held in a perfect poker face — brows set level, lids steady, lips closed and even — a dignified, severe beauty with no smile and no tilt. White-gray hair falls unkempt past her hips in a heavy mass, the ends breaking into spiky needle-like tips that stick out in every direction, and her crossed bangs overlap in an X over the brow; strands on the left drift slightly forward off her shoulder because her weight is settled on that side. She wears the miko outfit over a tight sarashi chest wrap, the white cloth wound flat across her bust and leaving a deep, visible cleavage valley at the center, with the miko garment corded back tasuki-style over the shoulders and its sleeves tied up out of the way, so both muscular forearms stay free and bare; the red hakama sits at the waist with slits cut at the sides of the thighs that part as she stands, showing bare thigh and a sliver of skin and the edge of the fundoshi at the hip, and white tabi wrap her feet above zori sandals whose red straps cross the top of each foot. One hand rests loose against the outer thigh, thumb hooked into the hakama waistband; the other hangs slightly away from her body with the fingers relaxed and half-curled, knuckles showing the faint tension of a fighter. Around her the shrine training ground runs back in receding layers — a weathered wooden training hall with an open colonnade on the right, a stone lantern and a straw-bound sandbag hanging from a beam at the left, hard-packed pale earth swept into faint rake lines, a low stone wall and dark cedar trunks far behind — all rendered simpler and lower-contrast than she is so she reads as the sole subject. High-contrast key light rakes in from the upper left, cool and clean: it strikes the left side of her face, the top plane of each breast above the sarashi, the ridge of her deltoids and the front of her shins, laying long sharp-edged cel shadows down her right side and across the hakama pleats, while a warm bounce off the sunlit sand lifts the underside of her chin and the inner edges of her thighs. Her skin is rendered glossy: tight specular streaks catch on the shoulder caps, the swell of the chest and the tops of her knees, each highlight hard-edged, and the flat white of the sarashi and tabi stays matte against it. Cool gray-green in the cedar shadows, warm ochre in the sand, red of the hakama and sandal straps as the single saturated accent against her white-gray hair and silver eyes. No text anywhere in the frame. Imposing, quietly dangerous.
whitekopper
AI artwork
w
1girl, solo, full body, toes to top of head, game character sprite, tachie, standing, shrine training ground, very tall, large woman, muscular, toned, huge breasts, soft breasts, wide hips, soft buttocks, white-gray hair, very long hair, unkempt hair, needle hair, spiky hair tips, crossed bangs, thin eyes, half-closed eyes, silver eyes, blank expression, absentminded, jitome, fundoshi, sarashi, chest wrap, cleavage, miko, tasuki sash, red hakama, hakama slit, side slit, thigh gap, white tabi, zori, red sandal straps, shiny skin, glossy skin, high contrast, cel shading, sharp linework, vibrant colors, high specular highlights, muscular female, tall female, looking to the side, arms at sides, dutch angle, from below, cowboy shot The view is a full-length game sprite shot taken from slightly below and angled a few degrees off vertical, so the tall figure reads as towering within the frame while her toes rest at the bottom edge and the top of her head sits just under the upper edge, nothing cropped. She stands at the shrine training ground on packed earth scattered with a thin layer of white gravel, the ground plane running out behind her to a low wooden training hall with weathered pillars and a hanging straw shimenawa rope, a single stone lantern at the left midground; the background is held shallow and uncluttered so the sprite silhouette stays clean against it. Her weight rests on her right leg with the left knee eased slightly forward and the left hip dropped, a relaxed contrapposto that lets the red hakama fall open at the thigh slits; both arms hang at her sides with the fingers of her right hand loosely curled and her left hand resting flat against the outer thigh. The miko garment is slung diagonally across her torso as a tasuki sash, the white cloth pulled tight over one shoulder and knotted at the opposite hip, baring the sarashi-wrapped chest where the wrap crosses under and over in flat bands, the cleavage visible between the banded edges of the wrap; the red hakama is tied high at the waist with its slits cut up the outer thighs, and white tabi socks meet the red thonged zori with the toes split correctly in the tabi. Her face is turned a little to her left, eyes thinly open and silver, gaze drifting to the side with a vaguely spaced-out blankness, mouth soft and closed, brows level. Her unmaintained white-gray hair falls past her hips, the length ragged and uneven with the ends breaking into spiky needle points, crossed bangs overlapping in an X over her forehead. Light comes from a low warm source off to the right, striking the right side of her body so the wrapped chest, the shoulder and the outer thigh catch hard specular highlights while the left side of her body and the left edge of the hakama drop into deep shadow, and the gravel throws a stretched cast shadow to her left. Palette is white, gray, deep red and warm earth, with the silver of the eyes the only cool note. Polished, high-contrast, quietly imposing.
whitekopper
AI artwork
w
solo, 1girl, full body, standing, tiptoes, full-length portrait, from below, game character sprite, straight-on, deadpan, serious, dignified, jitome, sharp eyes, slanted eyes, silver eyes, white hair, grey hair, very long hair, unkempt hair, spiky hair, needle hair, crossed bangs, very tall, tall woman, muscular female, toned, huge breasts, large breasts, cleavage, soft breasts, wide hips, sarashi, fundoshi, japanese clothes, miko, white haori, tasuki, red hakama, thigh slit, bare thighs, white tabi, zori, red sandals straps, shiny skin, glossy skin, high contrast, cel shading, sharp linework, vibrant colors, arms at sides, clenched hand, looking at viewer A true full-body game character standing sprite seen straight-on and very slightly from below, framed from the tips of her toes at the bottom edge to the top of her head with a sliver of air above it, vertical composition, the figure centered and filling about nine tenths of the frame height. She is a very tall, powerfully built woman standing with her weight settled on her left leg, right foot drawn half a step forward with the toes of the tabi curling up on the ground so the stance reads as light, ready balance rather than parade rest; hips canted slightly left, one arm hanging along her side with the fingers loosely curled, the other hand resting flat against her outer thigh where the hakama slit opens. Her face is deadpan and severe: level chin, mouth flat and closed, a small crease between the brows, the sharp long slanted eyes half-lidded and aimed straight at the viewer without warmth, silver irises catching one hard glint. Her hair is a mass of unkempt white-grey, so long it falls past her hips, the strands uneven and heavy, the ends breaking into jagged needle-like spikes, and two forelocks crossing over each other down the center of her brow. Dress: a white sarashi is wound tight around her chest, band over band, and the deep cleavage above it is squeezed and full, the cloth pressing a slight indentation into the soft upper breast; the white haori-like miko garment is shrugged on and bound back with tasuki cords crossed over her shoulders and knotted away from her arms so nothing blocks a punch; beneath, a fundoshi sits low at the hip, only the edge of the red cloth visible where the hakama rides. The red hakama is vivid and crisp-creased, split at both thighs by long side slits that expose the taut outer quadriceps and the side of the soft buttock as she shifts weight. White tabi hug the ankles and split-toe foot, and the zori under them have bright red hanao straps biting into the top of the foot. Every glossy surface obeys one light: a strong key from high front-left models the deltoid, the clavicle, the swell of the breast and the front of the thigh with a wet white specular streak, while a cool rim light from behind her right shoulder catches the ragged hair tips and the fold of the red hakama with a thin bright edge; the shadow side drops into deep saturated red-browns and cool greys, no fill. Behind her, the shrine training ground: packed pale sand raked into faint lines, worn smooth in a semicircle beneath her feet where the surface has been trampled, a wooden keiko-bokken leaning upright against a low stone water basin at the left edge, and a weathered wooden dojo wall with a shimenawa rope and folded white shide papers crossing the upper right; beyond, blurred dark cedar trunks recede in shallow depth of field. Her feet press small crisp shadows into the sand, and a faint downward dip in the raked lines marks exactly where her weight has settled. Palette: white and white-grey for cloth and hair, vivid vermilion red for the hakama and the zori straps, warm skin in ochre-rose, cool grey-green for the shaded wood and cedars, nothing else admitted. Glacier-calm and formidable.
whitekopper

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リオ