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Explore the trending 817 User interface artworks

User interface AI Art & Prompts

Explore the trending 817 User interface artworks

AI art "東方永夜抄RPG【うごイラ版】"
Animated
Avatar image of Rama
東方永夜抄RPG【うごイラ版】
Rama
4
AI art "格ゲー掛け合い風 邪神の教祖ちゃんvs災いを呼ぶ妖ちゃん"
Animated
Avatar image of syuufu
格ゲー掛け合い風 邪神の教祖ちゃんvs災いを呼ぶ妖ちゃん
syuufu
AI art "A Dullahan's Problem"
Avatar image of norox
A Dullahan's Problem
norox
3
AI art "Six Warrior Girls in a Night Battle"
Avatar image of ⱤΔ$ⱧƬΞҠ 👾
Six Warrior Girls in a Night Battle
ⱤΔ$ⱧƬΞҠ 👾
AI artwork
Avatar image of Mizuki
artist:john kafka,artist:wanke,artist:fuzichoco,artist:quasarcake,(artist:nixeu:0.8), character: gotou_hitori_(bocchi_the_rock!), 1girl, solo, upper body, straight-on, video game, game screenshot, minecraft, voxel world, blocky terrain, cherry blossom biome, pink blossom trees, pixel trees, cube blocks, pink hair, long hair, hair between eyes, messy hair, blue eyes, blush, wavy mouth, nervous expression, anxious, exactly one yellow-and-blue hair cube ornament under the hood, pink hood, animal hood, cat-ear hood, cat hood with cartoon face, exactly two plastic googly eyes on the hood, pink track jacket, pink kigurumi, paw sleeves, oversized paw mittens, black choker, (game UI overlay:1.2), HUD, health bar, exactly ten heart icons, green experience bar, text: "51", hotbar, item slots, achievement popup, banner text: "Achievement Made! The End?", pixel item, totem pixel sprite, pixelated pickaxe, pixelated diamond sword, chibi inset, sticker corner, 2D anime character in game world, cel shaded character, pixel art environment, photographic bloom, sunlight from upper left, soft haze, film grain, pastel palette, pink and green palette, playful, anxious, A flat cel-shaded 2D anime girl composited at the center of a pixelated voxel game world rendered in soft pastel bloom: shown from the waist up, facing the viewer straight-on, she is swallowed by a pink cat-eared hood whose cartoon face carries exactly two plastic googly eyes and a drawn muzzle, her long pink hair spilling out around a nervous blushing face with blue eyes and a trembling wavy mouth, a small yellow-and-blue cube hair ornament peeking from under the hood's edge, a thin black choker at her throat. Both hands are hidden inside oversized pink paw mittens, one paw raised against her chest, the other dropping toward the frame's bottom. The world around her is built of visible cubes — pink blossom trees pixelate into square petal clusters left and right, a green meadow of blocky grass and flowers falls away behind her to a lake reflecting the trees, the whole environment hazed with warm sunlight from the upper left, bloom flaring through the canopy while her flat-shaded body receives only a simplified warm key so the layers agree. Game interface elements sit flat on the screen plane in front of everything, crisp and pixel-perfect against the soft world: above her hood a dark banner reads "Achievement Made! The End?" in blocky pixel lettering with a small item icon at its left end, a golden pixel-sprite idol hovering just above the banner's top edge; across her torso runs the HUD strip — a row of exactly ten red heart icons, a green experience bar with the number "51" at its center, and a hotbar of square item slots holding small pixel items; a pixelated dark pickaxe juts in from the left edge behind her shoulder and a pixelated teal sword rises at her right, both cropped by her body. In the bottom right corner a tiny hand-drawn chibi sticker of the same pink-haired girl flails against a white sticker border, its fidelity deliberately cruder than everything else. The blur order is a camera lens's: foreground blocky flowers along the bottom edge fall out of focus, the middle plane with the girl and UI is sharpest, the far shore softens into haze. Fine film grain over the whole frame, the palette held to pink, green and sky pastel with the UI's red hearts as the hardest accent. Playful, anxious, character: hitori_bocchi, gotou_hitori_(bocchi_the_rock!), artist: john_kafka, wanke, fuzichoco, quasarcake, nixeu, copyright: bocchi_the_rock!, minecraft
Mizuki
AI art "ボス戦・試行"
Animated
Avatar image of ココ(coco)
ボス戦・試行
ココ(coco)
2
AI art "Tsubaki3テスト"
Avatar image of 七夢
Tsubaki3テスト
七夢
AI art "Luuk • Photobombed"
Avatar image of Lord Potato
Luuk • Photobombed
Lord Potato
AI art "Webcore"
Avatar image of Invasor
Webcore
Invasor
AI art "[Anima] No, stop reading comments and help out"
Avatar image of meineliebe
[Anima] No, stop reading comments and help out
meineliebe
AI art "໊"
Avatar image of 🧡
໊
🧡
AI art "🎉 コンテスト第2位🎉"
Avatar image of すずだよー
🎉 コンテスト第2位🎉
すずだよー
14
AI art "In the vampire's lair"
Avatar image of FredtheBug
In the vampire's lair
FredtheBug
1
AI art "うごイラ💢" for keywords 1girl, masterpiece, looking at viewer, detailed eyes, detailed background, ultra detailed
Avatar image of ハマムラ
うごイラ💢
ハマムラ
6
AI art "パパラッチ"
Avatar image of ビュコック
パパラッチ
ビュコック
AI art "ハルウララの特訓と言う名の遊び"
Animated
Avatar image of しおんしおん
ハルウララの特訓と言う名の遊び
しおんしおん
23
AI art "WaKu WaKu"
Avatar image of Rem
WaKu WaKu
Rem
AI art "沉月同人圖~~手機聊天風"
Avatar image of 墮月DUO YUE ꕤTW
沉月同人圖~~手機聊天風
墮月DUO YUE ꕤTW
3
AI art "Elf Lucia Faces a Demon in a Fantasy Battle!"
Avatar image of 𓆩♡𓆪𝓘𝓷𝓴𝓾𝓫𝓾𝓼𓆩♡𓆪
Elf Lucia Faces a Demon in a Fantasy Battle!
𓆩♡𓆪𝓘𝓷𝓴𝓾𝓫𝓾𝓼𓆩♡𓆪
AI art "tsubaki3.0"
Avatar image of タキタロウ
tsubaki3.0
タキタロウ
AI art "ステラ(ツールお試し)"
Avatar image of M. HYT
ステラ(ツールお試し)
M. HYT
AI art "Master Tigress"
Avatar image of Andrew Leblanc
Master Tigress
Andrew Leblanc
AI art "制服姿の女の子" for keywords 1girl, cute, masterpiece, looking at viewer, smile, school_uniform, twintails, blush, happy
s7
制服姿の女の子
shogon7332025
AI artwork
Avatar image of Dark-Fantasy
An original landscape mobile game gacha screen, anime mobile game screenshot aesthetic, featured pickup character name: "character's name", must appear prominently in the featured character title area. original gacha UI elements (clean, readable, polished): Use [image1] as the primary character reference. Present the character as a new limited SSR character in a fictional original game. Preserve the character’s face, hairstyle, hair color, eye color, body proportions, accessories, and original outfit. The outfit must remain unchanged in design, color, pattern, material, and key details. The pose, gesture, expression, camera angle, and framing may change naturally. Recompose and redraw the character as part of a polished game key visual. Do not simply paste the uploaded image into a frame. Randomly vary only: - color palette - fantasy or futuristic theme - background - decorative motifs - frame, button, and panel styling - rarity emblem and currency icon - lighting, particles, glow, and magical effects - character pose, expression, camera angle, and framing Possible directions include dark fantasy, celestial fantasy, gothic dream, magical academy, futuristic fantasy, floral kingdom, ocean fantasy, moonlit night, crystal palace, steampunk fantasy, cyber fantasy, royal fantasy, festival fantasy, and snowy kingdom. Combine them randomly without referencing a real game or franchise. Composition: - character occupies about 45% to 60% of the screen - dynamic half-body or full-body presentation - strong focal point - premium anime-style illustration - cinematic lighting and layered effects - luxurious limited-time banner atmosphere Create an original fictional game interface containing: - one limited character banner - one original SSR rarity emblem - one featured pickup character area - the exact name "character's name" displayed near the main character or SSR title - one premium currency counter - exactly four vertically stacked navigation tabs on the left - only the first left tab contains a small portrait of the character from [image1] - the other three tabs contain original abstract icons and short labels only - character details and gacha history icons - one large ten-pull button - rarity stars, a limited-time label and menu icon Do not place character portraits, faces, human figures, or humanoid silhouettes in the second, third, or fourth left tab. Keep the number and position of the main UI sections consistent. Randomize visual styling, not the core layout. All UI elements must be original and distinct from existing games. The UI text must convey the meanings "new / limited-time / SSR / new character / SSR guaranteed / featured / 10 pull", "character's name" Do not generate a real game title, company name, existing character name, franchise name, trademarked slogan, or copyrighted logo. The final result must look like a polished screenshot or key visual from an original fictional anime-style mobile game, not a recreation or close imitation of copyrighted content. Avoid: existing game title, franchise name, company name, copyrighted character name, trademarked slogan, brand logo, franchise logo, recognizable game logo, official game icon, copyrighted symbol, recognizable emblem, signature weapon, copied UI, exact UI replica, official game screenshot, existing game assets, altered outfit, different outfit, changed clothing color, changed clothing pattern, missing accessories, character portrait in the second, third, or fourth left tab, multiple featured characters, additional characters, altered character name, translated character name, misspelled character name, garbled text, unreadable text, excessive text, random letters, watermark, signature, QR code, blurry, low resolution, bad anatomy, malformed hands, extra fingers, extra limbs, duplicate character, cluttered interface, overlapping panels, distorted icons, unfinished background. Character Name / Output Language: An original landscape mobile game gacha screen, anime mobile game screenshot aesthetic, featured pickup character name: "Doctor Mei (Key of Blankness)", must appear prominently in the featured character title area. original gacha UI elements (clean, readable, polished): Use [image1] as the primary character reference. Present the character as a new limited SSR character in a fictional original game. Preserve the character’s face, hairstyle, hair color, eye color, body proportions, accessories, and original outfit. The outfit must remain unchanged in design, color, pattern, material, and key details. The pose, gesture, expression, camera angle, and framing may change naturally. Recompose and redraw the character as part of a polished game key visual. Do not simply paste the uploaded image into a frame. Randomly vary only: - color palette - fantasy or futuristic theme - background - decorative motifs - frame, button, and panel styling - rarity emblem and currency icon - lighting, particles, glow, and magical effects - character pose, expression, camera angle, and framing Possible directions include dark fantasy, celestial fantasy, gothic dream, magical academy, futuristic fantasy, floral kingdom, ocean fantasy, moonlit night, crystal palace, steampunk fantasy, cyber fantasy, royal fantasy, festival fantasy, and snowy kingdom. Combine them randomly without referencing a real game or franchise. Composition: - character occupies about 45% to 60% of the screen - dynamic half-body or full-body presentation - strong focal point - premium anime-style illustration - cinematic lighting and layered effects - luxurious limited-time banner atmosphere Create an original fictional game interface containing: - one limited character banner - one original SSR rarity emblem - one featured pickup character area - the exact name "Doctor Mei (Key of Blankness)" displayed near the main character or SSR title - one premium currency counter - exactly four vertically stacked navigation tabs on the left - only the first left tab contains a small portrait of the character from [image1] - the other three tabs contain original abstract icons and short labels only - character details and gacha history icons - one large ten-pull button - rarity stars, a limited-time label and menu icon Do not place character portraits, faces, human figures, or humanoid silhouettes in the second, third, or fourth left tab. Keep the number and position of the main UI sections consistent. Randomize visual styling, not the core layout. All UI elements must be original and distinct from existing games. The UI text must convey the meanings "new / limited-time / SSR / new character / SSR guaranteed / featured / 10 pull", "Doctor Mei (Key of Blankness)" Do not generate a real game title, company name, existing character name, franchise name, trademarked slogan, or copyrighted logo. The final result must look like a polished screenshot or key visual from an original fictional anime-style mobile game, not a recreation or close imitation of copyrighted content. Avoid: existing game title, franchise name, company name, copyrighted character name, trademarked slogan, brand logo, franchise logo, recognizable game logo, official game icon, copyrighted symbol, recognizable emblem, signature weapon, copied UI, exact UI replica, official game screenshot, existing game assets, altered outfit, different outfit, changed clothing color, changed clothing pattern, missing accessories, character portrait in the second, third, or fourth left tab, multiple featured characters, additional characters, altered character name, translated character name, misspelled character name, garbled text, unreadable text, excessive text, random letters, watermark, signature, QR code, blurry, low resolution, bad anatomy, malformed hands, extra fingers, extra limbs, duplicate character, cluttered interface, overlapping panels, distorted icons, unfinished background. Character Name / Output Language: Doctor Mei (Key of Blankness),1girl,solo,mature,purple eyes,glasses,very long hair,ponytail,head implants,neck implants,big mechanical arms,big mechanical legs,mechanical clothes,armored leotard,mechanical armor,mechanical pauldron,futuristic cape,black fur trim,cyber technology headgear,ribbon,floating mechanical weapon,katana,holding sword,science fiction cyber technology armor, glowing complexion, dramatic, full body, full body,dynamic pose, dynamic angle, fighting stance,science fiction, Villain1_SemiRealStyleDiT2Vol2,"Beautiful top model face,facial texture,hair strand1.2,best natural shiny ultra-detailed hair,(detailed hair1.2),hair strands,hair locks,detailed body,photorealistic,light lipstick,distinct upper and lower big lips ultra-detailed,long eyelashes,cute,extreme beautiful ultra-detailed eyes,photorealistic proportions,Extreme hyper-photorealistic skin texture,skin contours,smooth arms,thigh and calf lines,clothing texture,curved body,full body details,Perfect Hands,metallic accents,contrast light,",ultra-detailed realistic texture, maximum detailed textures, maximum realistic detailed skin,maximum realistic detailed hair, western,"realistic,maximum detailed effect, detailed textures,detailed skin,detailed hair,Ultra-realistic and ultra-detailed textures (skin,body,face,eyes, hair),complex clothing,realistic background (light, shadows, colors),dynamic and cinematic lighting and shadows,natural and realistic colors and contours,fine details,clean rendering,dynamic and cinematic natural effect,ultra-detailed and realistic background,blurry background,western",<yuu_photorealistic style>, (photorealistic, high resolution:1.2), soft sunlight, soft focus, glowing complexion,
Dark-Fantasy
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