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AI artwork featuring #Dungeons & Dragons, #Baldur's Gate, #Baldur's Gate 3 and #Karlach
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Karlach, Dungeons & Dragons

#Dungeons & Dragons#Baldur's Gate#Baldur's Gate 3#Karlach
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character: karlach, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach, red skin, glossy skin, horns, demon horns, two-tone red-and-black medium hair, yellow eyes, slit pupils, pointy ears, full-body armor, super huge breasts, super thick plump thighs, wide hips, excellent proportions, strong core, muscular female, erotic body, cyborg, full-body cybernetic prosthetics, massive oversized mechanical arms, massive oversized mechanical legs, glowing joint seams, five-fingered sharp claws on hands, five-fingered sharp claws on feet, reverse-jointed prosthetic legs, digitigrade legs, no organic arms, no organic legs, mechanical hands only, mechanical feet only, glowing tattoos all over body, glowing lust-marks all over body, glossy lips, tongue out, licking lips, mesugaki, smug, doyagao, one eye narrowed, fierce gaze, looking at viewer, walking, mid-stride, contrapposto, from above, slightly high angle, dutch angle, cowboy shot, ominous palace interior, gothic arches, dark corridor, torchlight, rim light, cinematic, overdeveloped, seductive smile, half-closed eyes, heavy breathing, sweat, dramatic lighting, ((photorealistic rendering, lifelike skin texture, physically accurate material surfaces)), ((realistic style)) ((Realistic style)) — a single red-skinned horned woman strides alone down the center of an immense sinister palace hall, seen from slightly above and slightly off-axis, her whole powerful body filling the frame from horn-tips to the clawed tips of her striding mechanical feet. Both of her organic arms and both of her organic legs are gone, replaced entirely by towering gunmetal cybernetic prosthetics that stand taller than she is: segmented plating over piston-driven inner frames, exposed cables crossing the joints, each glowing seam running hot orange along the metal so the light spills onto the polished black marble under her. Every hand ends in five long articulated fingers tipped with sharp claws; every foot is a reverse-jointed, digitigrade mechanical paw of the same five-clawed build, claws biting into the floor. She is caught mid-step, weight driving through the forward mechanical leg, the rear leg's claw lifted clear of the ground, hips swung off-center, spine tall and core braced against the weight of the giant limbs, her huge chest and thick plump thighs carrying the mass of the silhouette. Her face is turned slightly down toward the camera with a mesugaki's smug, bratty smirk — one brow arched, one eye narrowed to a slit-pupiled yellow glare, the other wide and bright, chin tipped up in challenge, tongue dragging slow and glossy across the shine of her lower lip. Both hands hang half-curled at her sides, claws splayed loose. Full-body armor plates clamp over her chest, shoulders and waist, black and brass, cut away where the prosthetics socket in. Glowing tattoos and lust-marks coil and pulse across every stretch of visible red skin — throat, collarbones, midriff, the tops of her thighs — their orange-magenta light crawling in slow pulses and mirroring the glow of the metal. The skin itself is glossy, catching and holding highlights along the shoulders, the swell of her chest, the long curve of her thighs like oiled bronze. The hall runs deep behind her: rows of tall fluted columns losing themselves into blackness, pointed arches, braziers throwing only low orange firelight, soot-dark stone and veined marble. She is the brightest thing in it. Light comes from two directions — the warm braziers far behind rims her silhouette, the orange glow of her own prosthetics and tattoos lights her from beneath and within, and the shadow side of her body falls cool and near-black. Her mechanical claws strike sparks that skitter and die on the marble; her long shadow doubles against the columns and stretches away down the hall behind her. Deep red, black and hot orange with nothing else admitted — red in her skin, black in the armor and the hall, orange in the seams, the tattoos and the fire. Lustful, dominant.
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Prompt original
((Realistic style, copyright: Baldur's Gate 3.)). (Karlach (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して歩いている。). 赤色の肌、角、全身鎧、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [Karlach (Baldur's Gate 3)をフォーカス。 少し斜め上からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
Modo
flash
Tamaño
1104 x 1824
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character: karlach, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach (baldurs_gate_3), red skin, pointed ears, two-tone hair, medium hair, red hair with black streaks, yellow eyes, slit pupils, demon horns, curved ridged black horns, full-body armor, black plated armor, chest harness, extremely large breasts, very thick plump thighs, glossy skin, glossy lips, lustrous tongue visible, powerful intense eyes, mesugaki smug brat expression, glowing lewd tattoos across whole body, glowing lust marks across whole body, cyborg, no organic arms, no organic legs, oversized cybernetic prosthetic arms, oversized cybernetic prosthetic legs, legs taller than her own height, arms taller than her own height, glowing five-fingered metal claw hands, sharp clawed digits, reverse-joint prosthetic legs, glowing joints, metallic segmented plating, walking, mid-stride, from below, slightly diagonal angle, dutch angle, low angle, full body, dark ominous palace interior, gothic arches, black marble, red torchlight, ominous atmosphere, seductive aura, smug, half-closed eyes, ((realistic style, baldur's gate 3 dark fantasy rendering)), hyper-detailed metallic textures, lifelike skin shader (($subsurface) $gloss), realistic lighting, volumetric depth, ultra-detailed texture, 8k, high resolution, masterpiece The camera sits low and slightly to one side, tilted a few degrees off level, so the whole towering cyborg frame is seen from below on a diagonal: her horned head and the red-lit ceiling vault above it, her armored torso foreshortened, and the immense prosthetic limbs dominating the lower half of the frame as they stride toward the lens. She is caught mid-step: one enormous reverse-jointed mechanical leg planted forward with its clawed metal foot biting the black marble, the other leg driving behind, hip cocked and her thick thighs and full armored chest shifting with the stride's weight; one oversized cybernetic arm swings forward across her body, its five glowing metal fingers half-curled in a loose claw, while the other sweeps back — both arms and both legs are entirely machined, segmented metal over a faint internal ember-glow, no flesh anywhere on them, the joints taller than she is. Her head is tipped down toward the viewer, chin lowered, one brow arched and one lip corner drawn up in a smug brat's half-smirk, the glossy lower lip catching a wet highlight and the tip of her lustrous tongue just showing between her teeth; her yellow slit-pupiled eyes stare straight down the diagonal at the lens with a hard, piercing, unimpressed challenge. Light comes from the braziers recessed in the palace's ribbed black columns behind her — hot red-orange uplight along the undersides of the hulking prosthetics, the horns, the jaw and the swell of her chest, leaving the upper walls in near-total darkness — and her glowing tattoos and lust marks bleed a magenta-violet luminance from beneath the armor plating, painting soft violet glints on the polished marble floor and on the inner surfaces of her own clawed hands. The metal surfaces hold hard specular streaks; the floor mirrors the red brazier light dully, its reflection darker and softer than the source, and each claw tip prints a small ring of violet glow where it nearly meets the stone. Palette: red skin, black armor and black marble, ember orange, magenta-violet glow, nothing else. High-fidelity realistic rendering, ominous and effortlessly dominant.
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character: karlach, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach, red skin, demon horns, two-tone red-and-black hair, medium hair, yellow eyes, slit pupils, pointy ears, full-body armor, chest harness, super busty, very thick plump thighs, tall powerful build, excellent proportions, strong core, glossy skin, glossy lips, lustrous tongue, intense forceful eyes, mesugaki smirk, glowing lewd tattoos all over body, glowing lust-mark crests all over body, cyborg, full cybernetic conversion, oversized cybernetic arms, oversized cybernetic legs, glowing five-fingered claw hands, reverse-jointed prosthetic legs, sharp claws, walking, stride, from below, slightly diagonal view from below, looking at viewer, ominous palace interior, dark fantasy architecture, no natural flesh on limbs, ((honjou raita art style, Baldur's Gate 3 dark fantasy design)), ultra detailed, ultra-detailed texture, high resolution, masterpiece, illustration, flawless anatomy, perfect composition, seductive smile, half-closed eyes, sweat, motion lines, heavy breathing, lascivious atmosphere The camera sits low and slightly off-axis, tipped diagonally upward so the figure looms over the lens: a single red-skinned horned woman strides forward through an ominous palace hall, and every limb swinging past the frame edge dwarfs her torso. Both legs are towering reverse-jointed cybernetic prostheses, their knee joints bending backward and their digitigrade feet planted with five sharp glowing claws spread wide on the black marble; the near claw-foot is caught mid-step, heel lifted, sole claws curling against the polished stone, a spray of reflected light scattering under it. Both arms are equally enormous segmented prosthetics, shoulders socketed into the armor at her chest harness, elbows pumping, and each hand a five-fingered glowing claw hanging open at the end of the swing — the far claw-hand passes behind the near thigh while the near one cuts forward through the frame, so the two arms read at different depths. No flesh breaks the mechanical line anywhere on the four limbs; the joins are exposed pistons and luminous seams. Her full-body armor — dark plated cuirass strapped over the chest harness, hip plates, a high collar — sits tight over a tall powerful build, super busty chest and very thick plump thighs, the plates strained at the bust and the thigh guards riding high where the prosthetics socket in. Glowing lewd tattoos and lust-mark crests coil over every exposed patch of red skin — throat, midriff, hip, the sliver of thigh above the socket — luminous violet lines that throw a faint glow onto the underside of the armor plates and onto the sweaty gloss of her skin. Her horns curve back from a two-tone red-and-black mane that whips sideways with the stride; her yellow slit-pupil eyes stare straight down the diagonal at the viewer, forceful and unblinking, one brow cocked over a mesugaki smirk, glossy lips parted, the tip of a lustrous wet tongue resting on the lower lip. The palace around her is a cavern of ribbed black columns, hooked arches and a distant dais of tarnished gold, torchlight cold and greenish from sconces far behind, so she is rimmed from behind and above while her own tattoos and prosthetic seams light her from within; long claw shadows and a doubled prosthetic reflection stretch across the wet floor ahead of her. Palette of blood red, black iron and violet glow against tarnished gold, jewel-toned and lacquer-glossy. Menacing, lascivious.
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Avatar image of stella kaslana
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