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AI art "ステータス画面できるかな?(tsubaki3テスト)" featuring #Girl and #Status

ステータス画面できるかな?(tsubaki3テスト)

ゲームのステータス画面が作れるかのテストです。キャラはリファレンス機能で取り込んでいます。 プロンプトをもう少し作れば、いけそうです。 I wonder if I can make a status screen? (tsubaki3 test) This is a test to see if I can create a game status screen. The character was imported using the reference function. It looks like it should work if I refine the prompt a bit more.

#Girl#Status
Dipublikasikan pada 3 days ago
Avatar image of 七夢
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七夢

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A full-screen medium shot captures a classic 16-bit RPG character status menu, featuring a dark background and a structured interface of rectangular windows with simple pixel borders. On the left, the character from image1 is depicted as a full-body pixel-art sprite, standing in a neutral, upright pose with her arms at her sides and a calm expression, facing forward. She is wearing the same outfit as image1, consisting of a high-necked white long-sleeved blouse with ruffled cuffs and pintuck detailing, a sleeveless dark green dress with gold buttons and trim, a white ruffled petticoat, white tights, and a dark blue ribbon tied in her long silver-white hair. To the right, a series of neatly aligned menu windows display numerical statistics and text labels, including 'NAME', 'LEVEL', 'CLASS', 'HP', 'MP', 'EXP', 'NEXT', 'STR', 'VIT', 'DEX', 'AGI', 'INT', 'MND', 'LUK', 'ATK', 'DEF', 'MAG', and 'M.DEF'. Below these stats, an equipment window lists 'WEAPON', 'SHIELD', 'HEAD', 'BODY', and 'ACCESSORY', accompanied by small pixel-art equipment icons. The entire interface is rendered with crisp, hard pixel edges, a limited color palette, and subtle dithering for shading, utilizing a small bitmap-style font for all text.
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Prompt Asli
@image1 A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display one single full-body pixel-art character sprite. The character must be visible from head to toe, standing naturally in a neutral RPG status-screen pose. The sprite should be moderately sized and completely contained inside its own character window. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The character sprite should have detailed late-generation Super Famicom pixel-art quality, with recognizable clothing, hairstyle, equipment, facial features, and carefully controlled pixel shading despite the low resolution. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one character sprite. No additional characters. No duplicate character portraits. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No large anime portrait. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, with beautiful professional-quality late-era pixel art.
Mode
ultra
Ukuran
2048 x 2048
Negatif
lowres, worst quality, low quality, bad anatomy, bad hands, error, missing fingers, jpeg artifacts
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