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AI art "ステータス画面できるかな?4(tsubaki3テスト)" featuring #Pixel art, #Girl and #Status

ステータス画面できるかな?4(tsubaki3テスト)

2の続きです。ゲームのステータス画面が作れるかのテストです。 2と同じ内容ですが、プロンプトでキャラをデフォルメさせています。 ドット絵・デフォルメどちらもいい感じかなと思います。 Can I make a status screen? 4 (tsubaki3 test) This is a follow-up to post #2. It’s a test to see if I can create a game status screen. The content is the same as in #2, but I’ve used a prompt to stylize the character in a "deformed" (chibi) style. I think both the pixel art and the stylized version look pretty good.

#Pixel art#Girl#Status
Dipublikasikan 6 days ago
Avatar image of 七夢
avatar-frame

七夢

Lihat Lainnya
character: luna_dress character:luna_dress, 1girl, platinum silver hair, long hair, half-up hair, blue hair ribbon, droopy eyes, blue eyes, white high-neck blouse, large ribbon bow, puff sleeves, dark green pinafore dress, gold buttons, lace hem, large breasts. A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. CHARACTER DESIGN: Transform the character into a cute, strongly stylized, super-deformed chibi RPG character. Use approximately 2.5-to-3-head-tall body proportions, with a relatively large head, small compact torso, short arms, and short legs. The character must retain their recognizable original hairstyle, hair color, clothing design, costume colors, accessories, weapons, and distinctive visual features, but reinterpret all of them naturally into a compact Super Famicom-era chibi pixel-art sprite. Do not use realistic human proportions. Do not use tall anime proportions. Do not simply enlarge the head of a normally proportioned body. The entire anatomy must be naturally redesigned as a coherent chibi RPG sprite. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display exactly one full-body chibi pixel-art character sprite. The entire chibi character must be visible from the top of the head to the feet. The character stands naturally in a neutral RPG status-screen pose. Keep the sprite completely contained inside its own character window, with clear empty space around it. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, super-deformed chibi RPG character sprite, cute compact fantasy character proportions, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The chibi character sprite should have detailed late-generation Super Famicom pixel-art quality. Despite the small size and strongly deformed proportions, the hairstyle, costume, accessories, equipment, and identity-defining features must remain clearly recognizable. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one chibi character sprite. No additional characters. No duplicate sprites. No realistic body proportions. No tall character proportions. No large anime portrait. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No 3D character. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, featuring a beautifully crafted super-deformed chibi character sprite.
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Prompt Asli
character:luna_dress, 1girl, platinum silver hair, long hair, half-up hair, blue hair ribbon, droopy eyes, blue eyes, white high-neck blouse, large ribbon bow, puff sleeves, dark green pinafore dress, gold buttons, lace hem, large breasts. A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. CHARACTER DESIGN: Transform the character into a cute, strongly stylized, super-deformed chibi RPG character. Use approximately 2.5-to-3-head-tall body proportions, with a relatively large head, small compact torso, short arms, and short legs. The character must retain their recognizable original hairstyle, hair color, clothing design, costume colors, accessories, weapons, and distinctive visual features, but reinterpret all of them naturally into a compact Super Famicom-era chibi pixel-art sprite. Do not use realistic human proportions. Do not use tall anime proportions. Do not simply enlarge the head of a normally proportioned body. The entire anatomy must be naturally redesigned as a coherent chibi RPG sprite. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display exactly one full-body chibi pixel-art character sprite. The entire chibi character must be visible from the top of the head to the feet. The character stands naturally in a neutral RPG status-screen pose. Keep the sprite completely contained inside its own character window, with clear empty space around it. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, super-deformed chibi RPG character sprite, cute compact fantasy character proportions, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The chibi character sprite should have detailed late-generation Super Famicom pixel-art quality. Despite the small size and strongly deformed proportions, the hairstyle, costume, accessories, equipment, and identity-defining features must remain clearly recognizable. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one chibi character sprite. No additional characters. No duplicate sprites. No realistic body proportions. No tall character proportions. No large anime portrait. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No 3D character. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, featuring a beautifully crafted super-deformed chibi character sprite.
Mode
ultra
Ukuran
2048 x 2048
Negatif
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
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