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Prodigal Sun

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tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Herdsman Genie As their name suggests, the Herdsmen Genies are genies tasked with looking over herds of livestock - typically camels, goats, sheep, cattle and horses, but the concept could easily be adapted for any kind of livestock. Similarly to the Harim Servant Genies, these genies bond with their herd animals first and foremost, placing their success above all other things, including property laws and the will of their ostensible master, should he order them to move their precious herd into dangerous territory or forbid them access to richer grazing lands. These traits make these genies of somewhat dubious use to all but the most powerful or amoral of masters, and often earn them bitter enmities from mortal herdsmen, who are very keenly aware of the fact that these genies see them as just another pest to be driven away from "their" grazing lands. Herdsman genies are short and wiry, with very quick hands and heavy brows. Their skin is dark and wrinkled from years of exposure to the sun and wind, whilst their hair is dark as jet and falls in loose curls (though the sun soon bleaches it to a reddish-brown in those who do not wear head coverings). It must also be admitted that these genies stink quite badly, forever shrouded by the twin odors of the animals they spend all their time amongst and the vaguely rancid smell that is a byproduct of their diet - animal blood and various forms of fermented milk, cheeses, curds and yogurts. It's rare to see multiple herdsmen genies under the service of a single master, but they gravitate towards tribal status in order to maintain truly vast herds. Outside of their expertise at caring for livestock, the biggest claim to fame of these genie-kin is their speed and their love of sports that play on speed, skill at handling livestock, or both. Racing is the fixation of these genies, and contests are often held within and among groups of herdsman tasked genies to determine the fastest runner - often spiced up by stampeding bulls, camels or goats after the runners! Camel and horse races are also common, and sports played mounted are often tumultuous all-day affairs with complex rules and scoring systems. Whilst young female herdsman genies take part in foot races, they prefer roping, branding, shearing, and trick riding contests to mounted team sports. Wagering and haggling are also favored activities of the males of the species. Because their charges are often attacked by raiders or natural predators, herdsman genies are among the more combat-skilled of the Tasked Genies. They are adept at wielding short composite bows, spears and short swords, with some also turning their lassoes upon humanoid captives. They are excellent mounted archers, being able to launch arrows from a steed at full gallop without penalty, and also have the ability to cast Phantom Steed, Dust Devil, Remove Fear and Flame Brand once per day each. Their tactics revolve around keeping their opponents away from their herds and the slower members of their groups. If that is unsuccessful they may, in desperation, attempt to stampede the herd into their opponents.
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Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Herdsman Genie As their name suggests, the Herdsmen Genies are genies tasked with looking over herds of livestock - typically camels, goats, sheep, cattle and horses, but the concept could easily be adapted for any kind of livestock. Similarly to the Harim Servant Genies, these genies bond with their herd animals first and foremost, placing their success above all other things, including property laws and the will of their ostensible master, should he order them to move their precious herd into dangerous territory or forbid them access to richer grazing lands. These traits make these genies of somewhat dubious use to all but the most powerful or amoral of masters, and often earn them bitter enmities from mortal herdsmen, who are very keenly aware of the fact that these genies see them as just another pest to be driven away from "their" grazing lands. Herdsman genies are short and wiry, with very quick hands and heavy brows. Their skin is dark and wrinkled from years of exposure to the sun and wind, whilst their hair is dark as jet and falls in loose curls (though the sun soon bleaches it to a reddish-brown in those who do not wear head coverings). It must also be admitted that these genies stink quite badly, forever shrouded by the twin odors of the animals they spend all their time amongst and the vaguely rancid smell that is a byproduct of their diet - animal blood and various forms of fermented milk, cheeses, curds and yogurts. It's rare to see multiple herdsmen genies under the service of a single master, but they gravitate towards tribal status in order to maintain truly vast herds. Outside of their expertise at caring for livestock, the biggest claim to fame of these genie-kin is their speed and their love of sports that play on speed, skill at handling livestock, or both. Racing is the fixation of these genies, and contests are often held within and among groups of herdsman tasked genies to determine the fastest runner - often spiced up by stampeding bulls, camels or goats after the runners! Camel and horse races are also common, and sports played mounted are often tumultuous all-day affairs with complex rules and scoring systems. Whilst young female herdsman genies take part in foot races, they prefer roping, branding, shearing, and trick riding contests to mounted team sports. Wagering and haggling are also favored activities of the males of the species. Because their charges are often attacked by raiders or natural predators, herdsman genies are among the more combat-skilled of the Tasked Genies. They are adept at wielding short composite bows, spears and short swords, with some also turning their lassoes upon humanoid captives. They are excellent mounted archers, being able to launch arrows from a steed at full gallop without penalty, and also have the ability to cast Phantom Steed, Dust Devil, Remove Fear and Flame Brand once per day each. Their tactics revolve around keeping their opponents away from their herds and the slower members of their groups. If that is unsuccessful they may, in desperation, attempt to stampede the herd into their opponents.
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tasked_genie, collar, cuffs, mystical, arabic inspiration, Solo, ,tasked_genie, collar, cuffs, mystical, arabic inspiration, ,Herdsman Genie As their name suggests, the Herdsmen Genies are genies tasked with looking over herds of livestock - typically camels, goats, sheep, cattle and horses, but the concept could easily be adapted for any kind of livestock. Similarly to the Harim Servant Genies, these genies bond with their herd animals first and foremost, placing their success above all other things, including property laws and the will of their ostensible master, should he order them to move their precious herd into dangerous territory or forbid them access to richer grazing lands. These traits make these genies of somewhat dubious use to all but the most powerful or amoral of masters, and often earn them bitter enmities from mortal herdsmen, who are very keenly aware of the fact that these genies see them as just another pest to be driven away from "their" grazing lands. Herdsman genies are short and wiry, with very quick hands and heavy brows. Their skin is dark and wrinkled from years of exposure to the sun and wind, whilst their hair is dark as jet and falls in loose curls (though the sun soon bleaches it to a reddish-brown in those who do not wear head coverings). It must also be admitted that these genies stink quite badly, forever shrouded by the twin odors of the animals they spend all their time amongst and the vaguely rancid smell that is a byproduct of their diet - animal blood and various forms of fermented milk, cheeses, curds and yogurts. It's rare to see multiple herdsmen genies under the service of a single master, but they gravitate towards tribal status in order to maintain truly vast herds. Outside of their expertise at caring for livestock, the biggest claim to fame of these genie-kin is their speed and their love of sports that play on speed, skill at handling livestock, or both. Racing is the fixation of these genies, and contests are often held within and among groups of herdsman tasked genies to determine the fastest runner - often spiced up by stampeding bulls, camels or goats after the runners! Camel and horse races are also common, and sports played mounted are often tumultuous all-day affairs with complex rules and scoring systems. Whilst young female herdsman genies take part in foot races, they prefer roping, branding, shearing, and trick riding contests to mounted team sports. Wagering and haggling are also favored activities of the males of the species. Because their charges are often attacked by raiders or natural predators, herdsman genies are among the more combat-skilled of the Tasked Genies. They are adept at wielding short composite bows, spears and short swords, with some also turning their lassoes upon humanoid captives. They are excellent mounted archers, being able to launch arrows from a steed at full gallop without penalty, and also have the ability to cast Phantom Steed, Dust Devil, Remove Fear and Flame Brand once per day each. Their tactics revolve around keeping their opponents away from their herds and the slower members of their groups. If that is unsuccessful they may, in desperation, attempt to stampede the herd into their opponents.
Prodigal Sun
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Solo, tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, Herdsman Genie. As their name suggests, the Herdsmen Genies are genies tasked with looking over herds of livestock - typically camels, goats, sheep, cattle and horses, but the concept could easily be adapted for any kind of livestock. Similarly to the Harim Servant Genies, these genies bond with their herd animals first and foremost, placing their success above all other things, including property laws and the will of their ostensible master, should he order them to move their precious herd into dangerous territory or forbid them access to richer grazing lands. These traits make these genies of somewhat dubious use to all but the most powerful or amoral of masters, and often earn them bitter enmities from mortal herdsmen, who are very keenly aware of the fact that these genies see them as just another pest to be driven away from "their" grazing lands. Herdsman genies are short and wiry, with very quick hands and heavy brows. Their skin is dark and wrinkled from years of exposure to the sun and wind, whilst their hair is dark as jet and falls in loose curls (though the sun soon bleaches it to a reddish-brown in those who do not wear head coverings). It must also be admitted that these genies stink quite badly, forever shrouded by the twin odors of the animals they spend all their time amongst and the vaguely rancid smell that is a byproduct of their diet - animal blood and various forms of fermented milk, cheeses, curds and yogurts. It's rare to see multiple herdsmen genies under the service of a single master, but they gravitate towards tribal status in order to maintain truly vast herds. Outside of their expertise at caring for livestock, the biggest claim to fame of these genie-kin is their speed and their love of sports that play on speed, skill at handling livestock, or both. Racing is the fixation of these genies, and contests are often held within and among groups of herdsman tasked genies to determine the fastest runner - often spiced up by stampeding bulls, camels or goats after the runners! Camel and horse races are also common, and sports played mounted are often tumultuous all-day affairs with complex rules and scoring systems. Whilst young female herdsman genies take part in foot races, they prefer roping, branding, shearing, and trick riding contests to mounted team sports. Wagering and haggling are also favored activities of the males of the species. Because their charges are often attacked by raiders or natural predators, herdsman genies are among the more combat-skilled of the Tasked Genies. They are adept at wielding short composite bows, spears and short swords, with some also turning their lassoes upon humanoid captives. They are excellent mounted archers, being able to launch arrows from a steed at full gallop without penalty, and also have the ability to cast Phantom Steed, Dust Devil, Remove Fear and Flame Brand once per day each. Their tactics revolve around keeping their opponents away from their herds and the slower members of their groups. If that is unsuccessful they may, in desperation, attempt to stampede the herd into their opponents., exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
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tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, Solo, ,tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, ,Warmonger Genie Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will.
Prodigal Sun
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Solo, background_the_wyld, the wyld, multicolored sky, bright colors, deep shadows, subtly twisted environment, in desert, exalted_1st_edition_rpg_art_style, pen-and-ink lineart, western comic-manga hybrid fantasy art, atmospheric colored line work style, strong line work filled with soft colors, heavy hatching for texture, chaotic-hatching, soft color, masterpiece, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration
Prodigal Sun

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