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AI art "Super Famicom Look-alike?"
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Super Famicom Look-alike?

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Ultimate One-Prompt Challenge!!!
#Nintendo#Cavo#Senza umani#Profondità di campo#Cartuccia di gioco#console per videogiochi#Focus sull'oggetto
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super famicom, super nintendo console, no humans, object focus, product shot, from above, three-quarter angle, dutch angle, close-up, resting on wooden surface, controller connected, cartridge inserted, in-image text, "SUPER FAMICOM", pale grey console body, purple accent, dark grey cartridge, two-tone button, controller cord, shallow depth of field Shot from above at a three-quarter dutch angle, the pale grey console fills the frame on a dark walnut tabletop: its ribbed top deck runs diagonally from the lower left toward the upper right, and a single cartridge stands inserted in the top slot, its dark grey shell's ridged grip lip catching a hard highlight along the leading edge. The controller lies forward and to the left of the deck, its cord looping once loosely toward the front port and disappearing under the console's front lip. Warm directional light comes from the upper left at a low angle; it rakes across the ribbed deck so each rib throws a thin shadow into the slot beside it, and it drops the right and rear sides of the console into a soft shadow that pools against the tabletop. The word "SUPER FAMICOM" sits stamped into the front edge of the shell, its letters slightly recessed so the light fades inside the grooves and the raised face between them stays bright; the lettering follows the deck's shallow curve rather than hovering flat. Colour is disciplined: pale grey console, purple accent on the front nameplate and the two-tone face buttons, dark grey cartridge, and the warm brown of the wood, nothing else admitted. The foreground controller is sharp; the rear edge of the deck and the dark room beyond it fall off into blur. A faint dust film shows on the ribbed surface where the light grazes it. Quiet, tactile nostalgia.
Mostra parametri
Immissione richiesta originale
super famicom
Modalità
ultra
Dimensione
1408 x 1408
Metodo di campionamento
Euler
Negativo
lowres, worst quality, low quality, bad anatomy, explicit

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Avatar image of 雨音
no humans, empty room, room interior, tatami flooring, tatami mats, japanese room, famicom, famicom controller, television, crt television, retro game console, console on floor, low table, zaisu, shoji, sliding door, window, daylight, no characters, still life, wide shot, from above, dutch angle, high angle, from behind sofa A slightly tilted high-angle view looking down across a small Japanese room from just above a low wooden table, the camera canted a few degrees so the tatami seams run diagonally out of the frame. The room is completely empty of people: the only occupants are objects. In the center-left of the floor a cream-and-red Famicom console sits directly on the tatami, its two controllers resting on the mats beside it, thin grey cables looping across the woven green-gold surfaces — the cords lie in loose S-curves, lifting a few millimeters where they cross the raised borders of the mats. To the right, a boxy CRT television on a low wooden stand faces slightly away from the lens; its screen is dark glass holding one soft, skewed window reflection that is dimmer and softer than the real window behind the camera. The table in the foreground holds a single ceramic teacup, its rim catching a pale highlight, and a folded cloth. In the midground, shoji screens with papered panes line the left wall, one panel slid open a hand's width onto a brighter corridor; a hanging scroll and a low shelf sit against the back wall. Cold daylight from the shoji rakes across the tatami from the upper left, laying long parallelogram window-pane shadows that stretch and break at each mat border, and the right side of the room falls into a soft shaded green-blue. The palette is restrained: straw green and gold tatami, warm cream and crimson accents on the console, dark charcoal television, white paper. Faint dust motes drift in the sunbeam. Quiet, nostalgic.
雨音
AI artwork
Avatar image of 雨音
no humans, empty room, room interior, tatami flooring, tatami mats, japanese room, famicom, famicom controller, television, crt television, retro game console, console on floor, low table, zaisu, shoji, sliding door, window, daylight, no characters, still life, wide shot, from above, dutch angle, high angle, from behind sofa A slightly tilted high-angle view looking down across a small Japanese room from just above a low wooden table, the camera canted a few degrees so the tatami seams run diagonally out of the frame. The room is completely empty of people: the only occupants are objects. In the center-left of the floor a cream-and-red Famicom console sits directly on the tatami, its two controllers resting on the mats beside it, thin grey cables looping across the woven green-gold surfaces — the cords lie in loose S-curves, lifting a few millimeters where they cross the raised borders of the mats. To the right, a boxy CRT television on a low wooden stand faces slightly away from the lens; its screen is dark glass holding one soft, skewed window reflection that is dimmer and softer than the real window behind the camera. The table in the foreground holds a single ceramic teacup, its rim catching a pale highlight, and a folded cloth. In the midground, shoji screens with papered panes line the left wall, one panel slid open a hand's width onto a brighter corridor; a hanging scroll and a low shelf sit against the back wall. Cold daylight from the shoji rakes across the tatami from the upper left, laying long parallelogram window-pane shadows that stretch and break at each mat border, and the right side of the room falls into a soft shaded green-blue. The palette is restrained: straw green and gold tatami, warm cream and crimson accents on the console, dark charcoal television, white paper. Faint dust motes drift in the sunbeam. Quiet, nostalgic.
雨音
AI artwork
Avatar image of 雨音
no humans, empty room, room interior, tatami flooring, tatami mats, japanese room, famicom, famicom controller, television, crt television, retro game console, console on floor, low table, zaisu, shoji, sliding door, window, daylight, no characters, still life, wide shot, from above, dutch angle, high angle, from behind sofa A slightly tilted high-angle view looking down across a small Japanese room from just above a low wooden table, the camera canted a few degrees so the tatami seams run diagonally out of the frame. The room is completely empty of people: the only occupants are objects. In the center-left of the floor a cream-and-red Famicom console sits directly on the tatami, its two controllers resting on the mats beside it, thin grey cables looping across the woven green-gold surfaces — the cords lie in loose S-curves, lifting a few millimeters where they cross the raised borders of the mats. To the right, a boxy CRT television on a low wooden stand faces slightly away from the lens; its screen is dark glass holding one soft, skewed window reflection that is dimmer and softer than the real window behind the camera. The table in the foreground holds a single ceramic teacup, its rim catching a pale highlight, and a folded cloth. In the midground, shoji screens with papered panes line the left wall, one panel slid open a hand's width onto a brighter corridor; a hanging scroll and a low shelf sit against the back wall. Cold daylight from the shoji rakes across the tatami from the upper left, laying long parallelogram window-pane shadows that stretch and break at each mat border, and the right side of the room falls into a soft shaded green-blue. The palette is restrained: straw green and gold tatami, warm cream and crimson accents on the console, dark charcoal television, white paper. Faint dust motes drift in the sunbeam. Quiet, nostalgic.
雨音
AI artwork
Avatar image of 雨音
no humans, empty room, room interior, tatami flooring, tatami mats, japanese room, famicom, famicom controller, television, crt television, retro game console, console on floor, low table, zaisu, shoji, sliding door, window, daylight, no characters, still life, wide shot, from above, dutch angle, high angle, from behind sofa A slightly tilted high-angle view looking down across a small Japanese room from just above a low wooden table, the camera canted a few degrees so the tatami seams run diagonally out of the frame. The room is completely empty of people: the only occupants are objects. In the center-left of the floor a cream-and-red Famicom console sits directly on the tatami, its two controllers resting on the mats beside it, thin grey cables looping across the woven green-gold surfaces — the cords lie in loose S-curves, lifting a few millimeters where they cross the raised borders of the mats. To the right, a boxy CRT television on a low wooden stand faces slightly away from the lens; its screen is dark glass holding one soft, skewed window reflection that is dimmer and softer than the real window behind the camera. The table in the foreground holds a single ceramic teacup, its rim catching a pale highlight, and a folded cloth. In the midground, shoji screens with papered panes line the left wall, one panel slid open a hand's width onto a brighter corridor; a hanging scroll and a low shelf sit against the back wall. Cold daylight from the shoji rakes across the tatami from the upper left, laying long parallelogram window-pane shadows that stretch and break at each mat border, and the right side of the room falls into a soft shaded green-blue. The palette is restrained: straw green and gold tatami, warm cream and crimson accents on the console, dark charcoal television, white paper. Faint dust motes drift in the sunbeam. Quiet, nostalgic.
雨音

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