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サーバーメンテナンス完了のお知らせ — サーバーメンテナンスが完了し、SDXLタスクおよびTsubaki.1タスクの生成速度は通常どおりに戻りました。 メンテナンス中に溜まったタスクは、順次処理してまいります。一部のタスクは完了までもう少しお時間がかかる場合がございますので、今し…

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作品コレクション
AI artwork
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game item icon, single object, no humans, no figures, no characters, armor only, leg armor, greaves, armored pants, lower-body armor, Ghost Circuit Greaves, dark steel plating, glowing circuit traces, spectral green light, floating centered, plain dark background, radial glow behind item, crisp silhouette, high contrast, product-shot lighting, from front, symmetrical item presentation A video game item icon of a single pair of armored leg greaves, presented as a waist-down garment piece with no body inside it: the front view shows the two armored pant legs of the Ghost Circuit Greaves standing in a balanced, slightly apart stance as if worn by an invisible wearer, waistband open at the top and both cuffs open at the bottom, hollow interiors visible as darkness at the openings. The legs are matte gunmetal plate over segmented fabric, each thigh wrapped in overlapping dark plates with fine etched circuit lines running the length of the thigh; the knee caps form pointed articulated shields with a bright green-white glow pulsing from the seams between plates; the shins carry heavier greaves with three raised ridges and a glowing conduit channel down the center of each shin, ending in armored ankle guards and wide plate sabatons with treaded soles. The circuit traces are the only bright elements: spectral green light runs through the etched channels, brighter at the knees and ankles, and the light spills a faint cyan-green rim onto the inner faces of the opposite leg, showing that the glow is one internal source rather than ambient. Both legs are the same size, floating in a centered vertical composition with empty space around them, tail of a short armored belt at the waist. Behind the item a radial dark-to-black glow sits just behind the plates and dims toward the frame edges. Lighting is a single soft key from the upper front that picks out the metal bevels and the circular top edge of each knee guard; the darkness closes in completely beyond the item, with no floor, no horizon, and no cast shadow except a small soft contact shadow directly under the open cuffs, fading quickly. Palette is held to three families: matte gunmetal and cold blue-grey steel, the spectral green-cyan circuit glow, and a deep near-black background; nothing else is admitted. The camera is straight-on and centered so the icon reads as a clean inventory item, every plate edge crisp and legible, with the etched linework readable at icon scale. Quiet, ominous technology.
Nov 5, 2026 8:55 AM
AI artwork
fa
game item icon, single object, no humans, no figures, no characters, armor only, leg armor, greaves, armored pants, lower-body armor, Ghost Circuit Greaves, dark steel plating, glowing circuit traces, spectral green light, floating centered, plain dark background, radial glow behind item, crisp silhouette, high contrast, product-shot lighting, from front, symmetrical item presentation A video game item icon of a single pair of armored leg greaves, presented as a waist-down garment piece with no body inside it: the front view shows the two armored pant legs of the Ghost Circuit Greaves standing in a balanced, slightly apart stance as if worn by an invisible wearer, waistband open at the top and both cuffs open at the bottom, hollow interiors visible as darkness at the openings. The legs are matte gunmetal plate over segmented fabric, each thigh wrapped in overlapping dark plates with fine etched circuit lines running the length of the thigh; the knee caps form pointed articulated shields with a bright green-white glow pulsing from the seams between plates; the shins carry heavier greaves with three raised ridges and a glowing conduit channel down the center of each shin, ending in armored ankle guards and wide plate sabatons with treaded soles. The circuit traces are the only bright elements: spectral green light runs through the etched channels, brighter at the knees and ankles, and the light spills a faint cyan-green rim onto the inner faces of the opposite leg, showing that the glow is one internal source rather than ambient. Both legs are the same size, floating in a centered vertical composition with empty space around them, tail of a short armored belt at the waist. Behind the item a radial dark-to-black glow sits just behind the plates and dims toward the frame edges. Lighting is a single soft key from the upper front that picks out the metal bevels and the circular top edge of each knee guard; the darkness closes in completely beyond the item, with no floor, no horizon, and no cast shadow except a small soft contact shadow directly under the open cuffs, fading quickly. Palette is held to three families: matte gunmetal and cold blue-grey steel, the spectral green-cyan circuit glow, and a deep near-black background; nothing else is admitted. The camera is straight-on and centered so the icon reads as a clean inventory item, every plate edge crisp and legible, with the etched linework readable at icon scale. Quiet, ominous technology.
Nov 5, 2026 8:55 AM
AI artwork
fa
game item icon, 0girl, 0boy, solo, no humans, object focus, single object, torso armor only, hollow empty armor, ghost mannequin display, floating armored chestplate, matte charcoal plating, glowing cyan circuitry lines, etched circuit traces, reinforced shoulder guards, streamlined chest plate, segmented abdominal plates, sealed neck ring, open empty collar, no body inside, no hands, no arms, no legs, no head, no mannequin, dark navy gradient background, centered composition, slight three-quarter view, from below, glowing rim light, specular highlight, high contrast, product shot, sharp focus, intricate detail, hi-tech, sci-fi, game icon frame, square crop A hollow torso armor shell floats alone, centered in a seamless dark navy-to-black gradient field, its empty openings facing the viewer's left so the hollow interior reads as a dark void inside the sealed neck ring and open collar. The piece is seen slightly from below in a three-quarter turn, the chest plate swelling toward the camera with the reinforced shoulder guards rising on either side above it. Matte charcoal plating carries a fine sandblasted texture that catches light only in a soft sheen, and etched into every plate are thin glowing cyan circuit traces: a dense bus of parallel lines running down the sternum, branching around the seam ridges, curling into tight spiral nodes on the shoulder guard of the near side, and continuing over the segmented abdominal plates as they taper down and stop in mid-air with no waist below them. Cyan light spills from the grooves onto the surrounding charcoal as a narrow halo, strongest where the traces bend, and that self-lit glow is the only light in the frame beyond a single cool white key striking the armor from the upper left; the upper-left shoulder guard takes a crisp specular highlight, the lower right of the chest plate falls into deep shadow, and the armor casts no ground shadow because it rests on nothing. Each seam between plate segments shows a faint darker gap line, and the near shoulder guard's inner edge is visible as a thin bright lip with the hollow behind it lost to shadow. Palette is restricted to charcoal, cyan and the dark navy ground, nothing else admitted. Fine dust-free crisp edges, highest detail on the circuitry and plate seams, simplified silhouette against the empty field. Clean, cool, quietly powerful.
Nov 5, 2026 8:55 AM
AI artwork
fa
game item icon, 0girl, 0boy, solo, no humans, object focus, single object, torso armor only, hollow empty armor, ghost mannequin display, floating armored chestplate, matte charcoal plating, glowing cyan circuitry lines, etched circuit traces, reinforced shoulder guards, streamlined chest plate, segmented abdominal plates, sealed neck ring, open empty collar, no body inside, no hands, no arms, no legs, no head, no mannequin, dark navy gradient background, centered composition, slight three-quarter view, from below, glowing rim light, specular highlight, high contrast, product shot, sharp focus, intricate detail, hi-tech, sci-fi, game icon frame, square crop A hollow torso armor shell floats alone, centered in a seamless dark navy-to-black gradient field, its empty openings facing the viewer's left so the hollow interior reads as a dark void inside the sealed neck ring and open collar. The piece is seen slightly from below in a three-quarter turn, the chest plate swelling toward the camera with the reinforced shoulder guards rising on either side above it. Matte charcoal plating carries a fine sandblasted texture that catches light only in a soft sheen, and etched into every plate are thin glowing cyan circuit traces: a dense bus of parallel lines running down the sternum, branching around the seam ridges, curling into tight spiral nodes on the shoulder guard of the near side, and continuing over the segmented abdominal plates as they taper down and stop in mid-air with no waist below them. Cyan light spills from the grooves onto the surrounding charcoal as a narrow halo, strongest where the traces bend, and that self-lit glow is the only light in the frame beyond a single cool white key striking the armor from the upper left; the upper-left shoulder guard takes a crisp specular highlight, the lower right of the chest plate falls into deep shadow, and the armor casts no ground shadow because it rests on nothing. Each seam between plate segments shows a faint darker gap line, and the near shoulder guard's inner edge is visible as a thin bright lip with the hollow behind it lost to shadow. Palette is restricted to charcoal, cyan and the dark navy ground, nothing else admitted. Fine dust-free crisp edges, highest detail on the circuitry and plate seams, simplified silhouette against the empty field. Clean, cool, quietly powerful.
Nov 5, 2026 8:55 AM
AI artwork
fa
game item icon, 0girl, 0boy, solo, no humans, object focus, single object, torso armor only, hollow empty armor, ghost mannequin display, floating armored chestplate, matte charcoal plating, glowing cyan circuitry lines, etched circuit traces, reinforced shoulder guards, streamlined chest plate, segmented abdominal plates, sealed neck ring, open empty collar, no body inside, no hands, no arms, no legs, no head, no mannequin, dark navy gradient background, centered composition, slight three-quarter view, from below, glowing rim light, specular highlight, high contrast, product shot, sharp focus, intricate detail, hi-tech, sci-fi, game icon frame, square crop A hollow torso armor shell floats alone, centered in a seamless dark navy-to-black gradient field, its empty openings facing the viewer's left so the hollow interior reads as a dark void inside the sealed neck ring and open collar. The piece is seen slightly from below in a three-quarter turn, the chest plate swelling toward the camera with the reinforced shoulder guards rising on either side above it. Matte charcoal plating carries a fine sandblasted texture that catches light only in a soft sheen, and etched into every plate are thin glowing cyan circuit traces: a dense bus of parallel lines running down the sternum, branching around the seam ridges, curling into tight spiral nodes on the shoulder guard of the near side, and continuing over the segmented abdominal plates as they taper down and stop in mid-air with no waist below them. Cyan light spills from the grooves onto the surrounding charcoal as a narrow halo, strongest where the traces bend, and that self-lit glow is the only light in the frame beyond a single cool white key striking the armor from the upper left; the upper-left shoulder guard takes a crisp specular highlight, the lower right of the chest plate falls into deep shadow, and the armor casts no ground shadow because it rests on nothing. Each seam between plate segments shows a faint darker gap line, and the near shoulder guard's inner edge is visible as a thin bright lip with the hollow behind it lost to shadow. Palette is restricted to charcoal, cyan and the dark navy ground, nothing else admitted. Fine dust-free crisp edges, highest detail on the circuitry and plate seams, simplified silhouette against the empty field. Clean, cool, quietly powerful.
Nov 5, 2026 8:55 AM
AI artwork
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game item icon, single object, object only, no humans, no body parts, helmet, full-face visor, dark charcoal armor plating, visor, luminous teal circuit traces, centered composition, three-quarter view, slight low angle, floating, soft contact shadow, seamless dark gradient backdrop, product render, high detail, 1 item A single full-face helmet floats at the exact center of a seamless near-black studio sweep, seen in a three-quarter view from slightly below so the visor's curve looms a little and the crown recedes — the object alone in an empty field, centered, perfectly framed within the square icon with generous dark margin on all four sides and a soft elliptical contact shadow pooled faintly beneath it. The helmet is a sealed, faceted full-face shell of matte charcoal armor plating, its panels cut in hard angular planes across the crown, cheek guards and jaw, meeting in narrow bevel seams; the front is a continuous dark visor of smoked glass sweeping from brow to chin, its horizon line tilted with the three-quarter turn. Teal circuit traces are etched into the plating and glow from within the grooves, running from the temples back over the crown and along the jaw edge; the strongest trace runs bright along the visor's upper rim, and a smaller cluster of node-points pulses on the left cheek guard while the far side's traces dim into shadow with the turn. The teal light is the helmet's own: it spills faint colored reflection onto the inner face of the visor and a soft teal bounce onto the polished floor of the sweep below, and the plating's bevels pick up cold white key light raking from the upper left, throwing sharp highlights on the left crown planes and dropping the right side of the shell into deep charcoal shadow so the silhouette still reads against the backdrop. Tiny wear — one hairline scuff across the lower jaw plate, dust settled only on the upward-facing top facets — grounds the object as a real found item. Palette restricted to charcoal black, cool gray metal, and teal emission, nothing else. Clean high-resolution product-icon render, crisp edges, quietly powerful.
Nov 5, 2026 8:55 AM
AI artwork
fa
game item icon, single object, weapon focus, stiletto dagger, ghost circuit themed, translucent blade, spectral energy, etched circuit traces, glowing cyan, floating display, centered composition, dark gradient background, no humans, no characters, no creatures, still life, product shot, digital painting, high contrast, particle motes, faint mist A single spectral stiletto dagger hovers point-down at the center of a seamless dark field, the only object in the frame. The blade is a slender, needle-tapered triangle of translucent glassy material with a pale cyan core, its edges rimmed in a brighter cold glow; fine etched circuit traces run up the flat of the blade in bright cyan lines, branching at right angles with small round solder-pad dots like a miniature board, and the traces continue along the spine and over the guard. The crossguard is a compact angular housing of dark brushed metal with a circular energy node at its center burning brightest cyan, cooling to teal at its rim. The grip is wrapped in dark charcoal leather ribbing with a thin cyan seam of light threading between the ribs, and the pommel ends in a small hexagonal cap with a faint hex-pattern vent, thin wisps of pale mist seeping from it and trailing upward. The dagger floats at a three-quarter angle, tip toward the lower left, the flat of the blade tilted so the circuit etching reads clearly; nothing supports it, and it casts no contact shadow, only a soft elliptical pool of cyan glow on the dark floor far below, fading to absolute black at the frame edges. A single key light from the upper right rakes across the metal guard and puts a hard specular highlight on the blade's right edge, while the blade's own cyan core lights its left edge from within; where the two lights overlap on the flat, the etched traces glow brighter than the surrounding glass, the brightest part of the image being the energy node at the guard. Faint dust motes and a thin scatter of cyan particles float around the blade, brightest near the node, thinning toward the corners. Palette is locked to deep blue-black, cold cyan, teal and the flat charcoal of the grip, nothing else admitted. Every detail is spent on the weapon: the blade's taper, the etched traces, the node, the ribbing, the mist. Centered object icon, faint dark vignette, quietly arcane.
Nov 5, 2026 8:54 AM
AI artwork
fa
game item icon, single object, weapon focus, stiletto dagger, ghost circuit themed, translucent blade, spectral energy, etched circuit traces, glowing cyan, floating display, centered composition, dark gradient background, no humans, no characters, no creatures, still life, product shot, digital painting, high contrast, particle motes, faint mist A single spectral stiletto dagger hovers point-down at the center of a seamless dark field, the only object in the frame. The blade is a slender, needle-tapered triangle of translucent glassy material with a pale cyan core, its edges rimmed in a brighter cold glow; fine etched circuit traces run up the flat of the blade in bright cyan lines, branching at right angles with small round solder-pad dots like a miniature board, and the traces continue along the spine and over the guard. The crossguard is a compact angular housing of dark brushed metal with a circular energy node at its center burning brightest cyan, cooling to teal at its rim. The grip is wrapped in dark charcoal leather ribbing with a thin cyan seam of light threading between the ribs, and the pommel ends in a small hexagonal cap with a faint hex-pattern vent, thin wisps of pale mist seeping from it and trailing upward. The dagger floats at a three-quarter angle, tip toward the lower left, the flat of the blade tilted so the circuit etching reads clearly; nothing supports it, and it casts no contact shadow, only a soft elliptical pool of cyan glow on the dark floor far below, fading to absolute black at the frame edges. A single key light from the upper right rakes across the metal guard and puts a hard specular highlight on the blade's right edge, while the blade's own cyan core lights its left edge from within; where the two lights overlap on the flat, the etched traces glow brighter than the surrounding glass, the brightest part of the image being the energy node at the guard. Faint dust motes and a thin scatter of cyan particles float around the blade, brightest near the node, thinning toward the corners. Palette is locked to deep blue-black, cold cyan, teal and the flat charcoal of the grip, nothing else admitted. Every detail is spent on the weapon: the blade's taper, the etched traces, the node, the ribbing, the mist. Centered object icon, faint dark vignette, quietly arcane.
Nov 5, 2026 8:54 AM
AI artwork
fa
game item icon, single object, weapon focus, stiletto dagger, ghost circuit themed, translucent blade, spectral energy, etched circuit traces, glowing cyan, floating display, centered composition, dark gradient background, no humans, no characters, no creatures, still life, product shot, digital painting, high contrast, particle motes, faint mist A single spectral stiletto dagger hovers point-down at the center of a seamless dark field, the only object in the frame. The blade is a slender, needle-tapered triangle of translucent glassy material with a pale cyan core, its edges rimmed in a brighter cold glow; fine etched circuit traces run up the flat of the blade in bright cyan lines, branching at right angles with small round solder-pad dots like a miniature board, and the traces continue along the spine and over the guard. The crossguard is a compact angular housing of dark brushed metal with a circular energy node at its center burning brightest cyan, cooling to teal at its rim. The grip is wrapped in dark charcoal leather ribbing with a thin cyan seam of light threading between the ribs, and the pommel ends in a small hexagonal cap with a faint hex-pattern vent, thin wisps of pale mist seeping from it and trailing upward. The dagger floats at a three-quarter angle, tip toward the lower left, the flat of the blade tilted so the circuit etching reads clearly; nothing supports it, and it casts no contact shadow, only a soft elliptical pool of cyan glow on the dark floor far below, fading to absolute black at the frame edges. A single key light from the upper right rakes across the metal guard and puts a hard specular highlight on the blade's right edge, while the blade's own cyan core lights its left edge from within; where the two lights overlap on the flat, the etched traces glow brighter than the surrounding glass, the brightest part of the image being the energy node at the guard. Faint dust motes and a thin scatter of cyan particles float around the blade, brightest near the node, thinning toward the corners. Palette is locked to deep blue-black, cold cyan, teal and the flat charcoal of the grip, nothing else admitted. Every detail is spent on the weapon: the blade's taper, the etched traces, the node, the ribbing, the mist. Centered object icon, faint dark vignette, quietly arcane.
Nov 5, 2026 8:54 AM
AI artwork
fa
game item icon, single object, weapon focus, stiletto dagger, ghost circuit themed, translucent blade, spectral energy, etched circuit traces, glowing cyan, floating display, centered composition, dark gradient background, no humans, no characters, no creatures, still life, product shot, digital painting, high contrast, particle motes, faint mist A single spectral stiletto dagger hovers point-down at the center of a seamless dark field, the only object in the frame. The blade is a slender, needle-tapered triangle of translucent glassy material with a pale cyan core, its edges rimmed in a brighter cold glow; fine etched circuit traces run up the flat of the blade in bright cyan lines, branching at right angles with small round solder-pad dots like a miniature board, and the traces continue along the spine and over the guard. The crossguard is a compact angular housing of dark brushed metal with a circular energy node at its center burning brightest cyan, cooling to teal at its rim. The grip is wrapped in dark charcoal leather ribbing with a thin cyan seam of light threading between the ribs, and the pommel ends in a small hexagonal cap with a faint hex-pattern vent, thin wisps of pale mist seeping from it and trailing upward. The dagger floats at a three-quarter angle, tip toward the lower left, the flat of the blade tilted so the circuit etching reads clearly; nothing supports it, and it casts no contact shadow, only a soft elliptical pool of cyan glow on the dark floor far below, fading to absolute black at the frame edges. A single key light from the upper right rakes across the metal guard and puts a hard specular highlight on the blade's right edge, while the blade's own cyan core lights its left edge from within; where the two lights overlap on the flat, the etched traces glow brighter than the surrounding glass, the brightest part of the image being the energy node at the guard. Faint dust motes and a thin scatter of cyan particles float around the blade, brightest near the node, thinning toward the corners. Palette is locked to deep blue-black, cold cyan, teal and the flat charcoal of the grip, nothing else admitted. Every detail is spent on the weapon: the blade's taper, the etched traces, the node, the ribbing, the mist. Centered object icon, faint dark vignette, quietly arcane.
Nov 5, 2026 8:54 AM
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