character: medusa_(fate/stay_night), witch_(goblin_slayer!), copyright: fate/stay_night, goblin_slayer!
Medusa (Fate/stay night), beautiful woman, smiling, full body shot, Witch (Goblin Slayer) costume, night, mature female, sparkle, glowing purple aura, front view, sitting wood chair, smoking, long pipes, table, round loaves of bread, earthenware plates, wine jug, wooden cups, sunlight plus candlelight, medieval feast,
perfect_anatomy, impossible_body, slim body, sharp chin, small waistline, big chest, pointy chest, slim arms, slim legs,
witch hat, dress, gloves, thigh boots,
7.5-head-tall proportions, small head, elongated torso, long legs, long arms, slender limbs, realistic human proportions, elegant body proportions,
real_world_bg, photorealistic background, real world scenery, (2d character:1.1), refined anime style, in photo background, realistic lighting on character, depth of field,
((Information-overloaded illustration style), High-density illustration, high-density lines, information overload, strong lines, Intricate decorations, ultimate details.), refined 2.5D anime realism, smooth volumetric shading, soft skin gradients, precise contact shadows, porcelain skin with subtle blush, restrained skin highlights, luminous rim lighting, detailed anime eyes, delicate facial proportions, elongated elegant silhouette, slender waist, softly rounded anatomy, intricate textile microdetail, crisp seams and embroidery, material-specific reflections, selective saturated accents, sharp subject focus, photographic background depth, controlled bokeh, (ultra detailed:1.1), (intricate details:1.1), (fine details:1.0), (detailed textures:1.1), (realistic lighting:1.0), (volumetric lighting:1.0), (cinematic lighting:1.0), (depth of field:1.0), (sharp focus:1.0), (rich colors:1.0), (material details:1.1), glossy, mrw_style, shiny skin, masterpiece, yperbodyex, voluptuous, curvy, impossible body, character-faithful proportions, coherent head-to-body ratio, grounded anatomy, balanced body structure, clear torso-pelvis connection, proportional limbs, natural joints, stable weight balance, volumetric construction, aspect-aware framing
Oct 7, 2026 12:25 AM