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陳泰瑞

作品コレクション
AI artwork
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2girls, cat girl, animal ears, cat ears, cat tail, white hair, long hair, white eyes, pale skin, shy, embarrassed, blush, looking at another, bikini, string bikini, red bikini, blonde hair, yellow hair, long hair, cat girl, kabedon, arm against wall, pinning, faces very close together, face-to-face, profile, from side, close-up, upper bodies, wall background, indoor, dutch angle, romantic tension A tight side-on close-up, both girls caught in profile facing each other, so close that the tips of their noses almost touch. On the right, the white-haired cat girl is pressed back against a bare wall: her shoulder blades and the flat of her left hand are pinned to the plaster, her right hand curled up against her own chest, knuckles brushing her collarbone. Her white cat ears are flattened back along her hair, her long white tail tucked low and curled around her right thigh. Her white eyes are wide and fixed forward on the other girl's face, lashes trembling, a hot blush spreading from her cheeks to the tips of her ears; her lips are parted slightly, breath caught. Her white hair spills down her shoulders, one strand lifted by the motion. She wears a bright red string bikini, the thin ties knotted at her hip and neck, fabric stretched taut where her back meets the wall. On the left, the yellow-haired cat girl leans in, weight on her front foot, her right palm planted flat on the wall just beside the white-haired girl's head, forearm braced, the kabedon sealing her in; her other hand hangs loose. Her long yellow hair swings forward with the lean, yellow cat ears pricked up, her own tail curled high behind her hips. Her gaze is locked down onto the white-haired girl's eyes, a faint confident smile, lids half-lowered, studying her shyness. Their faces are only a breath apart, the same shallow pocket of air shared between their mouths and the wall. The background is a plain interior corner in shadow: bare matte wall, a faint seam of paint visible, everything else falling off into dim grey. A single cool window light comes from the left, rimming the yellow-haired girl's hair and shoulder and raking across the wall in a soft gradient; the shadow of the bracing arm falls on the plaster behind the white-haired girl's head, and a thin soft shadow slides between their faces. Palette is held to warm red, blonde yellow, white and flat cool grey; nothing else. Fine cel linework, gentle grading, the texture of skin and taut swim-fabric picked out by the raking light. Quiet, breathless tension.
Oct 24, 2026 2:23 PM
AI artwork
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character: sans_(undertale), copyright: undertale torn photo effect, split image, two halves, diagonal tear across the picture, 1boy, skeleton, skull head, wide fixed grin, dark empty eye sockets, one half darkened, left half dark, night, leaning against wall, back against brick wall, slumped shoulders, exhausted, tired, heavy-lidded sockets, one arm hanging limp, right half bright, daylight, warm interior, sitting at table, eating spaghetti, fork twirling noodles, open happy grin, closed crescent eye sockets, cheerful, other diners at table, white shirt, black hoodie, black pants, black shoes, fur-trimmed coat, hood down, from side, cowboy shot, limited palette The picture is one photograph that has been ripped clean in two: a jagged tear runs roughly vertically down the middle, its ripped white paper fibers bright and ragged, and the two halves sit not quite flush, the right half a few millimetres higher and slightly rotated so the seam misaligns. On the LEFT of the tear, seen in profile with his shoulder blades flush to a bare brick wall, the short skeleton figure with a broad fixed grin and two dark empty sockets slumps back against the masonry: hood up and bunched behind his skull, knees slightly bent, feet flat and sliding forward on the floor, one bare-boned hand hanging limp at his side, the other arm folded loose across his hoodie. His sockets are half-lowered and heavy, grin pulled thin and flat, jaw slack, posture carrying all his weight into the wall behind him so his skull tips back against the brick. The only light there is a cold blue-grey streetlamp glow raking in from the upper left; it strikes the ridge of his brow and the top plane of his shoulders and leaves his face and the wall behind him in dense shadow, a long soft shadow pooling under his feet, and the brick texture dies into blackness beyond the lamp's reach. On the RIGHT of the tear, the same figure sits at a worn wooden table in warm lamplight, hunched forward over a heaped plate of spaghetti, fork in his upraised hand and a strand of pasta lifting and curling toward his open grin, one socket squeezed shut in a happy crescent, the other bright. Beside and across from him, three other people at the table lean in smiling, forks up, a bottle and a bread basket between the plates; warm amber lamplight pours from a hanging fixture overhead, catches the steam curling off the pasta and the glossy sauce on the noodles, and lays a soft highlight along the table edge. Palette is held to two registers meeting at the tear: on the left only cold blue-grey, charcoal and brick brown; on the right warm amber, cream, tomato red and deep brown, with the ripped paper's fibrous white the single bright line joining them. A thin true seam of shadow runs along the tear's left edge where the right half overlaps it. Quiet melancholy against warmth.
Oct 24, 2026 5:07 AM
AI artwork
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character: sans_(undertale), copyright: undertale 1 skeleton, solo, sans_(undertale), short skeleton, skull head, permanent grin, wide toothy grin, relaxed expression, closed mouth smile, half-closed eyes, empty black eye sockets, small white pinpoint pupils, looking to the side, walking, mid-stride, hands in pockets, slouched shoulders, black hoodie, hood down, white shirt, baggy black pants with white vertical stripes, black shoes, black slippers, corridor, long hallway, tiled floor, flickering fluorescent lights, countless corpses, many dead bodies, piles of bodies on the floor, blood pooled on tiles, scattered bones, dust, from below, dutch angle, cowboy shot, foreshortening, wide shot, dim lighting, monochrome palette with a single red accent, cold fluorescent green-white key light, ominous, quiet dread The camera sits low and close to the blood-slicked tiles, tilted a few degrees off level, looking up the length of a long institutional corridor; the low angle makes the ceiling press down and the hallway recede into a vanishing point that swallows the far end. He is caught mid-step in the near third of the frame -- one foot planted, the other swinging forward heel-first, the whole weight rocked onto the back leg so the hips list and the shoulders slope with the sway. Both hands stay shoved deep in the hoodie pockets, elbows loose, the fleece bunching at the wrists; the hood hangs down flat against his back. His head is turned a little toward the left wall, chin level, and his eye sockets are half-lidded over two small white pinpricks of light that rest on nothing in particular -- not on the viewer, not on the dead -- the grin fixed and easy at the corners of a mouth that does not open. The dead fill the corridor around and behind him: bodies slouched against the wall, sprawled across the tiles, one arm flung out so the fingers nearly graze his heel, a shoulder he steps over without breaking stride, a head lolling where the wall meets the floor. Blood has run down the grout lines and pooled in the low spots, and where his shoe has already passed, the tacky red has pulled up in a thin stretching string that has not yet snapped back down -- the only thing in the hall still moving besides him. Dust and flakes of bone drift in the air above the floor like slow snow, catching the light. Light comes only from the banks of fluorescent tubes overhead, some dead, some stuttering; the living ones lay green-white pools on the tiles and the corpses lie half in the dark between them, so the hallway reads as bands of pale glare and long black gaps. The palette is stripped to bone white, ash grey, the black of the hoodie, and the dull red of the blood -- nothing else is admitted, and the red gathers under the bodies, in the grout, on the stripe of his pants. The far corridor beyond him stays unlit and its shapes unreadable. Effortlessly calm, quiet dread.
Oct 24, 2026 4:32 AM
AI artwork
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character: gojou_satoru 1boy, solo, short white hair, spiky hair strands falling over the brow, blue eyes, round dark sunglasses, black high-collared jujutsu uniform, high collar, long sleeves, cool cinematic close-up, from below, head tilted slightly down toward the lens, moody high-contrast lighting, harsh rim light, blurred city background, night, supremely confident expression, smirk, lopsided grin, chin lifted, looking at viewer over the top edge of the sunglasses, hands loose at his sides, depth of field, bokeh From a low angle close-up, a supremely confident young sorcerer fills the frame from the chest up, head tipped slightly down so he looks at the lens over the top edge of his round dark sunglasses; his chin is lifted, one brow arched above the dark rims, lips pulled into a lopsided closed-mouth smirk, the smirk's corner higher on his left. Short white hair stands in loose spikes that fall over his brow and catch the rim light along each strand, and his intense blue eyes are just visible as bright slivers above the lenses' upper edge, fixed straight on the viewer. He wears a black high-collared jujutsu uniform: the tall collar stands up around his throat and jaw, closed to the top, the heavy black fabric creasing at the shoulder seams and falling into sleeves that vanish past the bottom of the frame; a sliver of dark shirt shows in the collar's narrow gap. His shoulders are squared and relaxed, weight settled on his back foot so his chest angles slightly to the right of the frame, hands hanging loose out of sight below the crop. High-contrast light comes hard from behind his right shoulder as a cold white rim that traces the collar's edge, the spiked hair and the sunglasses' temple arm, while a dimmer cool key from the front left barely lifts the planes of his cheek and jaw; the rest of his face and the collar's inner fold drop into deep black, so only the lit contours and the glint along the lenses' top edge read. Behind him the city is a soft blur of out-of-focus windows and street lights in cold blue and faint sodium amber, the bokeh circles dimmer and softer than the light sources that made them, no building edge sharp enough to compete with the figure. Cool palette of black, white and cold blue with the faintest amber in the background, filmic grain on the lit edges of the cloth, effortlessly cool and quietly dangerous.
Oct 24, 2026 3:53 AM
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