連

連健志

作品コレクション
AI artwork
連
character: hoshino_(blue_archive) 1girl, solo, hoshino_(blue_archive), pink_hair, very_long_hair, long_hair, ahoge, hair_between_eyes, hair_ornament, heterochromia, blue_eyes, yellow_eyes, fang, white_shirt, long_sleeves, necktie, skirt, jacket, frills, blush, full-face blush, shy, embarrassed, looking away, looking down, head tilt, from above, close-up, upper body, one hand raised, hand at cheek, fingers curled against lips, shoulders drawn up, arms close to body, empty background, positive absence: no text, no speech bubble, no signage, no extra characters, An overhead three-quarter view looks down on one girl from above and slightly to her right, cropping her at the waist in a close-up. Her head is tilted down and away toward the lower-left corner of the frame, chin ducked toward her shoulder, so the camera sees the top of her skull, the pink part along her crown and the single stray strand that springs up from it, and the long fall of her hair sliding forward over her far shoulder in two heavy wedges that narrow the visible sliver of her face. The visible eye is turned down and to the side, lashes lowered, meeting nothing in the frame; the other side of her face is hidden behind the hair. Her cheeks and the bridge of her nose are flooded with warm blush that reaches the tops of her ears, and her mouth is pressed shut with the tip of one small fang catching her lower lip. Her right hand comes up in front of her mouth, fingers loosely curled inward, knuckles brushing her cheek and the back of the hand turned toward the lens; her left arm is pinned across her middle, hand gripping the opposite sleeve cuff at her ribs. Both shoulders are lifted and drawn in, and her weight sits on her back foot so the front of her body angles away from the viewer. A white collared shirt with long buttoned sleeves and a loosely knotted necktie sits under an open jacket, the collar slightly askew from the hunch of her shoulders, the tie's short end pushed up out of her waistband; the pleated skirt and its frilled hem fill the bottom edge of the crop, folds compressed where she has shifted her hips. A strand of hair has slipped loose across the back of her raised hand and hangs there, bridging hand and hair. The light comes from a single soft window source high on the right, falling on the crown of her head, the edge of her raised hand and the near cheek, leaving the underside of her jaw, the far side of her hair and the hollow of her collar in cool shadow, so the blush reads hottest where the light grazes it; there is no cast shadow and no background, only an empty pale cream field behind and around her. The palette stays in three keys: the pink of her hair, the warm flush of her skin, and the white-and-navy of her uniform, nothing else admitted. Clean cel-shaded anime rendering with crisp linework, flat base colour and one soft shadow tone per form, delicate highlight on the hair. Quiet, flustered, tender.
Nov 15, 2026 8:35 PM
AI artwork
連
copyright: warhammer_40k warhammer 40k, adeptus astartes dreadnought, sarcophagus war machine, one figure, solo, mecha focus, huge armored walker, boxy adamantium hull, castraferrum pattern, thick slab shoulder plates, gothic relief panels, skull relief on the sarcophagus lid, aquila and laurel engravings, twin heavy bolters underslung on right arm, dreadnought power fist with drill fingers on left arm, smoke-stained gunmetal ceramite, chipped paint, rust streaks, battle damage, spent shell casings, dust cloud, from below, low angle, foreshortening, dutch angle, ruined battlefield, shell craters, shattered gothic ruins, ash falling, dramatic rim light, cinematic lighting, no humans present, no text, hyperdetailed, gritty, oppressive The camera sits low in a shell crater, tilted a few degrees off level, so the war machine towers up out of the bottom of the frame and leans over the viewer's shoulder into a bruise-colored sky. The dreadnought stands planted in the churned mud on two thick piston legs, left leg forward and dug in, the right hip carrying the weight as it pivots mid-stride, one slab of a foot crushing a fallen spire of masonry so the broken concrete sprays outward around the ankle joint. Its sarcophagus chest hangs at the top of the composition, a sealed armored coffin, and the painted skull on the lid stares straight out; the glassless eye slits above it glow a hot dull amber — the only warm light in the whole image — spilling a small halo across the rim of the lid and down the riveted chin guard. The right arm swings half-raised, twin heavy bolter barrels smoking and venting a thin curl of heat-shimmer, the belt of spent cases drooping and one brass casing tumbling free mid-air; the left power fist is clenched and low, the drill-fingers still slick with wet mud, one knuckle resting against the crater lip and compressing the dirt under it. Pitted ceramite plates carry old burn scoring, slashes where other weapons grazed them, flaking blue-black paint over bare bright metal, chains of rust weeping from every rivet and running downward along the plate seams; a banner stub of torn cloth drags from the shoulder. Above the machine the sky is a low ceiling of yellow-brown ash and torn cloud that throws the rim light from camera-left, hard and cold along every right-facing edge, while everything beneath the hull falls into deep shadow; dust hangs in the air in suspension, ash flecks settle only upward-facing surfaces — the tops of the shoulder plates, the flat of the sarcophagus lid, the muzzle crowns — and the craters behind are cut with backwards-leaning shadows that trail away from the light. Palette is restricted to cold blue-grey steel, ochre mud, ash grey and that single hot amber eye-glow. Ground fog crawls low over the rubble and curls up between the drill-fingers where they touch the ground. Harsh, implacable, heavy with menace.
Nov 15, 2026 8:34 PM
AI artwork
連
copyright: warhammer_40k from below, dutch angle, wide shot, 1boy, solo, power armor, warhammer 40k, chainsword, holding sword in left hand, shield in right hand, holding shield, defensive stance, gripping, feet apart, weight on back foot, guard up, looking at viewer, helmet, full face mask, helmet visor, glowing red eye lenses, bulky armor, shoulder pauldrons, armored gauntlets, armored boots, cape, backpack, smoke, sparks, embers, dark background, dramatic lighting, rim light, cool color palette, serious Camera sits low and close to the deck, tilted slightly off level, looking up: a single armored figure fills the right two-thirds of the frame, towering over the lens, the undersides of every plate catching hard cold light. The left leg is planted back and angled away, the right knee bent and forward, hips lowered, the whole weight sunk into the rear heel so the stance reads as braced, not advancing. The left arm is raised across the chest, the chainsword's grip wrapped by an armored gauntlet, the blade angled upward across the body and slightly toward the viewer, its toothed edge catching the light in a hard sawtooth line; the right forearm is tucked low and across, behind the wide shield, whose face is turned toward the camera and canted a little outward so its rim edge crosses in front of the right shoulder. The head is tipped down between the raised pauldrons, eye lenses aimed straight into the lens, the domino of the visor grim. Armor detail carries the budget: layered plated greaves, star-shaped crack patterns where paint has flaked off the shield's face, rivets and seals, an exhaust stack behind the left pauldron bleeding a thin thread of smoke that bends toward the camera. The environment is a bare, scorched black ground with a low smolder; the only light comes from a cold source high behind the figure, rimming the pauldrons, the top of the helmet, and the upper edge of the shield, while the front plates fall into deep shadow with their edges still readable. All around and beneath the figure, rising embers glow faintly and swirl upward — and because the air moves behind the body, the drifting sparks streak away from the fighter while the raised sword's edge stays clean. The palette locks to black steel, gunmetal, dull gunmetal blue and ember orange with a single red glow at the lenses; nothing else admitted. Heavy matte surface, hard cel edges, dense shadow. Quiet, immovable dread.
Nov 15, 2026 8:34 PM
AI artwork
連
copyright: warhammer_40k 1girl, solo, power armor, warhammer 40k power armor, bulky armor, pauldrons, chainsaw sword, chainsword, holding sword, sword in left hand, shield, holding shield, shield in right hand, defensive stance, guard stance, wide stance, knees bent, weight low, from below, low angle, foreshortening, dutch angle, looking at viewer, gritted teeth, furrowed brow, armored gauntlets, riveted plating, battle damage, scarred ceramite, purity seals, tattered cloth strips, cape, against dark sky, ash particles, embers, dramatic rim light, cold blue key light, warm orange underlight, teal and iron-grey palette, thick cel shading, high contrast, gritty The view is from below, close to the ground, tilted a few degrees so the figure leans across the frame as a low, braced silhouette against a dark sky. She stands in a wide defensive stance, left leg forward and bent deep at the knee, right leg planted back, hips dropped and shoulders hunched behind the shield so her center of gravity sits low; the near foot's sabaton bites into cracked ground and throws up a small wedge of displaced ash. Her left arm is drawn back across her hip, chainsaw sword held low and angled so the toothed blade runs from her knuckles toward the ground, the weapon's back teeth catching the up-light in a hard glint; her left hand wraps the grip with all four fingers, thumb over the guard. Her right arm is raised and braced across her chest, the broad shield held at an angle so its riveted face covers her torso from collarbone to waist, her right shoulder shoved into the shield's inner strap and her right elbow tucked tight. Her chin is ducked behind the shield's upper rim, but her eyes come up over it, glaring straight at the camera with a set jaw and a narrow, unyielding stare. The massive armor plates are heavy, scarred and riveted, with pauldrons hunched up around her neck and cracks spidering through the ceramite on the left thigh plate; a torn cloth strip and small wax seals hang from the hip and swing against the thigh as she settles her weight. The lighting comes from a dying fire low and behind her right side, so a warm orange glow rims the underside of the shield, the edges of the blade and the cheek of her armor, while a cold blue key light falls from high on the left and puts a hard edge on the pauldron and the top of her helmet-less brow; the cast shadow of the shield cuts across her own breastplate, and the ground behind her falls into absolute darkness except for drifting embers and fine ash caught in the two light sources. Nothing else is admitted to the palette but iron-grey, cold teal shadow and the fire's orange. The camera is close enough that the sword's chained teeth and the shield's riveted face hold the detail, and the burned-out sky above her stays a dark, featureless void. Defensive, unyielding.
Nov 15, 2026 8:30 PM
AI artwork
連
copyright: warhammer_40k power armor, warhammer 40k, 1boy, solo, faceless, helmet, full-face helmet, glowing red eye lenses, thick ceramite plating, massive pauldrons, gothic trim, chainsword in left hand, gripping sword grip, shield in right hand, tower shield, heavy shield raised, defensive stance, braced, knees bent, weight low, body turned three-quarter, shield forward, sword drawn back, from below, foreshortening, wide shot, low angle, armor scuffed, dust, sparks, dark battlefield, smoke, embers, dramatic rim light, cinematic lighting, gritty, grimdark A wide low-angle shot from ground level looking up at a single hulking figure in towering Warhammer 40k power armor, feet planted wide apart in a deep braced defensive stance, weight sunk into bent knees, torso turned three-quarter so the shield edge faces the camera while the chainsword angles back. The full-face helmet is turned slightly down and away, visor eye-lenses glowing a hard red, the huge rounded pauldrons and thick ceramite chestplate scarred and dust-scored, gothic trim catching the light. The right hand grips the heavy tower shield squarely in front of the body, the flat steel face forward and angled to deflect, edge planted into the ground with the arm locked behind it; the left hand is clenched around the chainsword's grip, the toothed blade angled back and low at guard, teeth dark and oiled. The figure stands on cracked, ash-choked battlefield ground, boots digging into loose rubble with grit scattered at impact points, smoke drifting across the lower frame, embers lifting past the silhouette. A single harsh cold light source from upper left carves the armor's edges in a hard rim, deep shadows pooling beneath the shield and between the plates; the sky behind is a bruised ochre void. Palette of scorched gunmetal, dull crimson, and ash grey. Menacing, resolute grimdark.
Nov 15, 2026 8:18 PM
前へ次へ