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AI art "このままぼんやりとあなたを見つめる" featuring #原神 and #フリーナ

このままぼんやりとあなたを見つめる

#原神#フリーナ
投稿日は a day ago
Avatar image of Rem

Rem

さらに表示
furina (genshin impact), presented in a relaxed and expressive Japanese digital sketch style, using a near-square aspect ratio and an extreme close-up bust composition. The head occupies most of the frame and is slightly offset to the left, with the shoulders and large headgear boldly cropped out of the frame from the top right and bottom. The body is gently turned, with the cheek resting on a gloved palm, fingers naturally curving along the facial contour, creating a lazy, intimate, and slightly downward-looking posture. The head is slightly tilted, eyes looking directly at the viewer, lips lightly pursed or slightly pouting, with an expression between sleepy, coquettish, and pensive; large areas of redness on the cheeks, with fine diagonal blush lines under the eyes. Hair strands in fluffy, large curved masses surround the face, with long bangs crossing the forehead and one eye, hair tips curling freely toward the edges of the frame. The top features an exaggerated wide-brimmed hat, bows, hoods, or other large decorations with volume extending outside the frame, creating a proportional contrast with the small facial contour, but no existing character-specific logos, brands, or text should appear. Use a drawing method combining animation concept sketches, color sketches, and personal doodles: outer contours are quickly outlined with uneven thick and thin lines in deep indigo, blue-black, and grayish-purple, preserving obvious search lines, repeated strokes, intermittent brushwork, transparent draft lines, and unerased structural lines. Key facial features and contours are relatively clear, while headgear, clothing, and the edges of the image gradually loosen into generalized brush color blocks. Coloring does not need to strictly fill the line art, allowing for color bleeding, white space, layer misalignment, and semi-transparent overlaps. Use wide hard-edge brushes to quickly lay down light and shadow, then use a small amount of soft-edge strokes for the cheeks and around the eyes, without full thick painting or realistic material rendering. Clothing can blend fantasy uniforms, cloaks, lace collars, wide cuffs, and geometric accessories, but structure is only suggested through large color blocks and symbolic lines, maintaining the immediacy of an unfinished design draft. The overall palette is limited to a cold color system of ultramarine, cobalt blue, ice blue, grayish-purple, silver-white, and a small amount of warm brown; skin uses high-brightness cream white with distinct cherry blossom pink blush. Hair is based on silver-white or light cold colors, with light blue, lavender gray, and near-white blocks dividing the hair strands; eyes use saturated blue-purple gradients, bright cyan reflections, and a few simple highlights as the visual center. Dark clothing and headgear occupy the edges of the frame, while the face remains bright, forming a focusing relationship of "dark frame surrounding a light face." Shadows do not follow complex realistic light sources but are expressed through rhythmic blue-purple blocks, brush scuffs, and local color overlays, with highlights directly retaining the white of the canvas. The background is a pure white or slightly warm digital canvas, with no real scene; only a small amount of grayish-blue auxiliary lines, truncated decorative outlines, and faint brush remnants extending around the subject are allowed. Large areas of negative space form a strong contrast with the dense head details. Use uniform high-key soft light, with no hard shadows on the face, only transparent cold purple contact shadows under the bangs, in the eye sockets, and where the glove touches the cheek. Post-processing retains digital brush grain, low-opacity color overlays, slight pencil friction, layer draft marks, and local color block collages, without adding realistic lens effects. The overall feel is like a refined headshot color sketch captured by an artist in a short time, intimate, lazy, playful, and soft, with strong hand-drawn vitality. Avoid polished commercial standing art, closed vector lines, realistic photography, 3D rendering, complex backgrounds, heavy oil painting textures, stiff front-facing views, over-symmetry, incorrect fingers, clipping palms, readable text, watermarks, signatures, and copyright logos. character: furina_(genshin_impact), copyright: genshin_impact
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オリジナルプロンプト
furina (genshin impact),以松弛而富有表现力的日系数码速写风格呈现,采用近方形画幅与极近距离胸像构图,主体头部占据画面大部分并略微偏向左侧,肩部和大型头饰从右上及下方被大胆裁出画框;身体轻轻侧转,脸颊靠在戴有手套的手掌上,手指沿面部轮廓自然弯曲,形成慵懒、亲密而略带俯视感的姿态。头部微倾,双眼直接望向观者,嘴唇轻抿或微微鼓起,神态介于困倦、撒娇和若有所思之间;双颊大面积泛红,眼下保留细密斜线红晕。发丝以蓬松的大块弧形包围脸部,长刘海斜穿额头和一侧眼睛,发梢向画面边缘自由翘起;顶部配置夸张的宽檐帽、蝴蝶结、兜帽或其他大型装饰,体积延伸至画外,与脸部小巧轮廓形成比例反差,但不得出现现有角色的专属标志、品牌或文字。 使用动画概念草图、色彩速写与个人涂鸦相结合的画法:外轮廓以深靛蓝、蓝黑和灰紫色粗细不均的笔线快速勾勒,保留明显的搜索线、重复描边、断续笔触、透明草稿线与未擦除结构线;关键五官和面部轮廓相对清晰,头饰、服装与画面边缘逐渐松散成概括性的笔刷色块。上色不必严密填满线稿,允许颜色越界、留白、图层错位与半透明重叠;以宽阔硬边笔刷快速铺设明暗,再用少量柔边笔触处理脸颊和眼周,不进行完整厚涂或写实材质塑造。服装可融合幻想制服、斗篷、蕾丝领口、宽大袖口和几何配件,但仅通过大色块与符号化线条暗示结构,保持未完成设计稿般的即时感。 整体限定为群青、钴蓝、冰蓝、灰紫、银白和少量暖棕的冷色体系,肌肤使用高明度奶油白与明显樱花粉红晕;头发以银白或浅冷色为基底,用淡蓝、薰衣草灰和近白色块切分发束,眼睛则使用饱和蓝紫渐变、亮青反光与几枚简洁高光作为视觉中心。深色服装和帽饰占据画面边缘,面部保持明亮,形成“暗色框架包围浅色脸部”的聚焦关系;阴影不遵循复杂真实光源,而以带节奏的蓝紫色块、笔刷擦痕和局部叠色表现,亮部可直接保留画布白色。 背景为纯白或轻微偏暖的数字画布,不设置任何真实场景,只允许少量灰蓝辅助线、被截断的装饰轮廓和淡淡笔刷残影延伸至主体周围;大面积负空间与密集头部细节形成强烈对照。使用均匀高调柔光,面部无硬阴影,仅在刘海下方、眼窝、手套与脸颊接触处加入透明的冷紫接触阴影。后期保留数码笔刷颗粒、低不透明度叠色、轻微铅笔摩擦、图层草稿痕迹和局部色块拼贴,不添加写实镜头效果。整体像画师在短时间内捕捉角色神态的精致头像色稿,亲切、慵懒、俏皮、柔软,具有强烈手绘生命力;避免精修商业立绘、封闭矢量线条、写实摄影、三维渲染、复杂背景、厚重油画肌理、僵硬正脸、过度对称、错误手指、手掌穿模、可读文字、水印、签名和版权标识。
モード
pro
縦横比
1536 x 2048
ネガティブ
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
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