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AI artwork

hubbards98

投稿日は Aug 12, 2026
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hubbards98

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artist: cel-shaded, artist: video_game_style. A medium-shot in-game screenshot captures a scene in a luxurious, dimly lit lounge with warm ambient lighting. The main heroine, Samantha, stands at the center, wearing a short black cocktail dress with a matching ribbon. She has a gentle, inviting smile, her hands held together at her waist in a polite gesture. To her left, a male NPC in a suit sits on a velvet sofa, listening. The background features a polished bar counter, cozy seating, and other patrons positioned naturally throughout the venue. Visible in-game UI elements include a dialogue subtitle window at the bottom reading, "Welcome back, Master. Would you like your usual drink?", character name tags, dialogue choice options such as "Yeah, please." and "Actually, I'm feeling something different...", and status indicators for money and affection levels in the top right corner, with skip and log buttons near the screen edges. The overall aesthetic has a subtle polished plastic-like finish, soft cel-shading, and a romantic, mature atmosphere.
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オリジナルプロンプト
Generate a gameplay screenshot from a fictional modern urban-style 3D anime open-world RPG. The scene takes place in a luxurious lounge-like social venue with warm ambient lighting, a stylish bar counter, and cozy sofa seating visible throughout the interior. The main heroine is serving guests during a dialogue event scene, wearing a cute hostess-style outfit with charming gestures and expressions. Other cast members are naturally placed around the environment to create an elegant, lively, yet calm adult atmosphere. The characters should not look like highly detailed illustrations. Instead, use cel-shaded 3D anime character models similar to modern anime-style RPG games. Features should include rounded faces, simple skin shading, soft hair strands, and clean 3D model textures with a subtle polished plastic-like finish typical of contemporary anime games. The image should resemble an actual in-game screenshot rather than promotional artwork. Include authentic RPG game UI elements: a dialogue subtitle window at the bottom, character name display, dialogue choice options, status indicators such as money and affection levels in the top-right corner, and interface buttons like skip and log near the screen edges. The dialogue and choices should feel believable, slightly awkward, cute, and a bit cringe in a charming way. Overall, emphasize the polished aesthetic of a modern anime-style 3D RPG with a relaxing, romantic, and subtly mature glamorous atmosphere. Character Name / Output Language: Character name: Samantha Output language: English
モード
ultra
スタイル
透明感・淡彩
縦横比
768 x 1280
スタイル: 透明感・淡彩
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Avatar image of hubbards98
artist: cel-shaded, artist: video_game_style. A medium-shot in-game screenshot captures a scene in a luxurious, dimly lit lounge with warm ambient lighting. The main heroine, Samantha, stands at the center, wearing a short black cocktail dress with a matching ribbon. She has a gentle, inviting smile, her hands held together at her waist in a polite gesture. To her left, a male NPC in a suit sits on a velvet sofa, listening. The background features a polished bar counter, cozy seating, and other patrons positioned naturally throughout the venue. Visible in-game UI elements include a dialogue subtitle window at the bottom reading, "Welcome back, Master. Would you like your usual drink?", character name tags, dialogue choice options such as "Yeah, please." and "Actually, I'm feeling something different...", and status indicators for money and affection levels in the top right corner, with skip and log buttons near the screen edges. The overall aesthetic has a subtle polished plastic-like finish, soft cel-shading, and a romantic, mature atmosphere.
hubbards98
AI artwork
Avatar image of hubbards98
artist: cel-shaded, artist: video_game_style. A medium-shot in-game screenshot captures a scene in a luxurious, dimly lit lounge with warm ambient lighting. The main heroine, Samantha, stands at the center, wearing a short black cocktail dress with a matching ribbon. She has a gentle, inviting smile, her hands held together at her waist in a polite gesture. To her left, a male NPC in a suit sits on a velvet sofa, listening. The background features a polished bar counter, cozy seating, and other patrons positioned naturally throughout the venue. Visible in-game UI elements include a dialogue subtitle window at the bottom reading, "Welcome back, Master. Would you like your usual drink?", character name tags, dialogue choice options such as "Yeah, please." and "Actually, I'm feeling something different...", and status indicators for money and affection levels in the top right corner, with skip and log buttons near the screen edges. The overall aesthetic has a subtle polished plastic-like finish, soft cel-shading, and a romantic, mature atmosphere.
hubbards98
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