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AI artwork

A high-impact, medium shot from a

投稿日は Aug 17, 2026
菅

菅井薫

さらに表示
A high-impact, medium shot from a low-angle perspective, featuring the silhouettes of four girls from behind in the foreground, facing a colossal armored monster looming in the depths of a cavernous indoor hall. The four girls are positioned in a combat-ready stance, their bodies tense; some grip weapons tightly in their hands, while others have fists clenched, ready for battle. In the distant background, the towering monster is encased in heavy, weathered obsidian armor with jagged edges, its massive presence filling the upper half of the frame and casting a daunting shadow. The indoor setting is a ruined gothic cathedral with crumbling stone pillars, cracked marble floors, and debris scattered throughout the spatial layout. The atmosphere is oppressive and epic, characterized by high-contrast lighting where dim ambient light is pierced by dramatic shafts of brilliance from high ceilings. A cold color palette of deep grays and blues is accented by glowing embers and floating dust particles, emphasizing a sense of overwhelming scale and impending conflict.
パラメーターを見る
オリジナルプロンプト
画面奥に巨大な鎧を着た魔物。手前に4人の後ろ姿の戦闘態勢女の子。迫力ある絵。室内。
モード
ultra
縦横比
1536 x 1536
ネガティブ
worst quality, photorealistic, bad anatomy, blur, low resolution, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
プロンプト自動変換

利用したモデルとLoRA

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続きを読む
AI artwork
菅
A high-impact, medium shot from a low-angle perspective, featuring the silhouettes of four girls from behind in the foreground, facing a colossal armored monster looming in the depths of a cavernous indoor hall. The four girls are positioned in a combat-ready stance, their bodies tense; some grip weapons tightly in their hands, while others have fists clenched, ready for battle. In the distant background, the towering monster is encased in heavy, weathered obsidian armor with jagged edges, its massive presence filling the upper half of the frame and casting a daunting shadow. The indoor setting is a ruined gothic cathedral with crumbling stone pillars, cracked marble floors, and debris scattered throughout the spatial layout. The atmosphere is oppressive and epic, characterized by high-contrast lighting where dim ambient light is pierced by dramatic shafts of brilliance from high ceilings. A cold color palette of deep grays and blues is accented by glowing embers and floating dust particles, emphasizing a sense of overwhelming scale and impending conflict.
菅井薫
AI artwork
菅
A high-impact, medium shot from a low-angle perspective, featuring the silhouettes of four girls from behind in the foreground, facing a colossal armored monster looming in the depths of a cavernous indoor hall. The four girls are positioned in a combat-ready stance, their bodies tense; some grip weapons tightly in their hands, while others have fists clenched, ready for battle. In the distant background, the towering monster is encased in heavy, weathered obsidian armor with jagged edges, its massive presence filling the upper half of the frame and casting a daunting shadow. The indoor setting is a ruined gothic cathedral with crumbling stone pillars, cracked marble floors, and debris scattered throughout the spatial layout. The atmosphere is oppressive and epic, characterized by high-contrast lighting where dim ambient light is pierced by dramatic shafts of brilliance from high ceilings. A cold color palette of deep grays and blues is accented by glowing embers and floating dust particles, emphasizing a sense of overwhelming scale and impending conflict.
菅井薫
AI artwork
菅
A high-impact, medium shot from a low-angle perspective, featuring the silhouettes of four girls from behind in the foreground, facing a colossal armored monster looming in the depths of a cavernous indoor hall. The four girls are positioned in a combat-ready stance, their bodies tense; some grip weapons tightly in their hands, while others have fists clenched, ready for battle. In the distant background, the towering monster is encased in heavy, weathered obsidian armor with jagged edges, its massive presence filling the upper half of the frame and casting a daunting shadow. The indoor setting is a ruined gothic cathedral with crumbling stone pillars, cracked marble floors, and debris scattered throughout the spatial layout. The atmosphere is oppressive and epic, characterized by high-contrast lighting where dim ambient light is pierced by dramatic shafts of brilliance from high ceilings. A cold color palette of deep grays and blues is accented by glowing embers and floating dust particles, emphasizing a sense of overwhelming scale and impending conflict.
菅井薫
AI artwork
菅
A high-impact medium shot from a low-angle perspective, featuring four young girls standing side-by-side in the foreground, facing away from the viewer toward a colossal armored monster looming in the deep background. The four girls are dressed in diverse fantasy adventurer attire, including light leather armor, flowing cloaks, and fabric tunics; they stand with determined postures, some gripping the hilts of their weapons or clutching magical staves with tight fists, their silhouettes small against the scale of the enemy. In the far distance, the massive monster is encased in heavy, jagged obsidian armor with glowing cracks, its towering form filling the horizon and casting a wide shadow over the land. The environment is a desolate, rocky wasteland under a stormy, oppressive sky with swirling dark clouds and floating debris. The visual style is a high-quality anime illustration with a dramatic color palette of deep purples and grays, contrasted by the sharp, luminous glow emanating from the monster's armor. Strong depth of field emphasizes the overwhelming scale and an atmosphere of epic confrontation.
菅井薫
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