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AI art "ANNO world" featuring #マインクラフト, #BanG Dream!, #千早 愛音 and #BanG Dream! It's MyGO!!!!!

ANNO world

#マインクラフト#BanG Dream!#千早 愛音#BanG Dream! It's MyGO!!!!!
投稿日は 4 days ago
Avatar image of Rem

Rem

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Chihaya Anon, presented in an extremely narrow vertical game screenshot-style composition, using a mixed-media style that blends exquisite Japanese anime characters, a voxel sandbox world, and retro pixel icon collages. The subject leans in from the bottom left of the frame toward the camera, appearing in a close-up from the shoulders up to the chest; her head is slightly tilted, eyes looking directly at the viewer with a cute, serious, and slightly pouting expression. The character maintains a soft and delicate 2D animation texture, while a golden crown made of large-grain pixels floats above her head, a pink pixel heart is attached to her cheek, and a horizontal pixel shortcut bar or abstract item bar is layered across her chest. The subject's outline is naturally cropped by the left and bottom edges of the frame, creating a distinct dimensional contrast with the 3D voxel environment behind her. The background is a bright spring-day blocky fantasy forest, consisting of pink canopies, dark square-pillar trunks, cyan-green grass blocks, layered flower fields, winding waterways, and distant hills; the scenery strictly follows regular cubes, grid textures, and stepped terrain, but uses modern lighting, aerial perspective, and shallow depth of field to enhance the sense of real space. In the upper-middle and right parts of the image, several large-sized pixel objects float: gem rings, red flowers, glass containers, golden amulets, purple weapons or tools, as well as several blocky small flying creatures. All icons maintain clear jagged edges and low-resolution pixel grids, with no specific game names, real item names, trademarks, or readable text. The floating elements form a loose arc from top-left to bottom-right, establishing a light visual rhythm around the subject and the central crown. Using an equivalent wide-angle of approximately 28–35mm, a straight-on camera angle like a third-person game screenshot with a slight high-angle perspective; the subject is large due to proximity to the lens, while the background waterways and stepped terrain converge toward the center distance, creating clear one-point perspective. Focus is concentrated on the subject's face, the crown, and nearby pixel icons, while the mid-to-far background canopies and upper-right foliage are significantly blurred, simulating a cinematic depth of field around f/2.8; the foremost vegetation and bottom blocks also have soft-focus occlusion. The motion is frozen at the moment items pop out from the item bar and float around the character; icons remain sharp without real motion blur, and flying creatures have only slight wing dynamics. The overall color palette consists of sky blue, cherry blossom pink, tender grass green, mint cyan, and lavender purple as a bright spring base, with golden yellow, gem red, emerald green, and electric purple lighting up the crown and items; the subject uses silver-white, pale purple, and soft pink tones, remaining coordinated with the high-saturation blocky world. Sunlight shines diagonally from the top left, creating warm white highlights on the pink canopies, grass, water surface, and the subject's hair, with regular, clear soft shadows cast by the block edges; the subject's face is filled with soft frontal light, and high-brightness reflections appear in the eyes, metal crown, and glass items. Post-processing adds soft bloom, volumetric mist, circular bokeh, slight chromatic aberration, and highlight overflow, creating a dreamy but unified color environment between the pixel edges and the anime character. The subject uses slender, smooth animation line art, transparent cel-shading, and local digital painting, with exquisite and soft features, irises, eyelashes, hair strands, and skin lighting; the environment and items use large-grain grid textures, hard-edge color blocks, stepped outlines, and visible pixel aliasing. The two media must coexist without assimilating: the character remains a 2D illustration texture, the world remains 3D voxel rendering, and the floating icons remain 2D pixel art. The full scene is overlaid with very light game screenshot sharpening, environmental fog, depth-of-field bokeh, and interface glow, presenting a temperament that blends modern virtual character photography, fairy-tale sandbox adventure, and online game commemorative screenshots. The overall atmosphere is bright, playful, dreamy, abundant, and full of a celebratory sense of collecting rewards; the final image is defined by the vertical close-up subject, the pixel crown atop the head, the pixel heart on the cheek, the shortcut bar across the chest, the pink blocky forest, flower fields and waterways, floating pixel items, and blocky flying creatures. No specific IP, game names, readable text, brands, signatures, or watermarks. No fully realistic people, uniform 3D plastic characters, dark scenes, low lighting, items without pixel edges, cluttered UI, or interface elements blocking the subject's eyes. character: chihaya_anon
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オリジナルプロンプト
千早爱音,以极窄竖幅游戏截图式构图呈现,采用精致日系动画人物、体素沙盒世界与复古像素图标拼贴相融合的混合媒介风格。主体从画面左下方探身靠近镜头,以肩部以上至胸像近景出现,头部略微倾斜,双眼直视观者,神情可爱、认真而带一点赌气感;角色保持柔软细腻的二维动画质感,而头顶悬浮一顶由大颗粒像素构成的金色王冠,脸颊贴有粉色像素心形,胸前叠放一条横向像素快捷栏或抽象物品栏。主体轮廓被画框左侧与底部自然裁切,与身后的三维体素环境形成明显的次元反差。 背景为明亮春日的方块化幻想森林,由粉色树冠、深色方柱树干、青绿色草地方块、层叠花田、蜿蜒水道和远处丘陵构成;景物严格遵循规则立方体、方格贴图和阶梯状地形,但使用现代光照、空气透视与浅景深提升真实空间感。画面中上部和右侧漂浮若干大尺寸像素物件:宝石戒指、红色花朵、玻璃容器、金色护符、紫色武器或工具,以及数只方块化小型飞行生物,所有图标边缘保持清晰锯齿与低分辨率像素格,不出现特定游戏名称、真实道具名称、商标或可读文字。漂浮元素沿左上至右下形成松散弧线,围绕主体和中央王冠建立轻快的视觉节奏。 采用约 28–35mm 等效广角、游戏第三人称截图般的平视机位和轻微俯视透视,主体靠近镜头因而尺度较大,背景水道和阶梯地形向中央远处汇聚,产生清晰一点透视。焦点集中在主体面部、王冠和邻近像素图标,中远景树冠与右上方枝叶明显虚化,模拟 f/2.8 左右的电影级景深;最前方植被和底部方块也带柔焦遮挡。动态凝固在道具从物品栏中弹出、环绕角色悬浮的一瞬,图标保持锐利,无真实运动模糊,飞行生物仅有轻微翅膀动态。 整体配色以天空蓝、樱花粉、嫩草绿、薄荷青和薰衣草紫构成明亮春日基底,以金黄、宝石红、翠绿和电光紫点亮王冠与道具;主体使用银白、淡紫和柔粉色调,与背景高饱和方块世界保持协调。阳光从左上方斜射,粉色树冠、草地、水面和主体发丝呈现暖白高光,方块边缘投下规则清晰的软阴影;主体面部由正面柔光补亮,眼睛、金属王冠和玻璃道具出现高亮反射。后期加入柔和 bloom、体积薄雾、圆形散景、轻微色差和高光溢出,使像素边缘与动漫人物之间形成梦幻但统一的色彩环境。 主体使用纤细流畅的动画线稿、透明赛璐璐上色和局部数字厚涂,五官、虹膜、睫毛、发丝与皮肤光影精致柔润;环境与道具则使用大颗粒方格贴图、硬边色块、阶梯轮廓和可见像素锯齿。两种媒介必须并存而不互相同化:人物保持二维插画质感,世界保持三维体素渲染,悬浮图标保持二维像素美术。全景叠加极轻的游戏截图锐化、环境雾、景深散景与界面辉光,呈现现代虚拟角色写真、童话沙盒冒险和网络游戏纪念截图交融的气质。整体氛围明朗、俏皮、梦幻、丰饶而充满收集奖励的庆祝感;最终以竖幅近景主体、头顶像素王冠、脸颊像素心、胸前快捷栏、粉色方块森林、花田水道、悬浮像素道具与方块飞行生物构成鲜明视觉签名,不出现具体IP、游戏名称、可读文字、品牌、签名或水印,不使用完全写实人物、统一3D塑料角色、暗黑场景、低照度、平滑无像素边缘的道具、杂乱UI或遮挡主体眼睛的界面元素。
モード
pro
縦横比
1536 x 2048
ネガティブ
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
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