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AI art "TsubakiV3 test"

TsubakiV3 test

投稿日は Aug 22, 2026
Avatar image of 繭 Mayu
avatar-frame

繭 Mayu

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A breathtaking semi-realistic architectural concept illustration of the interior of a colossal ancient-futuristic megastructure. The interior is unimaginably vast, with enormous architectural structures extending far beyond the viewer's field of view. The focus is on extreme architectural detail, layered construction and believable internal structure. Environment The viewer is standing inside an enormous vertical chamber within a gigantic structure. Massive walls rise hundreds of meters into darkness. Multiple levels of architecture are visible: enormous arches suspended walkways bridges balconies structural supports staircases columns maintenance platforms pipes ventilation structures cables machinery recessed chambers enormous doors distant corridors The architecture should appear to have been constructed from thousands of interconnected structural components. Avoid making the interior look like a simple empty cathedral or generic sci-fi corridor. The viewer should feel that this is only one small section of an enormous functioning structure. Internal construction Make the construction physically convincing. Show layers of structural material beneath the visible architecture. Some sections of the walls are partially exposed, revealing: massive beams reinforcement structures mechanical components conduits pipes cables ventilation systems hidden machinery maintenance passages The architecture should feel engineered rather than magically assembled. Every major structure should appear to support the enormous weight of the building. Vertical scale Strongly emphasize the immense vertical scale. The ceiling is extremely far above the viewer and partially disappears into darkness and atmospheric haze. Several architectural levels rise upward. Tiny distant lights and platforms provide visual references for the enormous scale. The upper structures gradually disappear into shadow. Human scale reference Include one small human figure standing on a walkway in the foreground. The person is there primarily to establish scale. Do not make the character the main subject. The person should be clearly visible enough to understand their approximate human size, while remaining small compared with the architecture. Their presence should make the surrounding structure feel enormous. Lighting Use dramatic architectural lighting. A combination of: warm artificial lights faint cool ambient illumination narrow shafts of light small maintenance lights distant illuminated windows creates depth throughout the enormous chamber. Light should gradually disappear into the distant darkness. Use volumetric atmospheric haze to reveal the immense depth of the space. Materials Use highly detailed physical materials: aged stone dark metal weathered concrete oxidized structural components glass cables pipes worn floor surfaces Combine ancient architectural forms with subtle advanced technology. The materials should show scratches, dirt, stains, wear and small imperfections. Avoid making everything perfectly clean. Architectural concept The structure should feel like an impossible fusion of: ancient monumental architecture + colossal industrial engineering + futuristic infrastructure. It could plausibly be a forgotten megastructure built by an advanced civilization. However, it should not look like a conventional spaceship or modern skyscraper interior. The architecture should retain a sense of mystery and history. Composition Use a vertical composition emphasizing the towering height of the chamber. Place the viewer's perspective relatively low, looking upward and slightly into the distance. Large structural elements frame the foreground. Walkways and bridges lead deeper into the structure. The eye should naturally travel upward through several architectural layers. Use strong perspective lines to emphasize the enormous scale. Visual style Semi-realistic high-detail concept art. Highly detailed architectural rendering. Rich painterly textures combined with realistic materials and lighting. Strong atmospheric depth. Subtle thick-painted details. The image should resemble a premium science-fiction and fantasy concept-art illustration rather than an architectural photograph. Avoid generic futuristic corridors. Avoid sterile white sci-fi interiors. Avoid flat digital backgrounds. Avoid excessive decorative elements that do not contribute to the architecture. The final image should communicate one overwhelming idea: the viewer has entered a structure so enormous that the visible interior is only a tiny fraction of it. No additional characters. No vehicles. No weapons. No text. No logo. No watermark.
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オリジナルプロンプト
A breathtaking semi-realistic architectural concept illustration of the interior of a colossal ancient-futuristic megastructure. The interior is unimaginably vast, with enormous architectural structures extending far beyond the viewer's field of view. The focus is on extreme architectural detail, layered construction and believable internal structure. Environment The viewer is standing inside an enormous vertical chamber within a gigantic structure. Massive walls rise hundreds of meters into darkness. Multiple levels of architecture are visible: enormous arches suspended walkways bridges balconies structural supports staircases columns maintenance platforms pipes ventilation structures cables machinery recessed chambers enormous doors distant corridors The architecture should appear to have been constructed from thousands of interconnected structural components. Avoid making the interior look like a simple empty cathedral or generic sci-fi corridor. The viewer should feel that this is only one small section of an enormous functioning structure. Internal construction Make the construction physically convincing. Show layers of structural material beneath the visible architecture. Some sections of the walls are partially exposed, revealing: massive beams reinforcement structures mechanical components conduits pipes cables ventilation systems hidden machinery maintenance passages The architecture should feel engineered rather than magically assembled. Every major structure should appear to support the enormous weight of the building. Vertical scale Strongly emphasize the immense vertical scale. The ceiling is extremely far above the viewer and partially disappears into darkness and atmospheric haze. Several architectural levels rise upward. Tiny distant lights and platforms provide visual references for the enormous scale. The upper structures gradually disappear into shadow. Human scale reference Include one small human figure standing on a walkway in the foreground. The person is there primarily to establish scale. Do not make the character the main subject. The person should be clearly visible enough to understand their approximate human size, while remaining small compared with the architecture. Their presence should make the surrounding structure feel enormous. Lighting Use dramatic architectural lighting. A combination of: warm artificial lights faint cool ambient illumination narrow shafts of light small maintenance lights distant illuminated windows creates depth throughout the enormous chamber. Light should gradually disappear into the distant darkness. Use volumetric atmospheric haze to reveal the immense depth of the space. Materials Use highly detailed physical materials: aged stone dark metal weathered concrete oxidized structural components glass cables pipes worn floor surfaces Combine ancient architectural forms with subtle advanced technology. The materials should show scratches, dirt, stains, wear and small imperfections. Avoid making everything perfectly clean. Architectural concept The structure should feel like an impossible fusion of: ancient monumental architecture + colossal industrial engineering + futuristic infrastructure. It could plausibly be a forgotten megastructure built by an advanced civilization. However, it should not look like a conventional spaceship or modern skyscraper interior. The architecture should retain a sense of mystery and history. Composition Use a vertical composition emphasizing the towering height of the chamber. Place the viewer's perspective relatively low, looking upward and slightly into the distance. Large structural elements frame the foreground. Walkways and bridges lead deeper into the structure. The eye should naturally travel upward through several architectural layers. Use strong perspective lines to emphasize the enormous scale. Visual style Semi-realistic high-detail concept art. Highly detailed architectural rendering. Rich painterly textures combined with realistic materials and lighting. Strong atmospheric depth. Subtle thick-painted details. The image should resemble a premium science-fiction and fantasy concept-art illustration rather than an architectural photograph. Avoid generic futuristic corridors. Avoid sterile white sci-fi interiors. Avoid flat digital backgrounds. Avoid excessive decorative elements that do not contribute to the architecture. The final image should communicate one overwhelming idea: the viewer has entered a structure so enormous that the visible interior is only a tiny fraction of it. No additional characters. No vehicles. No weapons. No text. No logo. No watermark.
モード
ultra
縦横比
1536 x 2048
ネガティブ
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
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