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AI art "ゲーム画面はできるのか?2" featuring #女の子, #ケイト and #ドラゴンナイト

ゲーム画面はできるのか?2

1の続きです。PixAI Edit Pro(参考画像利用)です。 画面のスタイル含め、それなりに、いい感じだと思います。 Can I create a game screen? Part 2 This is a follow-up to Part 1. Created using PixAI Edit Pro (with reference images). I think it turned out pretty well, including the screen style.

#女の子#ケイト#ドラゴンナイト
投稿日は Aug 23, 2026
Avatar image of 七夢
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七夢

さらに表示
PC-98 Japanese romance adventure game screen, early 1990s Japanese computer game aesthetic, classic PC-9801 visual novel, 640x400 resolution appearance, 16-color limited palette, authentic PC-98 pixel art, hand-drawn pixel graphics, visible pixel clusters, sharp hard-edged pixels, dithering patterns, checkerboard dithering, limited color shading, retro digital illustration, no smooth modern gradients. Exactly one person on screen, the character from reference image 1 only, solo, no additional people. The character from reference image 1 is standing alone in a quiet school courtyard after class, facing the player directly. The evening sky behind the character from reference image 1 is colored with pale orange, pink, and purple tones. A few trees and the old school building are visible in the background, rendered entirely in detailed PC-98 pixel graphics. The character from reference image 1 has gathered the courage to confess their feelings to the player. Their cheeks are slightly flushed, their eyes are nervous but affectionate, and they look directly toward the player with a shy, sincere expression. Their hands are held nervously together in front of their body. A gentle breeze slightly moves their hair and clothes. The character from reference image 1 occupies the central portion of the screen, approximately waist-up to three-quarter body framing, classic visual novel portrait composition. A large rectangular dialogue box occupies the bottom portion of the screen, classic Japanese PC-98 adventure game interface, dark translucent dialogue window, thin decorative border, pixel font appearance. Japanese dialogue displayed clearly inside the dialogue box: 「ずっと前から……あなたのことが好きでした。」 Small blinking triangular continue marker at the lower-right corner of the dialogue box. The character from reference image 1 is the only person visible in the entire image. No other people, no crowds, no duplicate character, no multiple portraits, no split screen. Preserve the recognizable identity, facial features, hairstyle, hair color, eye color, clothing design, accessories, and overall appearance of the character from reference image 1 while translating the entire visual presentation into authentic PC-98 pixel graphics. Authentic early-1990s Japanese bishoujo game visual style, PC-9801 romance adventure game, vintage anime design, late-1980s to early-1990s anime aesthetics, delicate pixel-art eyes, traditional cel-animation-inspired design, subtle blush rendered with dithering, carefully pixel-painted hair highlights, dramatic sunset lighting simulated with limited colors. CRT-era computer graphics feeling, FM synthesis era visual novel atmosphere, nostalgic Japanese computer game presentation, static event scene, emotional confession event CG, quiet romantic atmosphere, bittersweet nostalgia, handcrafted retro pixel artwork. Avoid modern high-resolution anime rendering, avoid smooth vector lines, avoid modern visual novel graphics, avoid 3D rendering, avoid anti-aliasing, avoid photorealism.
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512 x 512

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