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AI art "TsubakiV3 test"

TsubakiV3 test

#ゼンレスゾーンゼロ#ニコ・デマラ#猫宮又奈#アンビー・デマラ#ビリー・キッド#カリン・ウィクス#フォン・ライカン#星見 雅#リン#ワイズ#アレクサンドリナ・セバスチャン#エレン・ジョー#朱鳶#青衣#ジェーン・ドゥ#月城 柳
投稿日は Aug 25, 2026
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繭 Mayu

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Aspect ratio: 5:3, horizontal composition. A lively ensemble scene inside Random Play, the video store on Sixth Street in New Eridu. Sixteen Zenless Zone Zero characters are gathered naturally inside the store. Characters: Anby Demara, Nicole Demara, Billy Kid, Nekomiya Mana, Von Lycaon, Alexandrina Sebastiane, Ellen Joe, Zhu Yuan, Qingyi, Jane Doe, Caesar King, Burnice, Tsukishiro Yanagi, Hoshimi Miyabi, Asaba Harumasa, Lighter. All sixteen characters are clearly recognizable and visually distinct. Preserve each character's characteristic hairstyle, hair color, eyes, clothing, accessories, body shape and silhouette. The characters are the dominant subject of the image. Do not spread the characters across a large empty space. Create a dense but readable group composition inside the relatively limited space of the video store. FOREGROUND: Create a strong foreground group of three or four characters very close to the viewer. These foreground characters are shown from approximately the shoulders or chest upward and appear large in the frame. Their faces, hairstyles, eyes and distinctive character designs are highly visible. They overlap slightly but each face remains clearly readable. One foreground character is positioned near the left edge, another near the center, and another near the right side. Their poses and gaze directions are different. MIDDLE GROUND: Behind the foreground group, place several characters around the video store counter and shelves. Some are standing, some are leaning near the counter, and some are interacting with the store environment. Keep these characters relatively large and clearly visible. Do not push them far into the background. BACK AREA: Place several additional characters farther inside the store, but still close enough that their faces and distinctive features remain recognizable. Use the video shelves, counter, sofa and store interior to naturally separate the layers. Do not create a large empty area between the foreground and background characters. SIDE POSITIONS: A few characters appear partially from the left or right sides of the composition. Some are visible mainly from the upper body because they are positioned behind shelves, furniture or other characters. Use natural partial cropping and overlapping to make the composition feel like a crowded real location. The sixteen characters should form one connected visual group rather than sixteen isolated figures. GROUP 1: Anby Demara, Nicole Demara and Billy Kid are together near the front of the store. They are interacting naturally with one another, with different poses and different directions of attention. GROUP 2: Nekomiya Mana and Ellen Joe are together near the video shelves. They are browsing the shelves while behaving independently. GROUP 3: Von Lycaon and Alexandrina Sebastiane are together near the store counter. They are standing in a composed manner while interacting with the store environment. GROUP 4: Zhu Yuan, Qingyi and Jane Doe are gathered in another part of the store. They are engaged in a casual interaction, each with a different posture and direction of attention. GROUP 5: Caesar King, Burnice and Lighter are together near the seating area. They are relaxed and engaged in different activities within the same small area. GROUP 6: Tsukishiro Yanagi, Hoshimi Miyabi and Asaba Harumasa are positioned slightly farther inside the store. They are together but each has a distinct posture and direction of attention. All sixteen characters are simultaneously present in the same location. Do not arrange them in straight rows. Do not make them pose uniformly. Do not make every character face the viewer. Use different body orientations, poses, gazes and interactions while keeping all characters clearly identifiable. The foreground characters are substantially larger than the rear characters, but the rear characters remain large enough for their faces and distinctive features to remain readable. Use layered character placement rather than extreme distance to create depth. The entire group should feel like a crowded moment inside a real video store. The video store environment is recognizable through shelves filled with videotapes, the store counter, furniture and the distinctive atmosphere of Random Play, while remaining secondary to the characters. No dialogue, no speech bubbles, no text. Japanese anime-style illustration with detailed character rendering, expressive faces, clean linework, varied poses, strong character silhouettes and a lively ensemble composition. character: anby_demara, nicole_demara, billy_kid, nekomiya_mana, von_lycaon, alexandrina_sebastiane, ellen_joe, zhu_yuan, qingyi_(zenless_zone_zero), jane_doe_(zenless_zone_zero), caesar_king_(zenless_zone_zero), burnice_white, tsukishiro_yanagi, hoshimi_miyabi, asaba_harumasa, lighter_(zenless_zone_zero), copyright: zenless_zone_zero
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オリジナルプロンプト
Aspect ratio: 5:3, horizontal composition. A lively ensemble scene inside Random Play, the video store on Sixth Street in New Eridu. Sixteen Zenless Zone Zero characters are gathered naturally inside the store. Characters: Anby Demara, Nicole Demara, Billy Kid, Nekomiya Mana, Von Lycaon, Alexandrina Sebastiane, Ellen Joe, Zhu Yuan, Qingyi, Jane Doe, Caesar King, Burnice, Tsukishiro Yanagi, Hoshimi Miyabi, Asaba Harumasa, Lighter. All sixteen characters are clearly recognizable and visually distinct. Preserve each character's characteristic hairstyle, hair color, eyes, clothing, accessories, body shape and silhouette. The characters are the dominant subject of the image. Do not spread the characters across a large empty space. Create a dense but readable group composition inside the relatively limited space of the video store. FOREGROUND: Create a strong foreground group of three or four characters very close to the viewer. These foreground characters are shown from approximately the shoulders or chest upward and appear large in the frame. Their faces, hairstyles, eyes and distinctive character designs are highly visible. They overlap slightly but each face remains clearly readable. One foreground character is positioned near the left edge, another near the center, and another near the right side. Their poses and gaze directions are different. MIDDLE GROUND: Behind the foreground group, place several characters around the video store counter and shelves. Some are standing, some are leaning near the counter, and some are interacting with the store environment. Keep these characters relatively large and clearly visible. Do not push them far into the background. BACK AREA: Place several additional characters farther inside the store, but still close enough that their faces and distinctive features remain recognizable. Use the video shelves, counter, sofa and store interior to naturally separate the layers. Do not create a large empty area between the foreground and background characters. SIDE POSITIONS: A few characters appear partially from the left or right sides of the composition. Some are visible mainly from the upper body because they are positioned behind shelves, furniture or other characters. Use natural partial cropping and overlapping to make the composition feel like a crowded real location. The sixteen characters should form one connected visual group rather than sixteen isolated figures. GROUP 1: Anby Demara, Nicole Demara and Billy Kid are together near the front of the store. They are interacting naturally with one another, with different poses and different directions of attention. GROUP 2: Nekomiya Mana and Ellen Joe are together near the video shelves. They are browsing the shelves while behaving independently. GROUP 3: Von Lycaon and Alexandrina Sebastiane are together near the store counter. They are standing in a composed manner while interacting with the store environment. GROUP 4: Zhu Yuan, Qingyi and Jane Doe are gathered in another part of the store. They are engaged in a casual interaction, each with a different posture and direction of attention. GROUP 5: Caesar King, Burnice and Lighter are together near the seating area. They are relaxed and engaged in different activities within the same small area. GROUP 6: Tsukishiro Yanagi, Hoshimi Miyabi and Asaba Harumasa are positioned slightly farther inside the store. They are together but each has a distinct posture and direction of attention. All sixteen characters are simultaneously present in the same location. Do not arrange them in straight rows. Do not make them pose uniformly. Do not make every character face the viewer. Use different body orientations, poses, gazes and interactions while keeping all characters clearly identifiable. The foreground characters are substantially larger than the rear characters, but the rear characters remain large enough for their faces and distinctive features to remain readable. Use layered character placement rather than extreme distance to create depth. The entire group should feel like a crowded moment inside a real video store. The video store environment is recognizable through shelves filled with videotapes, the store counter, furniture and the distinctive atmosphere of Random Play, while remaining secondary to the characters. No dialogue, no speech bubbles, no text. Japanese anime-style illustration with detailed character rendering, expressive faces, clean linework, varied poses, strong character silhouettes and a lively ensemble composition.
モード
ultra
縦横比
1840 x 1104
ネガティブ
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
プロンプト自動変換

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AI art "TsubakiV3 test"
Avatar image of 繭 Mayu
TsubakiV3 test
繭 Mayu
AI art "TsubakiV3 test"
Avatar image of 繭 Mayu
TsubakiV3 test
繭 Mayu
AI art "TsubakiV3 test"
Avatar image of 繭 Mayu
TsubakiV3 test
繭 Mayu
AI artwork
Avatar image of 04 - «NSFW/NFSW»  - https://t.me/BOBAHY
CHARACTERS: Lumine — Genshin Impact, Female Rover — Wuthering Waves, Stelle — Honkai: Star Rail, Belle — Zenless Zone Zero, Alpha — Punishing: Gray Raven, Kiana Kaslana Herrscher of Finality — Honkai Impact 3rd, CORE CONCEPT: cinematic crossover group portrait of six iconic gacha heroines from different universes sharing one scene, each retaining her canonical identity, native art style, facial structure, hairstyle, costume and visual language, no fusion, no costume mixing, no duplicated designs, warm spontaneous group photograph after a shared adventure, genuine camaraderie, COMPOSITION: six characters in balanced cinematic formation, Stelle near center as primary anchor, Kiana and Alpha as secondary focal points, Lumine and Female Rover on the left, Belle on the right, natural depth layering, varied heights and camera distances, overlapping silhouettes where appropriate, every face fully visible, all six bodies completely inside the frame, organically connected group, LUMINE — GENSHIN IMPACT: golden-blonde hair with distinctive Traveler hairstyle and flowing side strands, luminous amber-gold eyes with detailed irises and soft highlights, youthful elegant face with Genshin-native soft anime features, white sleeveless Traveler dress with blue and gold ornamental details, asymmetric skirt, white cape-like fabric, dark shorts, white thigh-high stockings, white and gold fantasy footwear, delicate gold accessories, canonical Lumine: gentle reserved smile, hands clasped loosely in front, graceful slightly reserved posture, amber eyes calm and observant, the quiet warmth of a traveler who has found a moment of peace, FEMALE ROVER — WUTHERING WAVES: long flowing black hair with pale silver-white sections, golden-yellow eyes with sharp detailed irises and subtle light reflection, calm mature face with Wuthering Waves-native refined anime rendering, predominantly black-and-white asymmetrical futuristic outfit, layered technical fabrics, distinctive white garment panels, dark fitted lower clothing, dark boots, post-apocalyptic sci-fi aesthetic, canonical Rover: composed serene gaze with faint knowing smile, arms loosely crossed, relaxed yet alert posture, golden eyes quietly observing the group with calm wisdom, every gesture measured and deliberate, STELLE — HONKAI: STAR RAIL: long ash-silver hair, vivid violet-purple eyes with complex iris patterns and luminous catchlights, recognizable Trailblazer face with Honkai Star Rail-native polished anime rendering, black cropped jacket with white and blue-gray details, white inner blouse, black pleated skirt, black thigh-high stockings, blue garter detail, black boots, Astral Express aesthetic, canonical Stelle: relaxed half-lidded gaze with subtle deadpan smirk, one hand tucked casually into jacket pocket, slouched effortlessly cool posture, violet eyes carrying that signature mix of sarcasm and hidden warmth, BELLE — ZENLESS ZONE ZERO: long dark-brown hair in high ponytail with loose framing strands, warm brown eyes with expressive detailed irises and soft ambient reflection, youthful expressive face with Zenless Zone Zero-native urban edgy anime rendering, oversized dark navy and black urban jacket with recognizable white graphic details, short lower garment with dark tights, modern New Eridu streetwear, casual footwear, canonical Belle: bright lively grin with eyes lit up in excitement, one hand raised in animated mid-conversation gesture, body leaning forward with infectious energy, the natural chatterbox recounting some wild story, ALPHA — PUNISHING: GRAY RAVEN: long pale silver-white hair, sharp crimson-red eyes with intense detailed irises and subtle inner glow, cool composed face with Punishing Gray Raven-native sleek anime rendering, slender athletic construct physique, distinctive black and white combat attire with red accents, asymmetrical armored and fabric elements, high black boots, long dark coat-like panels, futuristic military aesthetic, katana-oriented identity, canonical Alpha: cool unreadable gaze with faint smirk at one corner, one hand resting lightly on sheathed katana pommel, posture slightly apart yet angled toward the group, crimson eyes sharp and assessing, detached amusement of a warrior who pretends not to care, KIANA KASLANA HERRSCHER OF FINALITY — HONKAI IMPACT 3RD: long white-blonde hair flowing into elegant twin tails with soft golden luminescent gradients near the ends, vivid blue eyes with bright detailed irises and subtle warm golden inner rings, recognizable Kiana face with Honkai Impact 3rd-native dynamic anime rendering, canonical Herrscher of Finality aesthetic, predominantly white and black divine combat suit with flowing asymmetric panels, intricate gold and soft blue ornamental details, fitted armored sections with subtle cosmic motif accents, long white thigh-high components with delicate gold trim, futuristic divine Valkyrie footwear, small floating halo-like crown ornament near her head, canonical Herrscher of Finality: warm serene smile with matured wisdom and gentle authority, one hand resting lightly on Stelle's shoulder in a protective elder-sister gesture, straight graceful posture with divine composure, vivid blue eyes radiating quiet warmth and benevolent strength, the smile of a god who never forgot kindness, LIVE INTERACTIONS: Kiana as calm anchor with gentle hand on Stelle's shoulder, Stelle accepting with her characteristic lazy smirk, Lumine and Rover side by side in quiet mutual understanding, two travelers recognizing each other's silent strength, Belle animatedly talking to the group with infectious energy, Alpha observing from slight distance with cool detachment, posture subtly facing the group, each character behaving exactly as in their own canon, no forced poses, no out-of-character cheerfulness, authentic personalities, FRANCHISE-NATIVE ART STYLE LOCK: each character rendered in her own game's native visual style and facial structure, Lumine in Genshin Impact soft fantasy anime style, Rover in Wuthering Waves refined mature anime style, Stelle in Honkai Star Rail polished cinematic anime style, Belle in Zenless Zone Zero urban edgy anime style, Alpha in Punishing Gray Raven sleek dramatic anime style, Kiana in Honkai Impact 3rd dynamic heroic anime style, distinct line weight, distinct shading approach, distinct eye rendering per character, no unified generic anime style, no style homogenization, EYE QUALITY LOCK: highly detailed eyes for every character, accurate franchise-specific eye shapes and iris structures, accurate canonical eye colors, complex multi-layered irises with visible depth, soft natural catchlights and ambient reflections, clean sharp pupils, no blank or simplified eyes, no duplicated eye patterns between characters, eyes as the primary focal point of each face, eyes conveying genuine living emotion true to each character's personality, FACIAL LOCK: six completely distinct recognizable faces, accurate individual facial structures native to each franchise, accurate eye shapes per character, no face duplication, no merged faces, no interchangeable features, each face tells its own emotional story through canon-accurate expression, COSTUME LOCK: strictly preserve each character's recognizable canonical costume, each uses only her own franchise-specific clothing and accessories, no costume fusion, no generic replacements, no redesign, preserve hair ornaments, gloves, belts, stockings, footwear, technical components, decorative motifs and silhouette-defining elements, WEAPON LOCK: Alpha carries her katana sheathed in relaxed non-combat manner, Kiana's Herrscher of Finality equipment consistent with canonical divine Valkyrie appearance, no weapons for others, weapons physically separate from neighbors, non-threatening in this context, CAMERA: full-body cinematic group portrait, wide shot, 35mm lens, camera around chest-to-eye height with subtle low-angle, straight horizon, no dutch angle, natural perspective, all six bodies inside frame, balanced horizontal framing, all faces clearly readable, moderate depth of field, LIGHTING: unified cinematic lighting, large soft key light, cool ambient fill, subtle warm rim light, delicate volumetric illumination, soft contact shadows, realistic light response on hair, skin, fabric, metal and synthetics, restrained bloom, coherent shadow direction, warm emotional atmosphere, BACKGROUND: epic neutral crossover environment blending fantasy architecture, futuristic urban structures, post-apocalyptic technology and subtle cosmic elements, visually unified without copying any single game location, layered atmospheric depth, distant luminous structures, restrained detail, characters remain dominant focus, COLOR BALANCE: harmonious palette preserving each character's signature colors, Lumine white-blue-gold, Rover black-white, Stelle black-white-blue, Belle dark urban, Alpha black-white-red, Kiana white-black-blue-gold with soft divine gold accents, controlled saturation, no excessive neon, warm overall tone, RENDERING: Tsubaki 2 DiT2, ultra-detailed anime illustration, sophisticated anime realism, polished cinematic rendering, clean refined linework, painterly soft shading, highly detailed eyes with visible emotional depth, precise facial rendering, individual hair strands, detailed costume microtexture, realistic fabric folds, refined metal and synthetic rendering, subtle skin microdetail, soft subsurface scattering, natural ambient occlusion, physically coherent lighting, cinematic depth, professional crossover key visual, high character fidelity, consistent anatomy, masterpiece quality, (NO DITHERING:1.4), (NO NOISE:1.4), (NO GRAIN:1.4)
04 - «NSFW/NFSW» - https://t.me/BOBAHY

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