AI art "LoRA説明資料 2Dシューティング(モデルA-4J,4E) tsubaki3" featuring #オリジナル, #長瀞 早瀬, #イジらないで、長瀞さん and #Tsubaki.3
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LoRA説明資料 2Dシューティング(モデルA-4J,4E) tsubaki3

モデルAで生成した作品の参考集です。 モデルAの作品の雰囲気を表しています。 LoRA Overview: 2D Shooting Game (Models A-4J, 4E) – tsubaki3 This is a collection of reference images generated using Model A. It showcases the atmosphere of works created with Model A.

参加作品
PixAI Tsubaki.3 スペシャルコンテスト開催中#Tsubaki.3
#オリジナル#長瀞 早瀬#イジらないで、長瀞さん
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character: nagatoro_hayase, gamou_maki nanamu_shooter_triptych_style, nanamu_shooter_triptych_style, masterpiece, best quality, colorful retro anime arcade illustration, wide 16:9 composition, IMPORTANT LAYOUT: exactly three vertical panels. The left panel occupies exactly 20% of the total image width, the center panel occupies exactly 60%, and the right panel occupies exactly 20%. Place the two vertical dividers at 20% and 80% of the canvas width. The center gameplay panel must be three times wider than each side panel and must clearly dominate the entire composition. Narrow symmetrical side panels, very wide center panel. Do not make the three panels equal in width. LEFT PANEL: exactly one human anime character, 「The character is Hayase Nagatoro.」 「The background is depicted in a lively, pop-art style.」 upper-body portrait, smaller character scale, completely contained inside the narrow panel, entire head, hair, shoulders, arms and upper torso visible, comfortable margins around the character, no part crossing the divider, character-specific background. CENTER PANEL: an extremely wide, unobstructed vertical-scrolling shooter playfield viewed from directly above. The center panel contains only one small player aircraft and the environmental background. 「The background is a cityscape centered on the grounds and buildings of a large high school situated on high ground.」 「The player aircraft is depicted as flying high in the sky, appearing higher than the buildings.」 「Create an overwhelming sense of depth.」 No other objects or overlays. Large open playable area. The aircraft is positioned at the exact horizontal center near the bottom of the center panel. The aircraft occupies less than 10% of the center panel height. The player aircraft is correctly oriented upward: its pointed nose faces the top edge at 12 o'clock, its tail and engines face the bottom edge at 6 o'clock, perfectly aligned with the upward scrolling direction. Clear top-down view, symmetrical wings, unmistakable front and rear. No firing, no missiles, no bullets, no laser, no exhaust, no explosion, no enemies, no items. The center background is a continuous top-down scrolling environment with strong depth and clear travel space. It must extend naturally from top to bottom and from divider to divider. The center panel has no inner border, no decorative frame, no cockpit frame, no machinery surrounding the playfield and no empty margins. RIGHT PANEL: exactly one human anime character, 「The character is Maki Gamou.」 「The background is the interior of a high school classroom.」 upper-body portrait, smaller character scale, completely contained inside the narrow panel, entire head, hair, shoulders, arms and upper torso visible, comfortable margins around the character, no part crossing the divider, different character-specific background. Both side characters remain entirely inside their own panels. They never overlap or cover the wide center panel. Clean straight vertical dividers, balanced triptych composition, center panel substantially wider than both side panels combined visually, polished 1990s Japanese arcade anime aesthetic.
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オリジナルプロンプト
nanamu_shooter_triptych_style, masterpiece, best quality, colorful retro anime arcade illustration, wide 16:9 composition, IMPORTANT LAYOUT: exactly three vertical panels. The left panel occupies exactly 20% of the total image width, the center panel occupies exactly 60%, and the right panel occupies exactly 20%. Place the two vertical dividers at 20% and 80% of the canvas width. The center gameplay panel must be three times wider than each side panel and must clearly dominate the entire composition. Narrow symmetrical side panels, very wide center panel. Do not make the three panels equal in width. LEFT PANEL: exactly one human anime character, 「The character is Hayase Nagatoro.」 「The background is depicted in a lively, pop-art style.」 upper-body portrait, smaller character scale, completely contained inside the narrow panel, entire head, hair, shoulders, arms and upper torso visible, comfortable margins around the character, no part crossing the divider, character-specific background. CENTER PANEL: an extremely wide, unobstructed vertical-scrolling shooter playfield viewed from directly above. The center panel contains only one small player aircraft and the environmental background. 「The background is a cityscape centered on the grounds and buildings of a large high school situated on high ground.」 「The player aircraft is depicted as flying high in the sky, appearing higher than the buildings.」 「Create an overwhelming sense of depth.」 No other objects or overlays. Large open playable area. The aircraft is positioned at the exact horizontal center near the bottom of the center panel. The aircraft occupies less than 10% of the center panel height. The player aircraft is correctly oriented upward: its pointed nose faces the top edge at 12 o'clock, its tail and engines face the bottom edge at 6 o'clock, perfectly aligned with the upward scrolling direction. Clear top-down view, symmetrical wings, unmistakable front and rear. No firing, no missiles, no bullets, no laser, no exhaust, no explosion, no enemies, no items. The center background is a continuous top-down scrolling environment with strong depth and clear travel space. It must extend naturally from top to bottom and from divider to divider. The center panel has no inner border, no decorative frame, no cockpit frame, no machinery surrounding the playfield and no empty margins. RIGHT PANEL: exactly one human anime character, 「The character is Maki Gamou.」 「The background is the interior of a high school classroom.」 upper-body portrait, smaller character scale, completely contained inside the narrow panel, entire head, hair, shoulders, arms and upper torso visible, comfortable margins around the character, no part crossing the divider, different character-specific background. Both side characters remain entirely inside their own panels. They never overlap or cover the wide center panel. Clean straight vertical dividers, balanced triptych composition, center panel substantially wider than both side panels combined visually, polished 1990s Japanese arcade anime aesthetic.
モード
ultra
縦横比
1472 x 832
ネガティブ
oversized player jet, large player jet, close-up jet, foreground jet, jet filling gameplay area, microscopic jet, barely visible jet, extremely tiny aircraft, multiple aircraft, duplicate aircraft, propeller aircraft, propeller, vintage airplane, reversed orientation, backward-facing aircraft, downward-pointing aircraft, nose toward bottom edge, cockpit toward bottom, tail toward top edge, tail fins at top, rear engines at top, sideways aircraft, tilted aircraft, equal-width panels, narrow center panel, wide side panels, oversized side characters, character crossing divider, cropped head, cropped arms, multiple people in one side panel, center character, text, letters, numbers, logo, score, 1P, HUD, UI, icons, gauges, inner frame, weapon effects, bullets, missiles, lasers, explosions, enemies, items, landed aircraft, aircraft touching cave floor, contact shadow, blocked flight path, close-up ground, flat background, shallow depth
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