パラメーターを見る
- オリジナルプロンプト
- Character turnaround reference sheet, left side profile view. image1 is the character's left-side 90-degree profile — keep her exactly as she is: dark slate-blue ornate plate armor with glowing cyan crystal gems, horned helmet with curved horns, long blonde hair, spiked pauldrons, clawed gauntlets on purple-scaled hands, thigh plates and boots, neutral relaxed A-pose full body head to toe facing left. image2 is the original poster showing her design and glowing blue flame energy. Add one missing element: a long thick dragon tail emerging from her lower back, covered in the same dark slate-blue armor-like scales with glowing cyan crystal accents along the spine, tapering to a spade-like tip, extending backward behind her in a gentle S-curve with its full length clearly visible in this side profile. Flat plain dark grey studio background, even soft studio lighting, crisp clean game-asset concept art, sharp details, consistent proportions, no motion effects.
- モード
- flash
- 縦横比
- 704 x 704
プロンプト自動変換
利用したモデルとLoRA
ほかの類似作品
続きを読むAdd a long thick dragon tail emerging from the lower back of the character in image1. The tail extends backward behind her in a gentle S-curve with its full length clearly visible, covered in dark slate-blue armor-like scales consistent with her design in image2, featuring glowing cyan crystal accents along the spine and tapering to a spade-like tip. Keep her left-side 90-degree profile view exactly as it is, maintaining her neutral relaxed A-pose, long blonde hair, horned helmet with curved horns, dark slate-blue ornate plate armor with spiked pauldrons and glowing cyan crystal gems, clawed gauntlets on purple-scaled hands, thigh plates, boots, and the flat plain dark grey studio background unchanged. The rest of the image remains the same as the input image1.
[TAG DEFINITIONS]
- tail: A tail is a long appendage extending from the lower back, sometimes covered in fur or scales. On Danbooru, this tag marks that evidence-defined state or relation without determining unrelated identity, consent history, anatomy, or setting; only source-supported conditions are intrinsic. It commonly accompanies animal or creature features such as ears, horns, or wings. Generation prompts must select a consensual, adult, non-harmful human or explicitly sapient humanoid branch.
AhrivsRyu
A character turnaround reference sheet featuring a full-body shot of the dragon-knight woman from image1. She is viewed exactly from her right side in a 90-degree profile, facing right. She stands from head to toe in a neutral, relaxed A-pose with her arms held slightly away from her body to clearly show her leg silhouette and the depth of her shoulder armor. She has glowing pale-blue eyes and long blonde hair flowing from beneath a large, curved dark horned helmet that displays its sweeping horn curvature. She wears dark slate-blue ornate plate armor accented with glowing cyan crystal gems, massive spiked pauldrons, clawed gauntlets on purple-scaled hands, armored skirt panels, thick thigh plates, and heavy armored boots. The background is a flat, plain dark grey studio void free of any magical flames or motion effects. The style is changed to a crisp, clean game-asset concept art style with sharp details, consistent proportions, and even, soft studio lighting.
AhrivsRyu
A digital concept art turnaround reference sheet featuring a full-body shot of the character from image1. She is viewed exactly from her left side in a 90-degree profile, facing left, and stands from head to toe in a neutral, relaxed A-pose with her arms held slightly away from the body to display the helmet horn curvature, shoulder armor depth, and leg silhouette. The dragon-knight woman has glowing pale-blue eyes and long blonde hair flowing from beneath a large helmet with curved dark horns. She wears dark slate-blue ornate plate armor detailed with glowing cyan crystal gems, spiked pauldrons, clawed gauntlets on purple-scaled hands, armored skirt panels, thigh plates, and boots. The background is a flat, plain dark grey studio backdrop with even, soft studio lighting. The style is changed to crisp, clean game-asset concept art with sharp details, consistent proportions, and no motion effects.
AhrivsRyu
A character turnaround reference sheet featuring a full-body front view of the dragon warrior character from image1 and image2. She stands in a neutral pose directly facing the viewer, with an athletic build, long blonde hair, glowing pale-blue eyes, and a closed mouth. She is fully equipped in dark slate-blue ornate plate armor embedded with glowing cyan crystal gems. Her attire includes a breastplate, spiked pauldrons, dark shorts, and armored thigh-high boots. She wears a large dark helmet fitted with prominent curved horns. Her hands feature purple scales and sharp clawed gauntlets, and a thick dark dragon tail extends from her lower back. The background is a simple, plain white backdrop. The style of the image remains faithful to image1.
copyright: league_of_legends
AhrivsRyu
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