AI art "Malphoid 3" featuring #ハリー・ポッター and #ウィザーディング・ワールド
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Malphoid 3

#ハリー・ポッター#ウィザーディング・ワールド
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A full-body digital anime-CG illustration of the character from image1, framed in a three-quarter high-angle view with dramatic foreshortening. They retain their short blonde hair, striking eyes, and dark green and black school uniform with a striped tie. Their extended forearm features glowing golden cracks as they point a dark wand directly forward. The background is a deep navy and slate void edged with violet-magenta haze, featuring a large, coiling crystalline snake. The mood is a tragic, elegant stillness. An amber-white core provides warm underlighting on the nearest planes, contrasted by a cold cyan rim light. Volumetric haze, faint godrays, and frozen floating petals and ash fill the scene. The style is changed to detailed miHoYo anime-CG with multi-ramp shading, thin material-specific colored outlines, anisotropic hair with sharp specular ribbons, and highly detailed glassy eyes. copyright: honkai_impact_3rd
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オリジナルプロンプト
Detailed face, detailed eyes, detailed hair, 8k, best quality, ultra HD, best illustration : masterpiece, best quality, ultra detailed, detailed hands, perfect fingers Honkai Impact 3rd cinematic. Mood: tragic-elegant stillness before impact. Reverent, operatic, a held breath in a dead city. One living warm source in a cold world. Beauty that already knows it is ending. No comedy, no chatter, no action smear.

Camera and Composition
Full body. Three-quarter overhead view with strong foreshortening. Overhead shot, dramatic foreshortening, high-angle view, Palette: deep navy and slate void, violet-magenta Honkai haze at the edges, a single amber-white core as the only warm light, cold cyan rim on the shadow side, scarce gold that reads as metal not paint. Scarlet only as a wound-accent, never as a fill. Light: one motivated key from the object or relic, underlighting the nearest planes, soft PCSS falloff, controlled rim that kisses edges without outlining the whole form. Bloom contained to the source. Volumetric haze and faint godrays. Light transmits through hair and thin fabric. Planar reflections broken, not mirror-clean. Render: miHoYo anime-CG that still reads as drawn. Multi-ramp shading with brush-shaped shadow masses, three shadow layers, not flat cel bands and not photoreal skin. Forced illustration highlights and forced shadow shapes. Colored outlines that shift per material — cooler on hair, warmer on skin, darker on cloth — thin, never uniform black ink. Anisotropic hair strands with a sharp specular ribbon. Eyes as cut glass: bowl iris, separate catchlight, subsurface warmth in the lid. Materials do the work: silk sheen on the fold, brushed metal with a matte distortion, crystal with internal fracture glow. Dynamic particles only as atmosphere — petals, feather-ash, data-motes, ember dust — frozen, not a VFX storm. Camera: key-visual framing, shallow depth, vast negative space, fake perspective on the nearest plane so the foreground feels drawn. Film grain subtle. No UI, no logo, no text.

Avoid: Genshin festival brightness, Star Rail hard graphic pop, flat toon shader, uniform black lineart, plastic skin, photographic pores, busy particle explosions, saturated rainbow palette, chibi, comedy expression.
モード
ultra
縦横比
1888 x 1056
プロンプト自動変換

利用したモデルとLoRA