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Thnhdox

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character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
パラメーターを見る
オリジナルプロンプト
serena (pokemon), cô đang mặc bộ đồ váy của team rocket Cô đang ở trong trụ sở của team rocket và đang ngồi trên ghế xem 1 bản đồ hoạt động cho nhiệm vụ tiếp theo ở trên bàn Biểu cảm cô đang suy nghĩ, mặt nghiêm túc Góc quay tầm gần thấy rõ các chủ thể
モード
flash
縦横比
1104 x 1824
プロンプト自動変換

利用したモデルとLoRA

ほかの類似作品

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AI artwork
t
character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Thnhdox
AI artwork
t
character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Thnhdox
AI artwork
t
character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Thnhdox
AI artwork
d
character: serena_(pokemon), jessie_(pokemon) 2girls, serena_(pokemon), jessie_(pokemon), medium shot, cinematic composition, both facing away from viewer, from behind, over-shoulder composition, sitting, chair, team rocket uniform, black skirt uniform, red R emblem on chest, long brown hair, low-tied long hair, blue eyes, leaning forward, elbows on table, hands on table, studying map, unrolled map on table, jessie standing behind, leaning in, sneaking, tiptoes, peeking, comical grin, closed mouth grin, sly smile, looking down at map, unaware, earrings, long red hair, hair slicked back, very long hair, blue eyes, long eyelashes, black gloves, dark room, desk lamp, sharp lineart, clean anatomy, detailed background The camera sits behind and slightly above the two women, a medium shot at over-shoulder height so that both figures fill the frame with their backs and three-quarter profiles toward the camera, and both face the same direction — into the depth of the room, toward the table. Serena is seated in a swivel chair pulled up to a steel worktable, her torso tipped forward over the desk, both forearms resting on the tabletop and her weight settled on her left hip and thigh against the seat; her hands frame an unrolled paper map, one palm flattened at its upper corner, the other index finger tracking a route line. She wears the black Team Rocket skirt uniform: a fitted black jacket with a wide collar, a big red R insignia on the chest, a short black pleated skirt over black tights, dark gloves, and a flat cap set on her low-tied brown ponytail, which falls over her shoulder and down her back. Seen from behind, her head is bowed, her chin lowered, her eyes fixed down on the map — she does not turn, does not shift, and nothing in her posture acknowledges the room behind her. Jessie stands directly behind Serena's chair, off to her right shoulder, her body angled toward the table, caught mid-creep: knees slightly bent, one heel lifted off the floor so she balances on the ball of that foot, her torso leaning in over Serena's shoulder while her head tilts down to look at the map spread below. Her long red hair is slicked back and falls in a very long tail down her back, her blue eyes narrowed down toward the paper, her long lashes low. One gloved hand is raised near her own mouth, fingers curled loosely as if holding back a laugh; the other rests light on the chair's backrest. Her expression is a silent comical grin — lips pressed together, one corner pulled up higher than the other, one brow arched, cheeks dimpled with suppressed glee, a mischievous sideways glance toward the map and the back of Serena's head. She is entirely fixed on what Serena is doing; Serena gives her nothing back. The room is a dim Team Rocket base interior: concrete-block walls, a bare hanging bulb behind the lamp, crates and a filing cabinet pushed to the back wall in the unfocused background, one small high window, a second chair, a coiled cable across the floor. The single desk lamp stands at the far left corner of the table and is the only light source, throwing a hot warm cone down across the map, Serena's hands and the front of her uniform, while the back of the chair, Jessie's shoulders and the rear wall fall into deep cool shadow; their two shadows stretch long and short-limbed across the table and onto the floor behind them, and a faint glow catches the edge of Jessie's raised glove. The map's creases lift slightly at its corners where it has been unfolded, and the lamp light skims them so the folds read as ridges. Palette is restrained: black and charcoal of the uniforms, the paper's bone white, the red of the R emblem and Jessie's hair the only saturated notes, the lamp light a warm amber against a cold blue-grey dark. Clean, sharp lineart, crisp cel shading with defined material edges, no smeared or distorted anatomy — hands, shoulders and spine all rendered with correct proportion. Quietly conspiratorial, sly.
Dicavecdff

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