無料新規登録で10,000クレジットGET!

新規登録当日にクレジットを付与!

新規登録で画像を8枚無料生成!

新規登録当日にクレジットを付与!

AI art "BETAに抵抗するMT兵器と歩兵部隊"
無料で生成

BETAに抵抗するMT兵器と歩兵部隊

「BETAに抵抗するMT兵器と歩兵部隊」はアーマード・コア・マブラヴ オルタネイティヴ・銃・ヘルメットなどのタグがついたkazuさんのAIイラストです。使用モデル: Tsubaki.3。

#銃#ヘルメット#飛行#武器#軍服#アーマード・コア#アサルトライフル#マズルフラッシュ#戦闘#煙#ライフル#軍事#火砲#軍人#発砲#戦争#軍用車両#マブラヴ オルタネイティヴ
さらに表示

コメント

mecha, multiple mecha, 4+ mecha, hovercraft mech, star-shaped fuselage, flattened thick hull, four ducted float fans, downward-facing fans, old-fashioned design, small mech, cheap mass-produced unit, glass cockpit canopy at nose, multi-tube rocket launcher on upper hull, two machine gun ports at nose, firing, muzzle flash, smoke trails, rocket salvo, many monsters, 4+ monsters, white monsters, six legs, two abnormally long arms, muscular torso, swollen enlarged head, black dot eyes, exposed canine fangs, monster horde, wilderness battlefield, wasteland, dusty ground, many female infantry, female soldiers, rifles, wide shot, from above, aerial view, dutch angle, dynamic composition, no text From a high three-quarter aerial angle tilted slightly on the diagonal, a wasteland battlefield opens out below, and the nearest hovercraft mech hangs in the middle of the frame a metre above the dust, riding its own cushion of air. Its hull is a thick, slightly flattened star — five blunt arms rounded off at the tips, the plating visibly old: mismatched panel lines, welded seams, chipped olive-drab paint over bare grey primer, a dented leading edge, rust bleeding from rivets — the whole machine deliberately small and stamped-out, one of thousands, with a stencilled unit number worn half-illegible on the starboard arm. The four ducted fans sit at the front, rear, left and right of the disc, each shrouded in a ring of bent steel grating, each blowing straight down; the dust under the craft flattens into a hard ring and spins outward in a wheel of grit, and the loose skirt of the air cushion ripples and shudders beneath the hull. At the nose of the ship, between two of the star's arms, a squared glass canopy bulges out, and through the scratched, dust-streaked glazing the silhouette of a helmeted pilot is just visible, one gloved hand up on the controls. Two machine-gun ports jut from the very tip of the hull under the canopy, both flashing at once, spent brass streaming away and tumbling down through the rotor wash. On the upper surface a boxy multi-tube launcher has just emptied itself: a staggered ripple of rockets leaves the tubes trailing white smoke, the tubes still venting, the launch frame shivering. Around and behind it, three more identical craft hold the same low altitude in a staggered wedge, one sliding in from the left edge half-cut by the frame, one small in the midground, one tipping nose-down beyond it; every one of them is firing, and the air between them is crossed with rocket trails and gun smoke. The whole formation faces a horde of monsters boiling over the rise on the right — huge white bodies, six white legs braced and skittering in the dust, two abnormally long arms swinging out ahead of them, thick muscular torsos, and swollen bulbous heads with two flat black dot eyes, jaws split open to show bare white canine fangs. The nearest monster is caught mid-lunge, its long arm sweeping at the lead hovercraft, its fangs inches from the cushion's dust ring; three others crowd behind it, legs overlapping, one toppling with its chest blown open, another knocked sideways by the blast. Low in the foreground and strung along the left, a line of female infantry advances in step with the machines — dust-caked field uniforms, short hair and braids whipping under their helmets, rifles shouldered and firing up at the monsters, one kneeling with a rocket tube on her shoulder, another crouched low behind her with a hand braced on the ground, all of them staring up and right at the horde, none of them looking at the camera. Their boots print the ash-grey ground. The light is a flat, hard, cloud-diffused afternoon sun from high behind the viewer's left shoulder, so the monsters throw short dark shadows forward into the dust and every mushroom of smoke and dirt is lit from the same side; the olive and grey of the mechs read dull against the bleached white of the monster hides and the pale ochre of the wasteland. Palette: dust ochre, ash grey, bleached monster white, olive drab, and hot orange muzzle flash. Detail is spent on the star hull's plating, the fan shrouds and the monster's fangs; the far rise of the battlefield simplifies into silhouettes and smoke banks. Frantic, deafening.
パラメーターを見る
オリジナルプロンプト
アーマーコアの世界観。マブラヴオルタネイティブの世界観。ホバークラフトで常に低空を浮遊。星型で少し平べったい厚さの胴体、下向きのフロートファンが前後左右に一基ずつ装着、旧式感。小型。安価な量産型。胴体先端部にガラス張りのコックピット。車体上部に多連装ランチャー。胴体先端部に機銃口が二機。近似した味方機複数が激しい攻撃。周囲には白い6本脚で異様な長い2本腕で逞しい胴体部と膨れ上がった頭部、頭部には黒い点の目、白い剥き出しの犬歯を持つモンスターの大群。そのモンスターに激しい砲撃と銃撃を加えている戦場。背景は荒野の戦場で多くの女歩兵も随伴。
モード
ultra
品質タグ
﹝プロンプト﹞
縦横比
1888 x 1056
サンプリング方法
Euler
ネガティブ
lowres, worst quality, low quality, bad anatomy, explicit
プロンプト自動変換

利用したモデルとLoRA

ほかの類似作品

続きを読む
AI artwork
ど
copyright: mobile_suit_gundam, gundam, gundam_seed wide shot, dynamic composition, from below, dutch angle, mobile suit, mecha, ZAOUT, ZAFT, green and gray armor, desert armor, bulky hunched torso, thick reverse-jointed legs, broad three-toed feet, large cannon on right shoulder, shoulder cannon firing, muzzle blast, smoke ring, kneeling, one hand on ground, troop bay, boxy armored compartment under chest, lowered ramp, hatch open, squad of soldiers, green uniforms, assault rifles, running down ramp, boots kicking up dust, sensor mast, left shoulder, unfolding, stacked dish arrays, whip antennas, holographic data lines, target markers, glowing, burning enemy base, base exterior, outer wall, dusk sky, orange fire glow, deep blue shadow, sand-colored desert, defensive turrets, distant turrets, firing back, dust clouds, no text The camera looks up from low in the sand at a dutch angle, tilted so the ZAOUT's mass leans across the frame and the dusk sky opens above it. A heavily modified ZAOUT, ZAFT's mass-production ground-combat mobile suit, fills the right two-thirds: bulky hunched torso pressed forward, standard green and gray desert armor, thick reverse-jointed legs folded into a low crouch with broad three-toed feet planted wide in the sand. Its right shoulder carries the large cannon, angled to throw a flat arc over the battlefield; the muzzle blast blooms directly overhead in a huge white-orange flash and an expanding smoke ring that drifts forward over the soldiers' heads. The lower torso has been rebuilt: between the legs hangs a protruding troop bay, a boxy armored compartment under the chest, its bottom hatch lowered into a ramp that bites down into the sand. The suit's left hand is braced flat on the ground beside the ramp, three fingers spread and sinking a little into the dune; its right arm stays low, steadying the firing shoulder. On the left shoulder a newly installed sensor mast is caught mid-unfold, stacked dish arrays fanning open on their hinge and whip antennas springing up and back, humming, throwing thin holographic data lines and small glowing target markers that arc down and settle around the deployed soldiers. Down the ramp a squad of ZAFT soldiers in green suits pours out into close-quarters combat, assault rifles up at their shoulders, the front man nearly off the lip of the ramp and the rest staggered behind him in depth. Their boots kick up sand, each step throwing a puff that hangs behind them and gets dragged sideways by the blast pressure. Their faces are turned down-range, eyes on the target the data lines point at, jaw set, the nearest soldier mid-stride with his rifle muzzle already swinging up; a second soldier behind him glances up at the holographic markers drifting past his shoulder. Dust and smoke turn the air thick between the ramp and the ground, and the mobile suit's low crouch keeps its head under the smoke line so the blast reads clear of its silhouette. Behind them, the outer wall of a burning enemy base rises at dusk: a broken concrete rampart with fire boiling up over its lip, orange fire glow pouring from the gash and smearing hot light down the suit's right flank and the soldiers' shoulders, while everything the fire does not reach—the suit's left side, the underside of the troop bay, the sand in front of the camera—sits in deep blue shadow. Far off along the wall, defensive turrets fire back, small bright flashes and thin tracer streaks coming toward the base across the desert. The sky grades from deep indigo overhead to a burning orange band at the horizon, the sun completely below the rim, tinted clouds catching the last warmth. Palette: ZAFT green and industrial gray on the suit, ZAFT green on the soldiers' suits, hot orange fire and blast against deep blue dusk shadow, and the pale sand ground carrying both. The blast's light rakes across the underside of the shoulder cannon, the lip of the ramp, and the tops of the soldiers' helmets, while the shadowed side of each soldier stays cool blue. Smoke drifts as a single soft sheet rather than a wall, and the muzzle ring hangs a moment above the suit's head. Frantic, industrial, hot.
どうするどうする?

もっと探す

おすすめのクリエイター

あなたにおすすめ

AI artwork
Avatar image of リオ
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ