【お知らせ】生成速度の低下とGPUリソース不足について — PixAIをご利用の皆さまへ いつもPixAIをご利用いただき、誠にありがとうございます。 現在、PixAI全体で生成速度が低下し、通常よりも生成待ちの時間が長くなっています。ご利用の皆さまにはご不便をおかけしており、心よりお詫び申し上げま…
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- オリジナルプロンプト
- A menacing biomechanical deep diver monster, aquatic humanoid or creature wearing a fusion of deep-sea diving suit and organic bio-armor, glowing helmet visor, tangled mechanical cables, 1:1 aspect ratio, sharp black outlines, flat vector art style, vector illustration, no text,monster, masterpiece,4k,high quality,monster, ปลาฉลาม,solo, เอฟเฟคยิ่งใหญ่ รูปร่างน่ากลัว วาดให้เหมือนมนุษย์วาดตัดเส้นดำชัดเจนขึ้นโครงร่างชัดเจน
- モード
- flash
- 縦横比
- 992 x 992
プロンプト自動変換
利用したモデルとLoRA
ほかの類似作品
続きを読むln
solo, 1monster, shark, biomechanical, cybernetic wiring, glowing energy receptors, abyssal, deep-sea, dominant menacing posture, fearsome physique, grand imposing presence, sharp black outlines, bold black lineart, flat vector art style, vector illustration, clear silhouette, humanoid shark-like body, sharp teeth, multiple rows of teeth, gills, fin blades, exposed mechanical joints, cables branching like nerves, from below, full body, no text, no letters, no writing, dark palette
The camera sits far below the creature and tilts steeply upward, so the whole frame is filled by a towering humanoid shark-shaped biomechanical entity, seen from the low front, its mass towering over the viewer with the head high in the upper third and the tail-heavy lower body plunging down to the bottom edge. It is the only figure in the image, filling the 1:1 square almost edge to edge. Its skull is a long shark's wedge: a pointed snout, a wide lipless mouth slit open across the underside of the muzzle to bare rows of triangular teeth, black eyes set far back and flat and cold, five gill slits cut into each side of the neck as dark parallel gashes. Along the spine and shoulders rise fin blades of black alloy, and from the crown of the head, the shoulders, the ribs, the forearms and the thighs the cybernetic wiring sprouts — dozens of thin cables that branch and sub-branch like deep-sea nerves, some taut and some trailing slack in the dark water, each coated in segmented metal sheathing and ending in glowing receptor nodes that pulse a cold cyan-green light. The torso is broad and armored, a rib cage of black plate fused to organic hide, and the arms hang wide and bent, the right clawed hand spread and forward toward the viewer in a grip about to close, the left arm pulled back at the shoulder. Weight rides on the right leg planted forward, the left leg braced behind, hips canted, chest lifted, head tipped slightly down so the eyes look straight out at the lens with the flat, patient menace of an apex predator. Huge imposing effect: the surrounding darkness is filled with a great pressure-wave ripple and drifting particulate, and the receptors' glow rakes through the haze in hard volumetric shafts. A single cold light source burns from above and slightly behind the right shoulder, rimming the fin blades and cable edges in pale cyan and leaving the chest and jaw in heavy ink-black shadow; the glow of the receptor nodes is the secondary light and touches the underside of the snout, the inner forearms and the ridged belly plates from below. All edges are closed in sharp black outlines of varying weight, flat unshaded fills of deep indigo, black and cold teal with the glowing nodes as the only saturated accent, no gradients within a shape, no rendered texture. The composition leaves negative dark space at the lower corners so the silhouette reads clean against it. Terrible and sovereign.
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tg
1:1, solo, biomechanical miner wraith monster, shadowy phantom figure fused with old mining machinery, rusted iron machine parts embedded in a translucent ghostly body, glowing optical visor, floating, dark cavern, sharp black outlines on every shape, flat vector art style, vector illustration, dramatic beautiful effects, no text, no letters, no words, no written characters anywhere, from below, dynamic diagonal composition, high contrast
The view is from below, tilted upward, so the wraith hangs in the upper two-thirds of a square frame against the cavern's far dark: one single figure, its body a shadowy phantom silhouette of flat near-black violet that thins to translucent at the skull and forearms, where the cavern's cold light passes through it. Machine parts are welded into that body rather than worn on it: a rust-orange drill bit juts forward off the right forearm, a broken piston rod runs along the spine and out past the left shoulder, a drill-armored sleeve corrodes into the wrist, gears turn half-buried in the chest, their teeth breaking the surface of the phantom and their inner rims lit faintly amber. The head is a miner's helmet turned wraith's skull, its brim cast in black, the visor a single wide glowing rectangle of pale cyan-green whose light spills onto the cheekbones of hardened metal and across the drill's rusted flutes; the visor is the only sharp light on the face, and its glow fades before it reaches the chest. Below, the ghost tapers into a torn, tattered lower body that trails off and fades into the darkness rather than touching ground; no feet, nothing stands. The arms hang loose and slightly out, weightless, held by nothing, the drill hovering free of any surface. Around the figure, dramatic beautiful effects: a halo of drifting dust motes caught in the visor's spill, thin cyan-white light shafts slanting down from an unseen rift above, a slow swirl of ghostly vapor curling around the drill with black vector contours, and a scatter of small flat geometric shards orbiting the wraith at different depths. A few ribs of mine timber and a rusted rail fragment recede in the lower corners as flat dark silhouettes, unlit, never competing with the figure. The cavern is a solid field of deep blue-black, empty behind the wraith, no ground plane, no floor detail; illumination comes only from the visor's cyan-green and the amber cracks between gears, the pale shafts from above, and beyond them the dark is absolute. Palette held tight: near-black violet shadow body, rust orange and cold steel gray machinery, one cyan-green glow, no other hues; everything enclosed with crisp black outlines, flat fills, no gradients except the visor bloom and the fading translucency of the phantom's edges. The airflow of the wraith's slow ascent drags the vapor and dust upward past the drill, against the shafts. Haunting, cold and luminous.
THE GOLC
ln
solo, 1:1 aspect ratio, ferocious biomechanical crab monster, armored crustacean, heavy corroded metal plates fused with organic mutated shell, snapping cybernetic claws, glowing warning lights, shark, sharp black outlines, flat vector art style, vector illustration, grand dramatic effects, frightening intimidating shape, no text, from below, dutch angle, wide shot, foreshortening, oversized claws raised, open carapace, glowing seams, electric discharge, motion lines, dark teal and rust palette
A wide low-angle dutch shot tilts up at a single colossal biomechanical crab monster rearing over the frame, its mass filling the square from the lower-left corner to the upper-right, so that it looms and the empty air above it reads as sky it has just risen into. The camera sits near the ground and close in, so the near snapping claw is thrown huge by foreshortening in the lower-left foreground while the rest of the body recedes up and back along the tilt. The body is an armored crustacean: a wide mutated shell fused with heavy corroded metal plates, the organic carapace bulging between riveted iron bands, the metal eaten into orange-brown pits and flaking rust scales where the two materials meet, seams of molten orange light bleeding out of the cracks between plate and shell. Its silhouette is deliberately wrong and frightening — carapace hunched high and forward, spined legs splayed wide and braced, eyestalks cocked at uneven angles, mouthparts open. Both front limbs end in snapping cybernetic claws: the near claw is a machined pincer of rusted steel with hydraulic pistons and exposed cables, its jaws wide open mid-snap with a bright white spark jumping between the tips; the far claw mirrors it smaller up and to the right, also open. Glowing warning lights stud the chassis — round amber and red lamps set into the plate work along the brow ridge, the shoulder joints and down the center seam of the back, all lit, each ringed with a hard dark socket. The legs plant on a cracked dark ground plane, tips digging in, small chips and dust kicked up where the claws' weight lands. Grand dramatic effects fill the upper field: a burst of radiating flat vector speed lines and a jagged electric discharge arcing off the raised claw, plus a scattering of drifting debris shards, all rendered as crisp flat shapes with no blur.
In the mid-distance behind and below the crab, in the open water space revealed under its raised body, a single shark swims in profile left to right, small against the monster's scale but clearly drawn — streamlined grey body, pale underbelly, triangular dorsal fin, pectoral fins spread, gill slits, blunt snout, tail mid-sweep — rendered in the same flat shapes and black contour as everything else, riding a few flat stylized water lines that curl around it. It does not look at the viewer; it holds its line past the monster's shadow.
The whole piece is flat vector illustration: solid fills, no gradients, no rendering, every form closed by a sharp black outline of even weight that gets slightly heavier on the outer silhouette and on the claw tips to keep the shape legible against the effects behind it. Palette locked to rust orange, corroded brown, deep teal and near-black, with the only saturated accents being the orange glow seams and the amber-red warning lamps, plus flat white for the spark and the speed lines. Light is flat and graphic rather than directional — the lamps and seams are the brightest things in the frame and read as emissive because they sit on pure dark sockets. Background is a single flat dark teal field with a faint lighter teal band behind the upper body, no scenery detail. Absolutely no lettering anywhere: every surface of shell, plate, claw, lamp housing, shark and ground is clean and free of any letters, numbers or written characters. Menacing, graphic.
LOCK NO
tg
1:1, solo, biomechanical miner wraith monster, shadowy phantom figure fused with old mining machinery, rusted iron machine parts embedded in a translucent ghostly body, glowing optical visor, floating, dark cavern, sharp black outlines on every shape, flat vector art style, vector illustration, dramatic beautiful effects, no text, no letters, no words, no written characters anywhere, from below, dynamic diagonal composition, high contrast
The view is from below, tilted upward, so the wraith hangs in the upper two-thirds of a square frame against the cavern's far dark: one single figure, its body a shadowy phantom silhouette of flat near-black violet that thins to translucent at the skull and forearms, where the cavern's cold light passes through it. Machine parts are welded into that body rather than worn on it: a rust-orange drill bit juts forward off the right forearm, a broken piston rod runs along the spine and out past the left shoulder, a drill-armored sleeve corrodes into the wrist, gears turn half-buried in the chest, their teeth breaking the surface of the phantom and their inner rims lit faintly amber. The head is a miner's helmet turned wraith's skull, its brim cast in black, the visor a single wide glowing rectangle of pale cyan-green whose light spills onto the cheekbones of hardened metal and across the drill's rusted flutes; the visor is the only sharp light on the face, and its glow fades before it reaches the chest. Below, the ghost tapers into a torn, tattered lower body that trails off and fades into the darkness rather than touching ground; no feet, nothing stands. The arms hang loose and slightly out, weightless, held by nothing, the drill hovering free of any surface. Around the figure, dramatic beautiful effects: a halo of drifting dust motes caught in the visor's spill, thin cyan-white light shafts slanting down from an unseen rift above, a slow swirl of ghostly vapor curling around the drill with black vector contours, and a scatter of small flat geometric shards orbiting the wraith at different depths. A few ribs of mine timber and a rusted rail fragment recede in the lower corners as flat dark silhouettes, unlit, never competing with the figure. The cavern is a solid field of deep blue-black, empty behind the wraith, no ground plane, no floor detail; illumination comes only from the visor's cyan-green and the amber cracks between gears, the pale shafts from above, and beyond them the dark is absolute. Palette held tight: near-black violet shadow body, rust orange and cold steel gray machinery, one cyan-green glow, no other hues; everything enclosed with crisp black outlines, flat fills, no gradients except the visor bloom and the fading translucency of the phantom's edges. The airflow of the wraith's slow ascent drags the vapor and dust upward past the drill, against the shafts. Haunting, cold and luminous.
THE GOLC
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
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