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アイソメトリックのAIイラスト・プロンプト

トレンドの アイソメトリック の作品 240 件を探索する

AI artwork
Avatar image of かざま@🍎㌠
pixel art, isometric, isometric view, 4subjects, 1boy, 3girls, (chibi :1.4), young man, flat chest, (green-wavy-ponytail-hair :1.5), cat ears, round glasses, (jitome:1.4), apron, kimono, pants, personification, magical girl, (pink-short-bob-hair:1.2), (star-eyes:1.4), blue eyes, skyblue dress, tights, skyblue shoes, chelunbing ribbon, holding chelunbing hammer, mooncake magical girl, black hair, hair buns, short bob hair, mooncake hair accessory, red china dress, tights, holding mooncake rod, umeboshi girl, black hair, short bob hair, umeboshi hair accessory, kimono, food stall, imagawayaki, table, chair, recipe poster, high fantasy, detailed pixel art An isometric pixel art view opens on a bustling high-fantasy food stall nestled upon floating stone tiles. Standing behind the brass-trimmed timber counter is a flat-chested young man with (chibi :1.4) proportions, working the heavy bronze griddle of cylindrical imagawayaki cakes. Perched above his temples are two pointed cat ears emerging from his (green wavy ponytail hair:1.5) that cascades over his shoulder. Behind round wireframe glasses, his eyes narrow in a deadpan, unimpressed (jitome:1.4) directed at his batter ladle, his mouth set in a neutral line. He wears an artisan apron tied securely over a rustic kimono and dark pants. Affixed to the upright timber post beside him is a detailed pixelated parchment poster displaying illustrated instructions titled "今川焼" with fine step-by-step cooking diagrams. Gathered around the stall in dynamic poses are three magical girl food personifications. In the foreground stands the Chelunbing magical girl, balancing cheerfully with knees bent, showcasing (pink short bob hair:1.2) fastened with a skyblue ribbon sculpted into the distinct disk form of a wheel cake. Her blue eyes sparkle brightly with animated (star-eyes:1.4), and she wears a puff-sleeved skyblue dress over dark tights and skyblue shoes, both hands gripped around the long shaft of a Chelunbing-shaped magical hammer resting upon her shoulder. Beside her, the Mooncake magical girl strikes an energetic stance, her black short bob styled into twin buns adorned with miniature golden-crusted mooncake hair ornaments; she is dressed in an ornate red china dress with dark tights, brandishing a glowing magical mooncake rod tipped with an intricate pastry crest. To the left, seated upon a small wooden chair at a round outdoor table, the Umeboshi girl rests her chin on her hand; her sleek black short bob hair is pinned with a wrinkled red pickled plum hair accessory, and she wears a patterned fantasy kimono as she watches the stall. Warm glow from hanging spherical paper lanterns casts crisp, stepped 45-degree pixel shadows across the cobblestones, while geometric single-pixel steam spirals ascend gently from the sizzling griddle. Whimsical culinary fantasy.
かざま@🍎㌠
AI artwork
Avatar image of ダルマガエル
character: yowane_haku 1girl, solo, high angle, three-quarter view, isometric perspective, full body, impossible staircase, penrose stairs, infinite loop, architecture, impossible architecture, outdoor, stone building, arcade, colonnade, lithograph (medium), monochrome, grayscale, very long hair, grey hair, low ponytail, striped bow, ahoge, half-closed eyes, tareme, tired, bare shoulders, crop top, necktie, detached sleeves, pleated skirt, walking, climbing stairs, trudging An elevated three-quarters bird's-eye view captures an impossible architectural rooftop dominated by a continuous, four-sided rectangular staircase loop that climbs endlessly back into itself. A single young woman trudges along the stone flight in perpetual motion, her slender figure carrying the entire narrative of the composition. Her torso slumps forward with visible exhaustion, her shoulders dropped and head tilted downward. Her left boot is planted firmly against the flat chisel-marked tread of an ashlar step, bearing her body's full weight, while her trailing right foot pushes off from the riser below mid-stride. Her very long silver-grey hair falls in a heavy, low-slung ponytail extending past her hips, cinched at the nape by an oversized striped bow, while a single limp, downturned ahoge droops over her brow. Her eyelids droop in a half-closed, weary tareme gaze directed straight down at the endless masonry beneath her feet, her mouth set in a small, resigned downturn. She wears a sleeveless dark crop top exposing her bare shoulders and midriff, a dark necktie hanging straight down the front of her torso, matching detached sleeves encasing her forearms, and a short pleated skirt that sways slightly behind her stride. The monumental building beneath her features multi-tiered Romanesque arcades, recessed arched windows, and crisp balustrades enclosing a quiet, vacant lower courtyard, drawn with mathematical precision and clean architectural lines. Strong, uniform sunlight from an elevated diagonal casts crisp, razor-sharp geometric shadows from each riser and baluster across the stone treads, where cast shadows follow true Euclidean rules even as the staircase itself forms an impossible geometric perspective loop. The palette is rendered strictly in monochromatic grayscale tones ranging from bleached stone highlights to dense crosshatched blacks, reproducing the authentic surface grain and hatched shading of a classical lithograph. Absurd exhaustion.
ダルマガエル
AI artwork
息
1boy, solo, tiny adventurer, chibi, short messy hair, linen tunic, brown boots, holding wooden sword, practice sword, running, mid-stride, determined expression, furrowed brow, game UI, concept art, isometric, top-down view, high angle, floating islands, floating tiles, board game style, grassland tile, forest tile, rocky cave tile, castle town tile, winding path, glowing circular nodes, waypoint path, low stamina bar, floating status gauge, cracked heart icon, trail of light, motion particles, holographic glow, parchment texture background, emerald green palette, bright cheerful lighting, crisp shadows, high detail An isometric high-angle view looks down upon a miniature fantasy board-game overworld suspended over a warm, textured pale parchment backdrop marked with faint geometric cartographic grid lines. Modular floating landmass tiles form the terrain: in the lower foreground floats a lush, miniature emerald grassland tile dotted with tiny wildflowers; curling behind it is a dense canopy of miniature pine and oak trees on a forest tile; across a chasm rests a rugged gray crag with a dark cavern dungeon entrance; and at the upper reach sits an intricate walled castle town tile complete with conical red roofs, tiny battlements, and a watchtower spire. Threading between these suspended plateaus is a winding route of glowing translucent emerald-and-cyan circular waypoints hovering slightly above the ground, connected by radiant energy lines. Sprinting forward along this illuminated path from one node to the next is a single tiny boy adventurer. His body is leaned sharply into his run, his front boot contacting the luminous rim of a circular waypoint while his rear foot pushes off into the air. His right hand firmly grips a small blunt wooden practice sword angled forward, while his left arm swings to maintain momentum. His messy chestnut hair flutters backward, and his face is locked in stubborn resolve with knit eyebrows and teeth set in effort as his gaze fixes forward along the trail toward the castle town. Streaming behind his heels is a continuous luminous ribbon of golden-white holographic dust and light streaks retracing his steps across the previous node. Suspended in the clean game UI space directly over his head are two glowing interface markers: an amber stamina meter whose fill line has dwindled to a thin, flashing sliver, and a small stylized crimson heart icon clearly divided by a fine jagged crack. Bright, cheerful sunlight bathes the entire diorama, causing each floating tile to cast a soft, offset isometric drop shadow onto the pale parchment plane beneath, with the shadow edges blurring in direct proportion to each tile's floating height. The palette is tightly held in rich emerald greens, warm antique parchment ivories, and cool holographic highlights. Buoyant and determined.
息耐者カール
AI artwork
Avatar image of Yangyang(ヤンヤン) 🦊✨
2.0::pixel art::, 1.8::authentic 16-bit pixel art::, 1.6::crisp pixel edges::, 1.5::visible pixel grid::, 1.5::retro game sprite::, 1.5::pixel art room::, masterpiece, best quality, nostalgic pixel game aesthetic. 【Character | Yangyang】 1girl, single character, 1.6::chibi::, 1.5::super deformed::, 2 heads tall, big head, tiny body, short limbs, simple pixel facial features. Young adult East Asian woman, 158cm petite, soft rounded face, short rounded chin, golden-blonde hair with pastel-pink tips, low braided twin buns with two long thin braids, wispy bangs, aqua-blue crystalline eyes. Wearing a loose cream-white cropped hoodie, pink loungewear shorts, and white short socks, barefoot on a soft rug, eyes naturally open, with a lazy and cute smile. 【Scene | Mini Cozy Room】 1.6::isometric::, 1.5::miniature dollhouse::, 1.5::cutaway room::, high-angle view, complete room, two visible walls, wooden floor, cozy bedroom. An exquisite isometric mini bedroom, fully showing two walls and a wooden floor, using a color palette of cream white, dried rose pink, misty blue, and lavender. The room contains a soft single bed, fluffy duvet, star-shaped pillows, a wooden desk, computer monitor, keyboard, bookshelf, mini potted plants, a warm desk lamp, plush rug, seat cushions, and cute wall decorations. Outside the window is a deep blue starry sky, with moonlight streaming into the room, and small star string lights hanging by the bed. 【Pet | Heiheimaru】 1black cat, tiny chibi black cat, wearing round glasses, exaggerated rolling eyes, sitting lazily on the bed beside a small pink cushion. 【Composition and Image Quality】 1.5::complete room visible::, 1.4::tiny character within a large room::, 1.5::isometric perspective::, 1.4::limited pastel color palette::, 1.3::clean black pixel outlines::, flat pixel colors, pixelated furniture, low-resolution game aesthetic, nostalgic 2000s handheld game atmosphere. The complete room is centered with clean white space around it, the character scale is significantly smaller than the furniture, and all objects use consistent pixel sizes and clear square pixel edges. 4:5 vertical composition.
Yangyang(ヤンヤン) 🦊✨
AI artwork
n
voxel art, 3d voxel, isometric, high angle, floating island, diorama, 1girl, full body, solo, sitting, dangling legs, coral pink hair, short hair, hair ribbon, bright blue eyes, smile, open mouth, navy blue dress, pleated skirt, white collar, holding lantern, glowing lantern, grass block, dirt block, cubic flowers, voxel waterfall, stepping stones, cubic clouds, axonometric view, from above An isometric high-angle view of a floating miniature island diorama, built entirely via 3D grid-based construction using small cubic blocks with distinct edges and digital pixelated volume. A cheerful anime girl made of crisp voxel cubes sits perched at the edge of a tiered grass-and-dirt block ledge, her legs dangling freely over the open void. Her right palm rests flat against the top face of a green cubic grass block for support, while her left hand holds aloft a small voxel lantern radiating a warm yellow glow across adjacent surfaces. She tilts her head slightly upward with a bright, open-mouthed smile, her short coral-pink hair formed from layered cubic steps adorned with a yellow block hair ribbon. She wears a navy-blue dress with a white-trimmed sailor collar and a box-pleated skirt composed of clean geometric tiers, finished with blocky brown ankle boots. Beside her, a small voxel stream made of translucent cyan cubes flows across stepping stones and spills over the cliffside in a stepped cubic waterfall into the air below. The floating island is detailed with clustered red and white pixelated wildflowers, a tiny cubic wooden fence, and layered subterranean earth blocks in rich brown tones. Soft geometric cubic clouds hover in the surrounding empty pastel sky. Crisp directional sunlight strikes the top and left faces of every cube, casting sharp, stepped voxel shadows across the horizontal planes. Whimsical and vibrant.
nyunika
AI artwork
Avatar image of M I
1girl, solo, short hair, black hair, blunt bangs, red eyes, sailor uniform, pleated skirt, loafers, optical illusion, visual paradox, impossible geometry, penrose stairs, impossible architecture, non-euclidean space, contradictory shadows, isometric, high angle, full body, walking, mid-stride, ascending stairs, looking down, pixel art, pc-98 \(style\), retro pc, 16-color, ordered dithering, sharp pixels A high-angle isometric oblique view looks down upon an interlocking infinite Penrose staircase suspended in an empty void, engineered with paradoxical geometric junctions and seamless non-Euclidean loops. A solitary young girl with a sleek black bob cut and crimson eyes stands mid-stride along the perpetual ascent. Her right loafer firmly presses against a stone step that simultaneously serves as the underside of an archway above, while her left hand brushes a stone balustrade that seamlessly twists ninety degrees from a horizontal rail into a vertical column. Her head tilts downward with a calm, curious expression, her gaze fixed on the contradictory junction where the steps loop under themselves. She wears a navy-blue and white sailor uniform with a neat pleated skirt and a red neckerchief that rests unaffected by gravity's shifting axes. The lighting carries a deliberate physical contradiction: crisp checkerboard-dithered shadows fall toward the top-left on the forward staircase, while seamlessly connected adjacent steps cast matching shadows directly to the right, revealing multiple irreconcilable light angles across the single stone monument. Rendered in clean PC-98 pixel art with a restricted 16-color palette of slate greys, deep purples, ivory stone, and stark pixel dithering gradients. Quietly surreal.
M I

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