Akari transformed in Mightyena
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Alur kerja yang digunakan
Imej Serupa
Papar lagiAkari restrained with ropes
Ricardo Barreto de Brittes
Akari embarrassed transformation in Mightyena
Ricardo Barreto de Brittes
ピンチの裏稼業中の狸娘2
涼
u8
character: hoshimi_miyabi
【Strictly follow all requirements】
This is the next stage of the previous hanging scene. Use the current character design and the previous image as the sole references for continuity; do not redesign the character.
【I. Single Image and Layout】
Generate only one complete static character plot concept design image.
Layout: "One large central main image + four local detail close-ups."
The central main image occupies the largest area of the picture, showing the complete Hoshimi Miyabi having been removed from the hanging device and lying flat on a wooden long board/disposal board.
Four detail close-ups are arranged around the central main image:
Top-left: Face close-up
Top-right: Chest and upper body close-up
Bottom-left: Waist and hands close-up
Bottom-right: Legs and boots close-up
All four detail images must come from the same person in the central main image, acting as local magnifications.
Do not generate a second character.
Do not generate different time points.
Do not generate before-and-after comparisons.
Do not generate two repeated full images (top and bottom).
Do not generate sequential animation frames.
Do not generate manga panels.
【II. Plot Time Point — Must be Clear】
The hanging has ended.
Hoshimi Miyabi is dead.
She has completely detached from the original hanging state.
The current state is not hanging, not standing, and not semi-suspended.
She has been removed from the hanging device and placed steadily on a horizontal wooden long board.
The character is lying flat on the wooden board, with her body supported by the board.
The head, back, waist, and legs all have natural contact with the board.
The body has completely lost active control, and the limbs are naturally relaxed.
Do not let her stand.
Do not let her sit up.
Do not let her remain hanging.
Do not let the rope continue to support her weight.
【III. State After Death】
The character is dead and completely unconscious.
The body is naturally limp, with no active struggling, resisting, or survival movements.
Arms are placed naturally at the sides of the body or resting naturally on the board.
Palms and fingers remain in a naturally relaxed state.
Legs are naturally straight or slightly naturally apart.
The overall body is in a completely relaxed, flat-lying position.
Do not depict as a sleeping posture.
Do not depict as a posture of actively lying down.
Clearly express the state of "having lost consciousness and being laid flat on the board after being removed."
【IV. Two Facial Details That Must Be Strictly Retained】
The following two requirements are the highest priority and must not be omitted, modified, or replaced:
1. Tears must be clearly visible at the corners of the eyes.
Tears are located at the corners of the eyes, consisting of a small amount of real tear fluid/tear streaks.
Tears naturally leave small moist traces along the cheeks.
Do not draw tears as a large volume of crying.
Do not let the tears disappear.
Do not change the tears to blood.
Do not change the position of the tears.
2. The tongue must still be protruding from the mouth.
The mouth remains slightly open.
A small part of the tongue clearly and naturally protrudes beyond the lips.
This is a mandatory plot detail.
Do not retract the tongue into the mouth.
Do not close the mouth.
Do not let the mouth be completely closed.
Do not exaggerate the length of the tongue.
Maintain a natural, restrained visual proportion.
These two details must appear simultaneously in the central main image and the top-left face close-up.
【V. Facial State】
Eyes remain closed or in a natural state after losing consciousness.
Facial muscles are completely relaxed.
Do not depict as awake.
Do not depict active gazing.
Do not depict smiling.
Do not depict anger.
Do not depict active struggling.
Tears at the corners of the eyes and the protruding tongue must be retained as clear visual details.
【VI. Rope Continuity】
The thick rope used in the previous stage must continue to exist in the scene, but it is no longer suspending the character.
The rope hangs down from the original gallows structure above.
The neck noose has been released and is no longer around the character's neck.
After being removed, the rope loses its load-bearing state and hangs naturally loose beside the board or near the gallows.
It must be clearly visible: Gallows → Original rope → Released noose → Character lying flat on the board.
The rope must have obvious thickness and realistic braided texture.
Do not let the rope be put back around the character's neck.
Do not let the rope continue to pull the character.
Do not let the rope pass through the character's body.
Do not let the rope disappear.
Do not generate a second unrelated rope.
【VII. Central Main Image】
The central image must fully display:
Wooden gallows structure
Wooden flat long board
The complete Hoshimi Miyabi
Her body posture lying flat on the long board
The released rope
The original gallows environment
The character must be fully within the frame, from head to feet.
The board must be long enough to fully support the character.
The character cannot float on the board.
The character's body must have a natural sense of weight.
【VIII. Camera Angle】
Maintain spatial continuity with the previous stage.
Use a diagonal overhead view slightly higher than the character, allowing the complete figure lying on the board to be clearly presented.
The camera is located diagonally above the board, looking toward the character.
Maintain a moderate overhead angle; do not become a completely vertical 90° top view.
Keep the horizontal rotation direction consistent with the previous stage, slightly counter-clockwise by about 7°.
Use natural perspective.
Do not use a fisheye lens.
Do not use an ultra-wide angle.
Do not let the head or feet become abnormally enlarged due to perspective.
【IX. Four Local Details】
Top-left:
Show only the local face of the central character.
Must clearly show closed/unconscious eyes, tears at the corners of the eyes, a slightly open mouth, and the tongue still protruding.
Must be completely consistent with the central character.
Top-right:
Show the chest, shoulders, collar, clothing, and upper body state.
Clothing must strictly maintain the original design.
Bottom-left:
Show the waist, belt, hands, and clothing details.
Hands are naturally limp.
Bottom-right:
Show the legs, socks/leg wear, and boots.
Maintain original clothing and boot design.
The four close-ups must not redesign the character.
【X. Character Consistency】
Hoshimi Miyabi's face, hairstyle, ears, hair accessories, clothing, colors, waist equipment, gloves, leg wear, and boots must remain completely consistent with the previous image.
Do not change clothes.
Do not change hairstyle.
Do not change hair accessories.
Do not change clothing colors.
Do not add equipment.
Do not remove equipment.
Do not change body proportions.
【XI. Image Goal】
The final image should clearly tell the story:
"The hanging has ended, the character has died, has been removed from the hanging device, and is now lying flat on a wooden board."
The central main image handles the complete narrative.
The four local close-ups handle the display of character state and clothing details.
Maintain a high-quality commercial game plot concept art style, with a complete, clear, and unified composition.
negative prompt:
still hanging, still suspended, hanging body, suspended body, standing, sitting, kneeling, floating body, levitating body, body hanging from rope, rope carrying body weight, taut rope, tight noose, rope around neck, rope attached to neck, strangulation in progress, active execution,
alive, conscious, awake, alert, looking at camera, active expression, smiling, talking, screaming, crying expression, struggling, fighting, resisting, reaching, grabbing, self-supporting pose,
closed mouth, tongue inside mouth, missing tongue, hidden tongue, swallowed tongue, no tears, dry eyes, missing tears, excessive tears, blood tears,
duplicate character, duplicate body, second character, multiple characters, repeated character, two full-body characters, duplicated scene, repeated scene, split screen, two main images, before and after comparison, sequential frames, animation frames, storyboard, comic panels, collage,
missing wooden board, floating above board, body not touching board, unnatural body weight, standing on board, sitting on board,
missing rope, missing noose, extra rope, multiple ropes, rope through body, rope through head, rope merged with hair, rope floating, broken rope, incorrect knot, rope still supporting body,
different face, different character, different hairstyle, different hair accessory, different outfit, redesigned outfit, changed costume, changed colors, missing accessories, extra accessories, inconsistent character,
extreme top-down view, 90 degree top view, extreme low angle, extreme high angle, rear view, side view, fisheye, extreme wide angle, exaggerated perspective, distorted anatomy, oversized head, oversized feet, elongated limbs, shortened limbs,
cropped head, cropped feet, cropped body, hidden body, body outside frame, detail panel covering main character,
extra people, guards, rescuers, spectators, unnecessary objects, random props, random weapons,
graphic gore, excessive blood, blood splatter, exposed organs, mutilation, dismemberment, graphic
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