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character: hoshimi_miyabi 【Strictly follow all requirements】 This is the next stage of the previous hanging scene. Use the current character design and the previous image as the sole references for continuity; do not redesign the character. 【I. Single Image and Layout】 Generate only one complete static character plot concept design image. Layout: "One large central main image + four local detail close-ups." The central main image occupies the largest area of the picture, showing the complete Hoshimi Miyabi having been removed from the hanging device and lying flat on a wooden long board/disposal board. Four detail close-ups are arranged around the central main image: Top-left: Face close-up Top-right: Chest and upper body close-up Bottom-left: Waist and hands close-up Bottom-right: Legs and boots close-up All four detail images must come from the same person in the central main image, acting as local magnifications. Do not generate a second character. Do not generate different time points. Do not generate before-and-after comparisons. Do not generate two repeated full images (top and bottom). Do not generate sequential animation frames. Do not generate manga panels. 【II. Plot Time Point — Must be Clear】 The hanging has ended. Hoshimi Miyabi is dead. She has completely detached from the original hanging state. The current state is not hanging, not standing, and not semi-suspended. She has been removed from the hanging device and placed steadily on a horizontal wooden long board. The character is lying flat on the wooden board, with her body supported by the board. The head, back, waist, and legs all have natural contact with the board. The body has completely lost active control, and the limbs are naturally relaxed. Do not let her stand. Do not let her sit up. Do not let her remain hanging. Do not let the rope continue to support her weight. 【III. State After Death】 The character is dead and completely unconscious. The body is naturally limp, with no active struggling, resisting, or survival movements. Arms are placed naturally at the sides of the body or resting naturally on the board. Palms and fingers remain in a naturally relaxed state. Legs are naturally straight or slightly naturally apart. The overall body is in a completely relaxed, flat-lying position. Do not depict as a sleeping posture. Do not depict as a posture of actively lying down. Clearly express the state of "having lost consciousness and being laid flat on the board after being removed." 【IV. Two Facial Details That Must Be Strictly Retained】 The following two requirements are the highest priority and must not be omitted, modified, or replaced: 1. Tears must be clearly visible at the corners of the eyes. Tears are located at the corners of the eyes, consisting of a small amount of real tear fluid/tear streaks. Tears naturally leave small moist traces along the cheeks. Do not draw tears as a large volume of crying. Do not let the tears disappear. Do not change the tears to blood. Do not change the position of the tears. 2. The tongue must still be protruding from the mouth. The mouth remains slightly open. A small part of the tongue clearly and naturally protrudes beyond the lips. This is a mandatory plot detail. Do not retract the tongue into the mouth. Do not close the mouth. Do not let the mouth be completely closed. Do not exaggerate the length of the tongue. Maintain a natural, restrained visual proportion. These two details must appear simultaneously in the central main image and the top-left face close-up. 【V. Facial State】 Eyes remain closed or in a natural state after losing consciousness. Facial muscles are completely relaxed. Do not depict as awake. Do not depict active gazing. Do not depict smiling. Do not depict anger. Do not depict active struggling. Tears at the corners of the eyes and the protruding tongue must be retained as clear visual details. 【VI. Rope Continuity】 The thick rope used in the previous stage must continue to exist in the scene, but it is no longer suspending the character. The rope hangs down from the original gallows structure above. The neck noose has been released and is no longer around the character's neck. After being removed, the rope loses its load-bearing state and hangs naturally loose beside the board or near the gallows. It must be clearly visible: Gallows → Original rope → Released noose → Character lying flat on the board. The rope must have obvious thickness and realistic braided texture. Do not let the rope be put back around the character's neck. Do not let the rope continue to pull the character. Do not let the rope pass through the character's body. Do not let the rope disappear. Do not generate a second unrelated rope. 【VII. Central Main Image】 The central image must fully display: Wooden gallows structure Wooden flat long board The complete Hoshimi Miyabi Her body posture lying flat on the long board The released rope The original gallows environment The character must be fully within the frame, from head to feet. The board must be long enough to fully support the character. The character cannot float on the board. The character's body must have a natural sense of weight. 【VIII. Camera Angle】 Maintain spatial continuity with the previous stage. Use a diagonal overhead view slightly higher than the character, allowing the complete figure lying on the board to be clearly presented. The camera is located diagonally above the board, looking toward the character. Maintain a moderate overhead angle; do not become a completely vertical 90° top view. Keep the horizontal rotation direction consistent with the previous stage, slightly counter-clockwise by about 7°. Use natural perspective. Do not use a fisheye lens. Do not use an ultra-wide angle. Do not let the head or feet become abnormally enlarged due to perspective. 【IX. Four Local Details】 Top-left: Show only the local face of the central character. Must clearly show closed/unconscious eyes, tears at the corners of the eyes, a slightly open mouth, and the tongue still protruding. Must be completely consistent with the central character. Top-right: Show the chest, shoulders, collar, clothing, and upper body state. Clothing must strictly maintain the original design. Bottom-left: Show the waist, belt, hands, and clothing details. Hands are naturally limp. Bottom-right: Show the legs, socks/leg wear, and boots. Maintain original clothing and boot design. The four close-ups must not redesign the character. 【X. Character Consistency】 Hoshimi Miyabi's face, hairstyle, ears, hair accessories, clothing, colors, waist equipment, gloves, leg wear, and boots must remain completely consistent with the previous image. Do not change clothes. Do not change hairstyle. Do not change hair accessories. Do not change clothing colors. Do not add equipment. Do not remove equipment. Do not change body proportions. 【XI. Image Goal】 The final image should clearly tell the story: "The hanging has ended, the character has died, has been removed from the hanging device, and is now lying flat on a wooden board." The central main image handles the complete narrative. The four local close-ups handle the display of character state and clothing details. Maintain a high-quality commercial game plot concept art style, with a complete, clear, and unified composition. negative prompt: still hanging, still suspended, hanging body, suspended body, standing, sitting, kneeling, floating body, levitating body, body hanging from rope, rope carrying body weight, taut rope, tight noose, rope around neck, rope attached to neck, strangulation in progress, active execution, alive, conscious, awake, alert, looking at camera, active expression, smiling, talking, screaming, crying expression, struggling, fighting, resisting, reaching, grabbing, self-supporting pose, closed mouth, tongue inside mouth, missing tongue, hidden tongue, swallowed tongue, no tears, dry eyes, missing tears, excessive tears, blood tears, duplicate character, duplicate body, second character, multiple characters, repeated character, two full-body characters, duplicated scene, repeated scene, split screen, two main images, before and after comparison, sequential frames, animation frames, storyboard, comic panels, collage, missing wooden board, floating above board, body not touching board, unnatural body weight, standing on board, sitting on board, missing rope, missing noose, extra rope, multiple ropes, rope through body, rope through head, rope merged with hair, rope floating, broken rope, incorrect knot, rope still supporting body, different face, different character, different hairstyle, different hair accessory, different outfit, redesigned outfit, changed costume, changed colors, missing accessories, extra accessories, inconsistent character, extreme top-down view, 90 degree top view, extreme low angle, extreme high angle, rear view, side view, fisheye, extreme wide angle, exaggerated perspective, distorted anatomy, oversized head, oversized feet, elongated limbs, shortened limbs, cropped head, cropped feet, cropped body, hidden body, body outside frame, detail panel covering main character, extra people, guards, rescuers, spectators, unnecessary objects, random props, random weapons, graphic gore, excessive blood, blood splatter, exposed organs, mutilation, dismemberment, graphic
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Prompt Asal
【严格执行全部要求】 这是上一张绞刑场景的下一阶段画面。 以当前角色设计和上一张画面为唯一连续性参考,不重新设计角色。 【一、单张画面与版式】 只生成一张完整的静态角色剧情概念设计图。 采用: “中央最大主画面 + 四个局部细节特写”的版式。 中央主画面占据整张图最大面积,表现完整的星见雅已经被从绞刑装置上取下,并平躺在一块木制长板/处置板上的状态。 四个细节特写围绕中央主画面排列: 左上:面部特写 右上:胸部与上半身特写 左下:腰部与双手特写 右下:双腿与靴子特写 四个细节图必须全部来自中央主画面中的同一个人物,只是局部放大。 不得生成第二个角色。 不得生成不同时间点。 不得生成前后对比。 不得生成上下两张重复的完整画面。 不得生成连续动画帧。 不得生成漫画分镜。 【二、剧情时间点——必须明确】 绞刑已经结束。 星见雅已经死亡。 她已经完全脱离原本的悬挂状态。 现在的状态不是悬挂,不是站立,也不是半悬挂。 她已经被从绞刑装置上取下,并被平稳地放置在一块水平木制长板上。 人物完整平躺在木板上,身体由木板承托。 头部、背部、腰部、腿部全部与木板形成自然的接触关系。 身体完全失去主动控制,四肢自然放松。 不要让她自己站立。 不要让她自己坐起。 不要让她继续悬挂。 不要让绳索继续承受她的重量。 【三、人物死亡后的状态】 人物已经死亡并完全失去意识。 身体自然松弛,没有主动挣扎、反抗或求生动作。 双臂自然放在身体两侧或自然落在木板上。 手掌和手指保持自然松弛状态。 双腿自然伸直或略微自然分开。 身体整体呈完全放松的平躺状态。 不要表现成睡眠姿势。 不要表现成主动躺下的姿势。 要明确表现“已经失去意识、被取下后平放在木板上”的状态。 【四、两个必须严格保留的面部细节】 以下两个要求为最高优先级,绝对不能省略、修改或替换: 1. 眼角必须有清晰可见的泪水。 泪水位于眼角位置,是真实存在的少量泪液/泪痕。 泪水自然沿着脸颊留下细小的湿润痕迹。 不要把泪水画成大量眼泪。 不要让泪水消失。 不要把泪水改成血液。 不要改变泪水的位置。 2. 舌头必须仍然露在嘴外。 嘴巴保持轻微张开状态。 舌头清晰地、自然地露出嘴唇之外一小部分。 这是必须保留的剧情细节。 不要把舌头收回嘴里。 不要闭嘴。 不要让嘴巴完全闭合。 不要夸张伸长舌头。 保持自然、克制的视觉比例。 这两个细节必须同时出现在中央主画面和左上角面部特写中。 【五、面部状态】 眼睛保持闭合或失去意识后的自然状态。 面部肌肉完全放松。 不要表现清醒。 不要表现主动注视。 不要表现微笑。 不要表现愤怒。 不要表现主动挣扎。 眼角泪水和嘴部露出的舌头必须作为画面的明确视觉细节保留。 【六、绳索连续性】 上一阶段使用的粗绳必须继续存在于场景中,但已经不再悬挂人物。 绳索从上方原本的刑台结构垂下。 颈部绳套已经解除,不再套住人物颈部。 被取下后,绳索失去承重状态,自然松弛地垂落在木板旁边或刑台附近。 必须能清楚看到: 刑台 → 原本的绳索 → 已解除的绳套 → 已经平躺在木板上的人物。 绳索必须具有明显的粗细和真实编织纹理。 不要让绳索重新套回人物颈部。 不要让绳索继续拉住人物。 不要让绳索穿过人物身体。 不要让绳索消失。 不要生成第二根无关绳索。 【七、中央主画面】 中央画面必须完整显示: 木制刑台结构 木制平放长板 完整的星见雅 她平躺在长板上的身体姿态 已经解除的绳索 原本的刑台环境 人物必须完整进入画面,从头部一直到双脚。 木板必须足够长,能够完整承托人物。 人物不能漂浮在木板上。 人物身体必须具有自然重量感。 【八、机位】 保持上一阶段场景的空间连续性。 采用略高于人物的斜俯视机位,使平躺在木板上的完整人物能够清楚呈现。 摄像机位于木板的斜上方,朝人物方向观察。 保持中等幅度的俯视,不要变成完全垂直的90°顶视。 水平旋转方向保持与上一阶段一致,轻微逆时针约7°。 使用自然透视。 不要使用鱼眼镜头。 不要使用超广角。 不要让头部或脚部因为透视而异常放大。 【九、四个局部细节】 左上: 只展示中央人物的面部局部。 必须清晰看到闭合/失去意识的双眼、眼角泪水、微张的嘴巴以及仍然露在嘴外的舌头。 必须与中央人物完全一致。 右上: 展示胸部、肩膀、领口、服装以及上半身状态。 服装完全保持原设计。 左下: 展示腰部、腰带、双手和服装细节。 双手自然松弛。 右下: 展示双腿、袜子/腿部服装和靴子。 保持原有服装与靴子设计。 四个特写不得重新设计角色。 【十、角色一致性】 星见雅的脸部、发型、耳朵、发饰、服装、颜色、腰部装备、手套、腿部服装和靴子必须保持上一张画面完全一致。 不要换衣服。 不要改变发型。 不要改变发饰。 不要改变服装颜色。 不要增加装备。 不要删除装备。 不要改变身体比例。 【十一、画面目标】 最终画面应该明确讲述: “绞刑已经结束,人物已经死亡,被从绞刑装置上取下,现在平躺在木板上。” 中央主画面负责完整叙事。 四个局部特写负责展示角色状态和服装细节。 整体保持高质量商业游戏剧情概念图风格,构图完整、清晰、统一。 negative prompt: still hanging, still suspended, hanging body, suspended body, standing, sitting, kneeling, floating body, levitating body, body hanging from rope, rope carrying body weight, taut rope, tight noose, rope around neck, rope attached to neck, strangulation in progress, active execution, alive, conscious, awake, alert, looking at camera, active expression, smiling, talking, screaming, crying expression, struggling, fighting, resisting, reaching, grabbing, self-supporting pose, closed mouth, tongue inside mouth, missing tongue, hidden tongue, swallowed tongue, no tears, dry eyes, missing tears, excessive tears, blood tears, duplicate character, duplicate body, second character, multiple characters, repeated character, two full-body characters, duplicated scene, repeated scene, split screen, two main images, before and after comparison, sequential frames, animation frames, storyboard, comic panels, collage, missing wooden board, floating above board, body not touching board, unnatural body weight, standing on board, sitting on board, missing rope, missing noose, extra rope, multiple ropes, rope through body, rope through head, rope merged with hair, rope floating, broken rope, incorrect knot, rope still supporting body, different face, different character, different hairstyle, different hair accessory, different outfit, redesigned outfit, changed costume, changed colors, missing accessories, extra accessories, inconsistent character, extreme top-down view, 90 degree top view, extreme low angle, extreme high angle, rear view, side view, fisheye, extreme wide angle, exaggerated perspective, distorted anatomy, oversized head, oversized feet, elongated limbs, shortened limbs, cropped head, cropped feet, cropped body, hidden body, body outside frame, detail panel covering main character, extra people, guards, rescuers, spectators, unnecessary objects, random props, random weapons, graphic gore, excessive blood, blood splatter, exposed organs, mutilation, dismemberment, graphic wounds, text, subtitles, captions, watermark, logo, UI, blurry, low resolution, noise, pixelation, jpeg artifacts, bad anatomy, malformed hands, extra fingers, fused fingers, malformed feet
Mod
pro
Saiz
1104 x 1824
Negatif
lowres, worst quality, low quality, bad anatomy, explicit
Pembantu Prompt

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