Paparkan Parameter
- Prompt Asal
- 现代近未来工业刑场,高质量二次元游戏角色设定板,全身主图 + 四个局部细节展示图。 以星见雅作为唯一角色,严格保持《绝区零》星见雅原本的角色设计。 保持原本的脸部特征、脸型、发型、发色、兽耳、发饰、眼睛、服装、服装配色、饰品、黑色过膝丝袜、靴子和身体比例。 不要重新设计角色。 不要改变角色服装。 不要改变服装颜色。 不要改变发型。 不要改变发饰。 不要改变丝袜。 不要改变靴子。 不要改变身体比例。 不要加入其他人物。 整张图片采用专业商业级二次元游戏角色设定板构图。 中央为最大尺寸的星见雅完整全身主图。 中央人物周围增加四个独立的局部细节展示框: 左上:面部细节特写。 右上:上半身服装细节特写。 左下:腰部服装与装备细节特写。 右下:腿部装备、丝袜与靴子细节特写。 五个画面必须属于同一个角色、同一套服装、同一绘画风格,角色外观完全统一。 【中央主图——完整全身】 中央展示星见雅完整全身。 采用自然的正面平视全身镜头。 摄影机位于人物正前方。 摄影机高度与人物脸部和躯干处于基本相同的水平视觉高度。 镜头保持水平。 人物正面面对摄影机。 使用自然的中远距离全身镜头。 人物从头顶到双脚完整进入画面。 中央人物占中央区域约70%至75%的高度。 保持自然、修长、协调的成年女性人体比例。 头部大小自然。 肩宽自然。 躯干长度自然。 腰部和髋部比例自然。 大腿、小腿和脚部比例自然。 左右腿长度正常一致。 人物整体修长,但必须符合正常人体解剖结构。 摄影机与人物保持适当距离。 身体各部分保持接近统一的透视尺度。 不要让靠近镜头的腿、脚或身体部位被放大。 禁止低机位。 禁止仰视。 禁止摄影机位于人物脚下。 禁止摄影机位于双腿之间。 禁止从下向上拍摄。 禁止俯视。 禁止鸟瞰。 禁止广角镜头。 禁止鱼眼镜头。 禁止强烈透视。 禁止夸张透视变形。 【中央人物状态】 星见雅处于悬空状态。 身体没有站立支撑。 躯干自然向下悬垂,同时因为剧烈挣扎产生明显失衡感和动态感。 肩膀、手臂、躯干和髋部保持明显紧张。 身体轴线产生自然的不稳定感。 长发、衣摆和服装装饰受到动作与气流影响,自然向周围飘动。 整个身体表现悬空、失衡、剧烈挣扎的动态状态,而不是静止站立。 【腿部姿态——一前一后】 双腿采用明显的一前一后错位姿态。 一条腿位于身体前侧。 另一条腿位于身体后侧。 前侧腿从髋部向前下方自然延伸。 膝盖自然弯曲。 小腿继续向前下方延伸。 脚部自然向下。 后侧腿从髋部向身体后侧错开。 膝盖向后侧自然弯曲。 小腿向后下方收拢。 脚部自然向下。 两条腿形成清晰的前后空间层次。 表现悬空挣扎过程中双腿前后摆动、身体失去稳定的动态感。 双腿不要完全对称。 不要双腿并拢。 不要双腿交叉。 不要劈叉。 不要双腿水平向左右完全张开。 不要双脚朝镜头伸出。 保持正常人体解剖结构。 髋关节、膝关节、踝关节和脚掌连接自然。 不要扭曲膝盖。 不要出现反向关节。 不要出现畸形腿部。 不要因为透视夸张腿部长度或脚部大小。 【绳索与刑台】 上方设置明确的现代近未来工业刑台机械结构。 刑台具有厚重金属平台、钢梁、机械连接件、工业灯具和承重结构。 一根粗厚、真实、有明显绳股和纤维纹理的绳索从刑台上方垂下。 绳索必须与上方刑台机械结构明确连接。 绳索下端形成清晰、完整的颈部绳套。 绳套位于人物颈部位置。 画面中必须能够清楚看出: 上方刑台机械结构 → 垂直绳索 → 颈部绳套 → 人物。 绳索不能悬浮。 绳索不能从人物头顶消失。 绳索不能连接到头发。 绳索不能连接到肩膀。 绳索不能连接到胸口。 绳索不能连接到腰部。 绳索不能缠绕整个身体。 绳索保持单一、清晰、连续的结构。 具有明显厚度、重量感和真实纤维质感。 绳索不要遮挡脸部。 【中央人物面部表情】 保持星见雅自己的五官和脸型。 面部表现非常强烈的惊恐、慌乱、紧张、悲伤和挣扎。 双眼明显睁大。 眼白比例增加。 瞳孔明显向上移动。 视线向上方偏移。 眼神表现强烈惊恐、慌乱和求生本能。 眉毛紧紧皱起并向中央收紧。 眉间出现明显紧张褶皱。 下眼睑明显绷紧。 眼眶明显泛红。 眼角具有明显湿润泪光。 泪水从眼角自然滑落到脸颊。 眼泪具有透明感和环境光反射。 脸颊因为强烈紧张而明显泛红。 面部肌肉处于高度紧张状态。 嘴巴自然张开,表现急促呼吸和强烈惊恐。 舌头向外吐出,滴漏口水 嘴唇具有自然湿润高光。 口腔内部具有自然明暗层次。 整体表情同时表现: 极度惊恐、强烈慌乱、急促呼吸、泪水、无助、悲伤、不甘和强烈求生本能。 表情强度必须明显高于普通害怕。 第一眼就能看出人物处于极度恐慌和剧烈挣扎状态。 不要微笑。 不要平静。 不要冷漠。 不要呆滞。 不要空洞眼神。 不要性感或诱惑表情。 【左上——面部细节图】 在中央主图左上方设置独立的面部细节展示框。 展示星见雅头部与脸部的高精度近距离特写。 保持中央主图完全相同的脸型、五官、发型、发色、兽耳、发饰和表情。 重点突出: 睁大的双眼。 明显向上的瞳孔。 泛红的眼眶。 湿润的眼角。 滑落的泪水。 紧皱的眉毛。 紧张的下眼睑。 泛红的脸颊。 张开的嘴巴。 伸出的舌头。 滴出的口水。 急促呼吸造成的紧张表情。 眼睛具有高精度虹膜纹理。 眼球具有自然湿润高光。 泪水具有透明质感。 这是角色面部设计细节展示,不改变角色。 【右上——上半身服装细节图】 在中央主图右上方设置独立的上半身服装细节展示框。 展示星见雅从肩部到胸口、上腹部附近的服装结构。 重点展示原本服装设计: 领口结构。 肩部结构。 胸前服装结构。 服装纹样。 布料层次。 金属装饰。 扣件。 连接结构。 缝线。 装饰细节。 必须保持原本服装设计和原本配色。 不要重新设计服装。 不要改变服装结构。 不要改变服装颜色。 不要增加不存在的装备。 该细节框属于服装设计展示。 保持完整服装覆盖。 不要裸露。 不要性感化构图。 使用类似商业游戏角色设定稿的服装材质特写。 【左下——腰部细节图】 在中央主图左下方设置独立的腰部细节展示框。 展示星见雅腰部区域的服装与装备。 重点展示: 腰封。 腰部装饰。 金属扣件。 悬挂装饰。 布料层次。 服装纹样。 腰部连接结构。 装饰配件。 保持中央人物的原本设计完全一致。 不要重新设计腰部装备。 不要改变颜色。 不要添加不存在的装备。 使用高精度近距离设计展示方式。 清晰展示布料、金属、纹样、扣件和连接结构的材质。 【右下——腿部细节图】 在中央主图右下方设置独立的腿部细节展示框。 展示星见雅大腿至小腿以及靴子的装备细节。 重点展示: 黑色过膝丝袜。 丝袜织物纹理。 腿部装饰。 腿部装备。 膝部结构。 小腿区域。 脚踝结构。 靴子。 黑色过膝丝袜必须清晰可见。 保持原本丝袜长度、颜色和材质。 靴子保持原本设计。 重点展示服装与装备材质,而不是性感化身体。 不要改变腿部比例。 不要夸张腿部。 不要使用低机位。 不要使用从腿部向上的镜头。 【四个细节框的统一性】 四个细节图必须与中央主图完全属于同一个角色。 脸部必须一致。 发型必须一致。 服装必须一致。 服装颜色必须一致。 饰品必须一致。 丝袜必须一致。 靴子必须一致。 不能出现四个细节图各自生成不同版本的星见雅。 不能出现不同服装。 不能出现不同发型。 不能出现不同颜色。 不能出现不同身体比例。 四个细节图只是对中央角色进行局部放大展示。 【设定板布局】 中央:完整全身人物。 左上:面部细节。 右上:上半身服装细节。 左下:腰部细节。 右下:腿部装备细节。 四个细节框大小协调。 每个细节框之间保持适当间距。 不要互相重叠。 不要遮挡中央人物。 中央主图最大。 四个细节图作为辅助展示。 整张画面不要出现大片空白区域。 用简洁的现代游戏UI设计稿元素、细线、几何分隔线、少量技术标记和局部框线填充合理空白区域。 不要加入大量文字。 不要加入无意义装饰。 不要加入其他人物。 【背景】 现代近未来工业刑场。 背景包括大型金属机械平台、工业钢梁、机械管道、金属墙面、工业灯具、警示设备和现代工业设施。 整体采用明亮、中等亮度的冷灰蓝色与金属色调。 场景必须明亮、清晰、有充足环境光。 不要使用漆黑背景。 不要让整个刑场陷入阴暗。 人物必须明显清晰地从背景中分离出来。 尤其保证中央人物双腿、黑色过膝丝袜和靴子清晰可见。 在人物双腿后方使用较明亮的灰蓝色或冷灰色工业背景。 形成明显明暗反差。 黑色丝袜不能融入背景。 不能变成黑色剪影。 人物全身使用充足主体照明。 脸部、躯干、双腿和脚部保持清晰曝光。 双腿周围增加柔和自然轮廓光。 黑色丝袜边缘具有清晰但不过度的轮廓高光。 膝盖、小腿、脚踝和靴子的轮廓必须清楚辨认。 背景亮度足够,同时保持中央人物更加突出。 画面不能过曝。 人物不能过暗。 腿部不能处于死黑阴影中。 【绘画风格】 高质量二次元游戏角色宣传插画 + 商业级角色设定图。 精致半写实动漫风格。 细腻赛璐璐与半写实光影结合。 清晰精致线稿。 高精度人物渲染。 皮肤具有细腻自然质感。 头发具有大量清晰发丝和自然层次。 眼睛具有清晰虹膜纹理、湿润高光和玻璃质感。 泪水具有透明质感。 服装具有丰富布料纹理。 黑色丝袜具有细腻织物质感。 金属具有自然反射。 电影级光影。 明亮主体照明。 自然环境光。 柔和轮廓光。 清晰人物轮廓。 高动态范围。 高分辨率。 锐利清晰。 高细节。 商业级二次元手游角色设定图品质。 【整体构图优先级】 第一优先:中央完整全身人物。 第二优先:中央人物正面平视镜头。 第三优先:自然修长的人体比例。 第四优先:双腿一前一后的悬空挣扎姿态。 第五优先:颈部绳套与上方刑台明确连接。 第六优先:强烈惊恐、泪水和急促呼吸的面部表情。 第七优先:左上面部细节图。 第八优先:右上上半身服装细节图。 第九优先:左下腰部细节图。 第十优先:右下腿部装备细节图。 第十一优先:明亮背景与清晰腿部轮廓。 第十二优先:现代近未来工业刑场氛围。 第十三优先:整体设定板的专业、整洁和统一性。 Negative prompt: low angle, low-angle shot, worm's-eye view, looking up, upward view, camera below character, camera under character, camera between legs, camera near feet, high angle, overhead view, bird's-eye view, wide-angle lens, fisheye lens, extreme perspective, extreme foreshortening, exaggerated perspective, distorted perspective, giant legs, giant feet, oversized feet, oversized thighs, tiny head, tiny torso, short legs, extremely long legs, distorted anatomy, malformed anatomy, twisted knees, broken joints, reversed joints, crossed legs, legs together, symmetrical legs, identical leg positions, split legs, horizontal legs, box-shaped leg pose, rectangular leg pose, both legs spread sideways, feet toward camera, feet enlarged by perspective, cropped head, cropped feet, cropped body, half body, close-up main character, missing full body, missing black stockings, bare legs, short socks, changed stockings, changed outfit, redesigned costume, different character, changed face, changed hairstyle, changed accessories, inconsistent character, inconsistent outfit, different outfit between panels, different face between panels, different hairstyle between panels, different colors between panels, random character in detail panels, duplicate character, extra person, multiple characters, extra body, extra limbs, messy layout, chaotic layout, empty layout, huge blank space, overlapping detail panels, detail panels covering main character, wrong detail panel, face panel showing full body, chest panel showing face, waist panel showing legs, leg panel showing face, random close-up, unrelated detail, nude, exposed breasts, transparent clothing, erotic pose, seductive expression, sexualized composition, exaggerated breasts, dark silhouette, invisible legs, legs blending into background, underexposed character, underexposed legs, black background, pitch black background, overly dark background, overly dark scene, crushed blacks, muddy shadows, insufficient lighting, low exposure, dark legs, hidden legs, hidden feet, thin rope, wire, thread, ribbon rope, decorative rope, floating rope, disconnected rope, rope attached to hair, rope attached to head, rope attached to shoulder, rope attached to chest, rope attached to waist, rope missing from neck, no neck loop, noose missing, rope covering face, rope obscuring face, excessive ropes, calm expression, neutral expression, emotionless expression, blank eyes, closed eyes, small pupils, weak fear, mild fear, normal expression, smiling, seductive expression, erotic expression, blurry, low resolution, low detail, flat shading, plastic skin, 3D model, watermark, logo, text
- Mod
- pro
- Tag Kualiti
- ﹝Arahan﹞
- Saiz
- 1104 x 1824
- Negatif
- lowres, worst quality, low quality, bad anatomy, explicit
Pembantu Prompt
Model & LoRA yang digunakan
Imej Serupa
Papar lagiu8
1
userai8124
u8
了
userai8124
u8
星見雅・絕區零
userai8124
u8
character: hoshimi_miyabi
【Strictly follow all requirements】
This is the next stage of the previous hanging scene. Use the current character design and the previous image as the sole references for continuity; do not redesign the character.
【I. Single Image and Layout】
Generate only one complete static character plot concept design image.
Layout: "One large central main image + four local detail close-ups."
The central main image occupies the largest area of the picture, showing the complete Hoshimi Miyabi having been removed from the hanging device and lying flat on a wooden long board/disposal board.
Four detail close-ups are arranged around the central main image:
Top-left: Face close-up
Top-right: Chest and upper body close-up
Bottom-left: Waist and hands close-up
Bottom-right: Legs and boots close-up
All four detail images must come from the same person in the central main image, acting as local magnifications.
Do not generate a second character.
Do not generate different time points.
Do not generate before-and-after comparisons.
Do not generate two repeated full images (top and bottom).
Do not generate sequential animation frames.
Do not generate manga panels.
【II. Plot Time Point — Must be Clear】
The hanging has ended.
Hoshimi Miyabi is dead.
She has completely detached from the original hanging state.
The current state is not hanging, not standing, and not semi-suspended.
She has been removed from the hanging device and placed steadily on a horizontal wooden long board.
The character is lying flat on the wooden board, with her body supported by the board.
The head, back, waist, and legs all have natural contact with the board.
The body has completely lost active control, and the limbs are naturally relaxed.
Do not let her stand.
Do not let her sit up.
Do not let her remain hanging.
Do not let the rope continue to support her weight.
【III. State After Death】
The character is dead and completely unconscious.
The body is naturally limp, with no active struggling, resisting, or survival movements.
Arms are placed naturally at the sides of the body or resting naturally on the board.
Palms and fingers remain in a naturally relaxed state.
Legs are naturally straight or slightly naturally apart.
The overall body is in a completely relaxed, flat-lying position.
Do not depict as a sleeping posture.
Do not depict as a posture of actively lying down.
Clearly express the state of "having lost consciousness and being laid flat on the board after being removed."
【IV. Two Facial Details That Must Be Strictly Retained】
The following two requirements are the highest priority and must not be omitted, modified, or replaced:
1. Tears must be clearly visible at the corners of the eyes.
Tears are located at the corners of the eyes, consisting of a small amount of real tear fluid/tear streaks.
Tears naturally leave small moist traces along the cheeks.
Do not draw tears as a large volume of crying.
Do not let the tears disappear.
Do not change the tears to blood.
Do not change the position of the tears.
2. The tongue must still be protruding from the mouth.
The mouth remains slightly open.
A small part of the tongue clearly and naturally protrudes beyond the lips.
This is a mandatory plot detail.
Do not retract the tongue into the mouth.
Do not close the mouth.
Do not let the mouth be completely closed.
Do not exaggerate the length of the tongue.
Maintain a natural, restrained visual proportion.
These two details must appear simultaneously in the central main image and the top-left face close-up.
【V. Facial State】
Eyes remain closed or in a natural state after losing consciousness.
Facial muscles are completely relaxed.
Do not depict as awake.
Do not depict active gazing.
Do not depict smiling.
Do not depict anger.
Do not depict active struggling.
Tears at the corners of the eyes and the protruding tongue must be retained as clear visual details.
【VI. Rope Continuity】
The thick rope used in the previous stage must continue to exist in the scene, but it is no longer suspending the character.
The rope hangs down from the original gallows structure above.
The neck noose has been released and is no longer around the character's neck.
After being removed, the rope loses its load-bearing state and hangs naturally loose beside the board or near the gallows.
It must be clearly visible: Gallows → Original rope → Released noose → Character lying flat on the board.
The rope must have obvious thickness and realistic braided texture.
Do not let the rope be put back around the character's neck.
Do not let the rope continue to pull the character.
Do not let the rope pass through the character's body.
Do not let the rope disappear.
Do not generate a second unrelated rope.
【VII. Central Main Image】
The central image must fully display:
Wooden gallows structure
Wooden flat long board
The complete Hoshimi Miyabi
Her body posture lying flat on the long board
The released rope
The original gallows environment
The character must be fully within the frame, from head to feet.
The board must be long enough to fully support the character.
The character cannot float on the board.
The character's body must have a natural sense of weight.
【VIII. Camera Angle】
Maintain spatial continuity with the previous stage.
Use a diagonal overhead view slightly higher than the character, allowing the complete figure lying on the board to be clearly presented.
The camera is located diagonally above the board, looking toward the character.
Maintain a moderate overhead angle; do not become a completely vertical 90° top view.
Keep the horizontal rotation direction consistent with the previous stage, slightly counter-clockwise by about 7°.
Use natural perspective.
Do not use a fisheye lens.
Do not use an ultra-wide angle.
Do not let the head or feet become abnormally enlarged due to perspective.
【IX. Four Local Details】
Top-left:
Show only the local face of the central character.
Must clearly show closed/unconscious eyes, tears at the corners of the eyes, a slightly open mouth, and the tongue still protruding.
Must be completely consistent with the central character.
Top-right:
Show the chest, shoulders, collar, clothing, and upper body state.
Clothing must strictly maintain the original design.
Bottom-left:
Show the waist, belt, hands, and clothing details.
Hands are naturally limp.
Bottom-right:
Show the legs, socks/leg wear, and boots.
Maintain original clothing and boot design.
The four close-ups must not redesign the character.
【X. Character Consistency】
Hoshimi Miyabi's face, hairstyle, ears, hair accessories, clothing, colors, waist equipment, gloves, leg wear, and boots must remain completely consistent with the previous image.
Do not change clothes.
Do not change hairstyle.
Do not change hair accessories.
Do not change clothing colors.
Do not add equipment.
Do not remove equipment.
Do not change body proportions.
【XI. Image Goal】
The final image should clearly tell the story:
"The hanging has ended, the character has died, has been removed from the hanging device, and is now lying flat on a wooden board."
The central main image handles the complete narrative.
The four local close-ups handle the display of character state and clothing details.
Maintain a high-quality commercial game plot concept art style, with a complete, clear, and unified composition.
negative prompt:
still hanging, still suspended, hanging body, suspended body, standing, sitting, kneeling, floating body, levitating body, body hanging from rope, rope carrying body weight, taut rope, tight noose, rope around neck, rope attached to neck, strangulation in progress, active execution,
alive, conscious, awake, alert, looking at camera, active expression, smiling, talking, screaming, crying expression, struggling, fighting, resisting, reaching, grabbing, self-supporting pose,
closed mouth, tongue inside mouth, missing tongue, hidden tongue, swallowed tongue, no tears, dry eyes, missing tears, excessive tears, blood tears,
duplicate character, duplicate body, second character, multiple characters, repeated character, two full-body characters, duplicated scene, repeated scene, split screen, two main images, before and after comparison, sequential frames, animation frames, storyboard, comic panels, collage,
missing wooden board, floating above board, body not touching board, unnatural body weight, standing on board, sitting on board,
missing rope, missing noose, extra rope, multiple ropes, rope through body, rope through head, rope merged with hair, rope floating, broken rope, incorrect knot, rope still supporting body,
different face, different character, different hairstyle, different hair accessory, different outfit, redesigned outfit, changed costume, changed colors, missing accessories, extra accessories, inconsistent character,
extreme top-down view, 90 degree top view, extreme low angle, extreme high angle, rear view, side view, fisheye, extreme wide angle, exaggerated perspective, distorted anatomy, oversized head, oversized feet, elongated limbs, shortened limbs,
cropped head, cropped feet, cropped body, hidden body, body outside frame, detail panel covering main character,
extra people, guards, rescuers, spectators, unnecessary objects, random props, random weapons,
graphic gore, excessive blood, blood splatter, exposed organs, mutilation, dismemberment, graphic
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