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AI artwork
Gerar Grรกtis

๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ

Arte de IA de ๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ no PixAI. Criado com Tsubaki.3 Flash.

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artist: kazutake_hazano 1boy, solo, teenage male, goblin, olive green skin, white hair, amber eyes, short pointy ears, sharp and calm expression, hooded, angloth clothes, baggy pants, red tattered long muffler covering mouth, face fully exposed, no mask, armed with large kukri, punching dagger, standing, dynamic pose, rogue class, mine tunnel interior background, black outline, from below, dutch angle, cowboy shot, foreshortening, looking at viewer, dark tunnel, torchlight, dust motes, intricate outfit details, cool-toned palette, vibrant accents From a low dutch angle he stands braced across the tunnel floor, seen in a cowboy shot with his head tilted down toward the lens, chin level inside the red muffler and both amber eyes fixed on the viewer with a flat, unhurried sharpness. His weight sits on his left leg, right knee bent and right foot slid forward over the wet rail sleepers; his torso twists a quarter turn from his hips, so the hooded coat pulls open over one olive-green shoulder and the baggy pants swing in loose folds around the knees. The large kukri hangs point-down in his right fist, its broad curved blade crossing his shin and catching a thin line of flame light along the bevel; the punching dagger sits reversed in his left hand, knuckles forward, elbow tucked in and low. Short white hair spills out from under the hood in a few loose strands across his brow, unstirred by wind, and the long red muffler is wound up over his mouth and nose and wears its tears at the trailing end, where frayed threads hang against his chest; his face is bare, the whole stretch from brow to jaw uncovered except where the muffler sits. The tunnel runs back behind him as a layered colonnade of timber props and dark arches, a rail curving off into black depth on the left, one distant hanging lantern burning far down the shaft. The light comes from a torch out of frame at upper right, so his right cheek and the near edge of the kukri take warm orange while his left side and the hood's interior fall into cool blue shadow; dust drifting through that shaft glows only where it crosses the beam, and the wet rails below him hold a darker, softer reflection of the flame. Boring stains, packing crates, and illegible stencilled marks on the props stay low-contrast in the midground. Black contour lines stay crisp around every silhouette against the tunnel dark, soft cel-shading and smooth green skin with subtle gradients, cool-toned dominant with red and amber accents, shallow depth of field. Quiet menace.
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kazutake_hazano, japanese anime coloring, black outline, olive green skin, White hair, teenage male, Goblin, baggy pants, angloth clothes, Mine Tunnel interior background, amber eyes, class: Rogue, hooded, armed with large Kukri and punching dagger, sharp and calm, standing, dynamic pose, red tattered long muffler covering mouth, no mask, re:zero 2nd Season anime coloring, short pointy ears
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flash
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1024 x 1024
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AI artwork
๋ธ”
artist: kazutake_hazano 1boy, solo, teenage male, goblin, olive green skin, white hair, amber eyes, short pointy ears, sharp and calm expression, hooded, angloth clothes, baggy pants, red tattered long muffler covering mouth, face fully exposed, no mask, armed with large kukri, punching dagger, standing, dynamic pose, rogue class, mine tunnel interior background, black outline, from below, dutch angle, cowboy shot, foreshortening, looking at viewer, dark tunnel, torchlight, dust motes, intricate outfit details, cool-toned palette, vibrant accents From a low dutch angle he stands braced across the tunnel floor, seen in a cowboy shot with his head tilted down toward the lens, chin level inside the red muffler and both amber eyes fixed on the viewer with a flat, unhurried sharpness. His weight sits on his left leg, right knee bent and right foot slid forward over the wet rail sleepers; his torso twists a quarter turn from his hips, so the hooded coat pulls open over one olive-green shoulder and the baggy pants swing in loose folds around the knees. The large kukri hangs point-down in his right fist, its broad curved blade crossing his shin and catching a thin line of flame light along the bevel; the punching dagger sits reversed in his left hand, knuckles forward, elbow tucked in and low. Short white hair spills out from under the hood in a few loose strands across his brow, unstirred by wind, and the long red muffler is wound up over his mouth and nose and wears its tears at the trailing end, where frayed threads hang against his chest; his face is bare, the whole stretch from brow to jaw uncovered except where the muffler sits. The tunnel runs back behind him as a layered colonnade of timber props and dark arches, a rail curving off into black depth on the left, one distant hanging lantern burning far down the shaft. The light comes from a torch out of frame at upper right, so his right cheek and the near edge of the kukri take warm orange while his left side and the hood's interior fall into cool blue shadow; dust drifting through that shaft glows only where it crosses the beam, and the wet rails below him hold a darker, softer reflection of the flame. Boring stains, packing crates, and illegible stencilled marks on the props stay low-contrast in the midground. Black contour lines stay crisp around every silhouette against the tunnel dark, soft cel-shading and smooth green skin with subtle gradients, cool-toned dominant with red and amber accents, shallow depth of field. Quiet menace.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ
AI artwork
๋ธ”
artist: kazutake_hazano 1boy, solo, teenage male, goblin, olive green skin, white hair, amber eyes, short pointy ears, sharp and calm expression, hooded, angloth clothes, baggy pants, red tattered long muffler covering mouth, face fully exposed, no mask, armed with large kukri, punching dagger, standing, dynamic pose, rogue class, mine tunnel interior background, black outline, from below, dutch angle, cowboy shot, foreshortening, looking at viewer, dark tunnel, torchlight, dust motes, intricate outfit details, cool-toned palette, vibrant accents From a low dutch angle he stands braced across the tunnel floor, seen in a cowboy shot with his head tilted down toward the lens, chin level inside the red muffler and both amber eyes fixed on the viewer with a flat, unhurried sharpness. His weight sits on his left leg, right knee bent and right foot slid forward over the wet rail sleepers; his torso twists a quarter turn from his hips, so the hooded coat pulls open over one olive-green shoulder and the baggy pants swing in loose folds around the knees. The large kukri hangs point-down in his right fist, its broad curved blade crossing his shin and catching a thin line of flame light along the bevel; the punching dagger sits reversed in his left hand, knuckles forward, elbow tucked in and low. Short white hair spills out from under the hood in a few loose strands across his brow, unstirred by wind, and the long red muffler is wound up over his mouth and nose and wears its tears at the trailing end, where frayed threads hang against his chest; his face is bare, the whole stretch from brow to jaw uncovered except where the muffler sits. The tunnel runs back behind him as a layered colonnade of timber props and dark arches, a rail curving off into black depth on the left, one distant hanging lantern burning far down the shaft. The light comes from a torch out of frame at upper right, so his right cheek and the near edge of the kukri take warm orange while his left side and the hood's interior fall into cool blue shadow; dust drifting through that shaft glows only where it crosses the beam, and the wet rails below him hold a darker, softer reflection of the flame. Boring stains, packing crates, and illegible stencilled marks on the props stay low-contrast in the midground. Black contour lines stay crisp around every silhouette against the tunnel dark, soft cel-shading and smooth green skin with subtle gradients, cool-toned dominant with red and amber accents, shallow depth of field. Quiet menace.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ
AI artwork
๋ธ”
artist: kazutake_hazano 1boy, solo, teenage male, goblin, olive green skin, white hair, amber eyes, short pointy ears, sharp and calm expression, hooded, angloth clothes, baggy pants, red tattered long muffler covering mouth, face fully exposed, no mask, armed with large kukri, punching dagger, standing, dynamic pose, rogue class, mine tunnel interior background, black outline, from below, dutch angle, cowboy shot, foreshortening, looking at viewer, dark tunnel, torchlight, dust motes, intricate outfit details, cool-toned palette, vibrant accents From a low dutch angle he stands braced across the tunnel floor, seen in a cowboy shot with his head tilted down toward the lens, chin level inside the red muffler and both amber eyes fixed on the viewer with a flat, unhurried sharpness. His weight sits on his left leg, right knee bent and right foot slid forward over the wet rail sleepers; his torso twists a quarter turn from his hips, so the hooded coat pulls open over one olive-green shoulder and the baggy pants swing in loose folds around the knees. The large kukri hangs point-down in his right fist, its broad curved blade crossing his shin and catching a thin line of flame light along the bevel; the punching dagger sits reversed in his left hand, knuckles forward, elbow tucked in and low. Short white hair spills out from under the hood in a few loose strands across his brow, unstirred by wind, and the long red muffler is wound up over his mouth and nose and wears its tears at the trailing end, where frayed threads hang against his chest; his face is bare, the whole stretch from brow to jaw uncovered except where the muffler sits. The tunnel runs back behind him as a layered colonnade of timber props and dark arches, a rail curving off into black depth on the left, one distant hanging lantern burning far down the shaft. The light comes from a torch out of frame at upper right, so his right cheek and the near edge of the kukri take warm orange while his left side and the hood's interior fall into cool blue shadow; dust drifting through that shaft glows only where it crosses the beam, and the wet rails below him hold a darker, softer reflection of the flame. Boring stains, packing crates, and illegible stencilled marks on the props stay low-contrast in the midground. Black contour lines stay crisp around every silhouette against the tunnel dark, soft cel-shading and smooth green skin with subtle gradients, cool-toned dominant with red and amber accents, shallow depth of field. Quiet menace.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ

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