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AI artwork
Gerar Grรกtis

๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ

Arte de IA de ๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ no PixAI. Criado com Tsubaki.3 Flash.

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artist: 9ml, konoe_ototsugu, kazutake_hazano 1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang. The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ€” it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ€” quiet, watchful tension.
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artist: 9ml, artist: konoe ototsugu, artist: kazutake hazano, anime coloring, flat color, black outline, olive green skin, White hair, teenage male, Goblin, baggy pants, Angloth Clothes, Mine Tunnel interior background, amber eyes, class: Rogue, hooded
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flash
Tamanho
1024 x 1024
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AI artwork
๋ธ”
artist: 9ml, konoe_ototsugu, kazutake_hazano 1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang. The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ€” it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ€” quiet, watchful tension.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ
AI artwork
๋ธ”
artist: 9ml, konoe_ototsugu, kazutake_hazano 1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang. The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ€” it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ€” quiet, watchful tension.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ
AI artwork
๋ธ”
artist: 9ml, konoe_ototsugu, kazutake_hazano 1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang. The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ€” it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ€” quiet, watchful tension.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ
AI artwork
๋ธ”
artist: kazutake_hazano 1boy, solo, teenage male, goblin, olive green skin, white hair, amber eyes, short pointy ears, sharp and calm expression, hooded, angloth clothes, baggy pants, red tattered long muffler covering mouth, face fully exposed, no mask, armed with large kukri, punching dagger, standing, dynamic pose, rogue class, mine tunnel interior background, black outline, from below, dutch angle, cowboy shot, foreshortening, looking at viewer, dark tunnel, torchlight, dust motes, intricate outfit details, cool-toned palette, vibrant accents From a low dutch angle he stands braced across the tunnel floor, seen in a cowboy shot with his head tilted down toward the lens, chin level inside the red muffler and both amber eyes fixed on the viewer with a flat, unhurried sharpness. His weight sits on his left leg, right knee bent and right foot slid forward over the wet rail sleepers; his torso twists a quarter turn from his hips, so the hooded coat pulls open over one olive-green shoulder and the baggy pants swing in loose folds around the knees. The large kukri hangs point-down in his right fist, its broad curved blade crossing his shin and catching a thin line of flame light along the bevel; the punching dagger sits reversed in his left hand, knuckles forward, elbow tucked in and low. Short white hair spills out from under the hood in a few loose strands across his brow, unstirred by wind, and the long red muffler is wound up over his mouth and nose and wears its tears at the trailing end, where frayed threads hang against his chest; his face is bare, the whole stretch from brow to jaw uncovered except where the muffler sits. The tunnel runs back behind him as a layered colonnade of timber props and dark arches, a rail curving off into black depth on the left, one distant hanging lantern burning far down the shaft. The light comes from a torch out of frame at upper right, so his right cheek and the near edge of the kukri take warm orange while his left side and the hood's interior fall into cool blue shadow; dust drifting through that shaft glows only where it crosses the beam, and the wet rails below him hold a darker, softer reflection of the flame. Boring stains, packing crates, and illegible stencilled marks on the props stay low-contrast in the midground. Black contour lines stay crisp around every silhouette against the tunnel dark, soft cel-shading and smooth green skin with subtle gradients, cool-toned dominant with red and amber accents, shallow depth of field. Quiet menace.
๋ธ”๋ฃจ๋ฒ ๋ฆฌ์•„์นด๋ฐ๋ฏธ

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