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๋ธ๋ฃจ๋ฒ ๋ฆฌ์์นด๋ฐ๋ฏธ
Arte de IA de ๋ธ๋ฃจ๋ฒ ๋ฆฌ์์นด๋ฐ๋ฏธ no PixAI. Criado com Tsubaki.3 Flash.
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- artist: 9ml, artist: konoe ototsugu, artist: kazutake hazano, anime coloring, flat color, black outline, olive green skin, White hair, teenage male, Goblin, baggy pants, Angloth Clothes, Mine Tunnel interior background, amber eyes, class: Rogue, hooded
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- 1024 x 1024
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artist: 9ml, konoe_ototsugu, kazutake_hazano
1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent
The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang.
The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ quiet, watchful tension.
๋ธ๋ฃจ๋ฒ ๋ฆฌ์์นด๋ฐ๋ฏธ
๋ธ
artist: 9ml, konoe_ototsugu, kazutake_hazano
1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent
The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang.
The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ quiet, watchful tension.
๋ธ๋ฃจ๋ฒ ๋ฆฌ์์นด๋ฐ๋ฏธ
๋ธ
artist: 9ml, konoe_ototsugu, kazutake_hazano
1boy, solo, teenage male goblin, green skin, olive green skin, white hair, short white hair, loose white strands, amber eyes, glowing amber eyes, pointed ears, long pointed ears, sharp small fangs, small pointed nose, youthful goblin face, hooded, hood up, dark hood over white hair, rogue class, hooded rogue, dark sleeveless hooded vest, leather harness straps, bracers, baggy pants, loose baggy trousers tucked into wrapped boots, Angloth clothes, layered travel cloth, cloth sash at waist, belt pouches, dagger sheathed at hip, crouching, one knee down, hand on tunnel floor, leaning forward, head tilt, looking at object, from below, cowboy shot, dutch angle, mine tunnel interior background, wooden support beams, rough rock walls, mine cart rails, lantern light, flat color, anime coloring, black outline, cel shading, crisp shadow edges, glossy highlights, intricate costume detail, cool-toned palette with amber accent
The camera sits low and tilted: seen from below in a slight dutch angle, a teenage goblin rogue crouches one-knee-down inside a mine tunnel, the rock ceiling pressing down behind his hooded silhouette so the low angle gives him presence beyond his small frame. His right knee is planted on the tunnel floor, his left foot flat and forward, the left hand splayed against the dirt for balance while the right hand hovers just above a small glinting object on the ground; his baggy Angloth trousers bunch in thick folds at the ankles and are cinched into wrapped boots, and the loose cloth sash and belt pouches hang heavy with the weight shift. The dark hood is pulled up so the white hair spills out at the brow and temples in loose strands that catch the lantern light, and the pointed ears poke free at the sides; his amber eyes, glossy and expressive, are fixed downward on the object rather than the viewer, one brow slightly raised in concentration, lips parted just enough to show a small fang.
The tunnel recedes in layered depth behind him: rough rock walls, wooden support beams repeating into shadow, rails running past his planted foot toward the dark. A single lantern hangs behind and above him, so the only strong light comes from the rear โ it rims the edge of his hood, the shoulder of his vest and one cheek in warm amber, while the front of his face and the tunnel floor fall into cool blue-grey shadow, and a cast shadow spills forward beneath his knee. Every surface is rendered in flat color with bold black outlines, anime cel shading with crisp shadow edges and glossy highlights along the leather straps and the sheen of the boots, the palette kept cool-toned in the stone and dominated by one vibrant amber accent in the eyes and lantern glow. Fine dust motes drift through the backlight, and the small object under his hand throws a tiny hard-edged shadow straight down the beam of the lantern โ quiet, watchful tension.
๋ธ๋ฃจ๋ฒ ๋ฆฌ์์นด๋ฐ๋ฏธ
๋ธ
artist: 9ml, konoe_ototsugu, kazutake_hazano
solo, 1girl, goblin girl, teenage, child-sized, green skin, white hair, long loose white hair, flowing loose hair strands, pointed ears, long pointed ears, small fangs, pointed nose, large expressive eyes, glossy eyes, baggy pants, Angloth clothes, intricate costume details, baggy trousers, cloth belt, wrapped cloth top, flat color, black outline, anime coloring, clean linework, soft cel-shading, crisp shadow edges, glossy highlights, vibrant high-saturation colors, cool-toned dominant, mine tunnel interior, underground, wooden mine supports, lantern light, from below, crouching, leaning forward, looking at object, holding a lantern up, one knee down, dutch angle, cowboy shot, cinematic depth of field
A low three-quarter view from below and slightly off-axis, tilted a few degrees into a dutch angle, catches the small goblin teenage girl crouched inside a timbered mine tunnel. She is child-sized with vivid green skin and a heavy mane of loose white hair that spills over one shoulder and lifts in stray strands around her pointed ears; her ears are long and taper far out from her head, her nose comes to a fine point, and a pair of small fangs press over her lower lip as she concentrates. She wears Angloth clothes cut for the underground โ a wrapped cloth top with layered folds and thick intricate seams โ and baggy pants that balloon out over her hips and bunch at the ankles, gathered by a wide cloth belt knotted at the side. One knee is planted on the tunnel floor, the other foot braced flat in front of her for balance; her weight rides on the braced foot and her hip sinks toward the down knee. Her right hand lifts a small hooded lantern high and slightly forward, arm straight, the brass cage throwing a warm pool over her face and chest, while her left hand rests flat on a splintered rail tie, fingertips spread against the grain. Her chin tips down, her eyes narrowed and bright, fixed on the rune-carved seam of ore she has uncovered in the rock at her braced foot; the lantern glass domes over the flame and reflects a second, smaller spark of green off her cheek. Behind her the tunnel recedes into layered darkness under square wooden supports, rails running back along the floor and losing themselves in the black; the lantern is the only light source, so the timbers catch a hot amber edge on their near faces and everything past her shoulder falls into absolute dark, with her long shadow thrown across the ties and broken by the track groove. Palette holds to cool deep blue-black rock, cold green of her skin, and the single warm amber of the lantern flare against the pale white of her hair. Clean black outlines, flat areas of color with soft cel-shaded shadow edges and glossy rim highlights, high-saturation accents and a shallow cinematic focus on her face and hands. Quiet, awed, absorbed.
๋ธ๋ฃจ๋ฒ ๋ฆฌ์์นด๋ฐ๋ฏธ
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