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AI art "eggwoman" featuring #Pokémon
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eggwoman

eggwoman and her arceus

#Pokémon
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character: arceus. A medium shot from a 3/4 view depicts a confident, 26-year-old woman standing beside the Pokémon arceus in a high-tech command center. The woman has a sharp, calculating expression and a smirk, wearing a stylized version of Dr. Eggman's attire: a bright red military-style tunic with yellow buttons, a high collar, and a flowing red cape, paired with white gloves and polished black boots. Her hand rests authoritatively on arceus's flank. The divine Pokémon arceus stands tall and imposing beside her, its white body contrasting with the woman's vibrant red clothing. The background is filled with holographic screens, metallic conduits, and glowing control panels of a futuristic fortress. The lighting is cold and industrial, with sharp highlights and deep shadows that emphasize the woman's menacing presence and the sterile, high-tech atmosphere of the scene.
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Original Prompt
Beautiful Sexy 26 Year old Woman who wears what eggman wears she is just as smart and as talented and as dangerous and as evil as eggman. Arceus is her only pokemon. Make this make 100% sense.
Mode
lite
Size
1024 x 1024

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AI artwork
Avatar image of 鷹の目
character: olga_marie_animusphere, artist: takeuchi_takashi, copyright: type-moon 1girl, solo, olga_marie_animusphere, very long white hair, side braid, hair ribbon, hair between eyes, single horn, sharp orange-yellow eyes, yellow eyes, proud haughty expression, tsundere pout, pouting, raised eyebrow, looking down at viewer, arms crossed, black gloves, white coat, fur trim, red ascot, long sleeves, upper body, cowboy shot, from below, slightly low angle, chaldea command room, holographic monitors, glowing monitors behind her, holographic interface, cool blue lighting, monitor glow, rim light, flat cel coloring, crisp clean lineart, visual novel illustration style, bishoujo, delicate linework, crystalline eyes, soft cel shading, lustrous hair, dramatic backlighting, cinematic depth, grand architecture, The camera sits low, level with her chest and tilted a few degrees upward, so she reads as taller than the room: her chin lifts and she looks down the length of her nose at the viewer, one brow arched higher than the other, mouth drawn into a tight pout with the lower lip pushed out and the corners pulled down even as a faint blush warms the tops of her cheeks. Her arms are crossed high over her chest, the left forearm laid over the right, each black-gloved hand clamping the opposite sleeve just below the elbow so the white coat's fur-trimmed cuff bunches against the glove's wrist; the red ascot sits knotted at her throat, one tail flipped up over the collar by her own motion. Her very long white hair falls past the bottom edge of the frame, heavy and straight, gathered on her left side into a single side braid that runs forward over her shoulder and down across the front of the coat, its ribbon tie catching the light; a few strands lift and settle in the cold air moving through the room. Behind her the Chaldea command room recedes in cinematic depth: dark structural columns and tiered consoles out of focus, and directly behind her shoulders a bank of holographic monitors hovering in the air, their translucent panels curving with perspective, the text on them reduced to soft illegible luminous bands. The light comes from two directions only -- a cool blue interior wash from the ceiling strips that rims her hair and the fur trim in pale cyan, and the monitors' own glow from behind, which lays a faint teal edge along her jaw, her braid and the tops of her shoulders. Her face stays the brightest value in the frame, lit coolly from the front-left, while soft shadow pools under her chin and inside the crossed arms. Palette held to white, black, red and cool blue: white in the hair and coat, black in the gloves and the room's depths, a single saturated red at the ascot, and blue in the ambient light and the holographic haze; her orange-yellow eyes are the one warm accent and read as lit from within. The monitor light bleeding around the silhouette makes the air itself visible as a faint haze between her and the screens. Flat cel coloring, crisp clean lineart, lustrous hair texture, Type-Moon visual novel illustration rendering. Proud, theatrical scolding mood.
鷹の目
AI artwork
e1
1girl, solo, vampire, beautiful girl, blonde hair, hair tied back, red eyes, fangs, serious, stern expression, large breasts, full bust, red coat, coat over shoulders, military uniform, military-style uniform, missing left arm, shadow arm, red-black shadow prosthetic left arm, red-black shadows, shadow tendrils, manipulating shadows, outstretched arm, from below, cowboy shot, dutch angle, looking at viewer, clenched hand, black gloves, gold trim, epaulettes, standing, wind, dark background, red and black palette Camera looks up from a low three-quarter angle, tilted a few degrees off level, framing her from mid-thigh to above the head so the sky-less dark vault of the hall rises behind her shoulders. She is caught mid-gesture: her right arm swept out and slightly forward at chest height, elbow bent, gloved fingers half-curled as though pulling a thread, weight settled on her right leg with the left hip dropped and one boot heel lifted. Her chin is level, mouth a flat line with the lower lip pressed thin, one brow drawn fractionally lower than the other, eyes narrowed and fixed straight into the lens -- the stare of someone calculating whether you are worth the trouble. Her blonde hair is gathered tight at the back of her head, a low tail falling between her shoulder blades, loose strands at the temples lifting sideways in a slow updraft, the tail swinging a half-beat behind the movement of her arm. The red coat hangs from her shoulders rather than her arms, collar high, its hem and lapels pushed out and fluttering away from the body on the same draft, revealing the dark military-style uniform beneath: high-buttoned jacket, gold-trimmed collar, epaulettes, a belt cinched under the full bust so the jacket strains at the chest, skirt and tall boots below. Her left sleeve is empty and pinned flat against the coat, and from the shoulder joint outward the red-black shadow knits itself into the shape of an arm -- shoulder, elbow, wrist, five fingers -- dense as ink at the core and fraying into smoke-thin filaments at the edges, the fingers curled around nothing. The shadow is the only thing in the frame that is not lit -- it swallows the light instead of returning it, a red-black stain on the air with a thin wet sheen along the top-facing curves of its forearm. Everything else is lit by a single hard cold source high and behind her left shoulder: it draws a bright rim down the right edge of her jaw, the crown of her head, the outer edge of the coat's shoulder, and the top of her chest, and leaves the front of her face and the hollow under her chin in a deep graded shadow. The tendrils answer her right hand -- three of them peel away from the shadow arm and reach across the empty air toward her gloved fingers, and where the nearest tip comes close, the gold trim on her cuff darkens a shade as though bruised. The shadow she casts does not match her body: it lies on the unseen floor behind her, too wide, with an arm on the wrong side. Her nostrils flare on a slow exhale and the loose strands at her temple move against the direction of the draft a beat later than the coat does. Palette locked to red, black and a bone-cold rim white -- red in the coat, the eyes and the shadow's inner glow, black in the uniform, the boots and the shadow's core. Low-key, tense, imperious.
eitaeita.1007@icloud.com

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Avatar image of リオ
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