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character: jaheira, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, jaheira \(baldur's gate 3\), mature female, half-elf, pointy ears, white hair, hair pulled back, medium hair, brown skin, toned curvy body, huge breasts, thick plump thighs, wide hips, glossy skin, glowing tattoos, glowing body markings all over, lewd glowing tattoos, cybernetic arms, glowing five-fingered claws, oversized mechanical arms, cybernetic legs, digitigrade reverse-joint legs, glowing mechanical feet, sharp talon claws on feet, body suit, full body armor, armored costume, cyborg, walking, mid-stride, strong posture, straight core, piercing gaze, sharp eyes, mesugaki expression, bratty smirk, tongue out, glossy tongue, glossy lips, seductive smile, heavy atmosphere, ominous palace interior, gothic architecture, from below, diagonal angle, dutch angle, full body, ((Realistic style)), ((copyright: Baldur's Gate 3)), high-fidelity textures, lifelike lighting, detailed surface rendering, ultra-detailed texture, high resolution, illustration, masterpiece, Shot from a diagonal low angle, looking up across the vast height of her, the camera deliberately tilted so the palace's black marble columns lean the wrong way behind her shoulder. In the foreground her four prosthetic limbs dominate the frame, each one longer than her standing height: the arms are machine-turned towers of dark polished alloy over a visible cable bundle, ending in five-jointed hands tipped with hooked five-fingered claws that glow violet at every seam; the legs are digitigrade, reverse-jointed, bent backward at the hock and again at the ankle, planted at the base of the stairs with thick splayed talons of glowing metal gouging the wet stone. Everything between them is small; she is walking up toward the lens mid-step, weight rolled onto her back prosthetic foot with the counterweight swung back, hip dropped to the low side so the planted thigh compresses thick and plump against the slick plate seam. There is no bare flesh at any wrist or ankle; each sleeve and cuff seals into the forged shoulder ring and hip socket with a bolted gasket. She is packed in a glossy black bodysuit under segmented full-plate-style costume armor that follows the body instead of hiding it, the breastplate cinched hard under a huge high-set chest, the plated tassets cut short so both thighs show, huge and muscular and oiled under the armor's edge. Fine white hair is swept back into a many-stranded braid that trails past her bare left shoulder and brushes the plate; the pointed tips of her ears are bare and unadorned, the only metal on them the hard rim of the light. Glowing lewd tattoos and lust sigils spatter the exposed skin at her hips, belly, throat and the outside of the braid's path, bright enough to bleed tiny violet reflections on the black plate; the same violet runs as a thin light under the skin of every socket where her body meets her prosthetics. She has come up the stairs and is turned a quarter toward the camera, chin tipped down further than the low camera means, one eye narrowing past the shoulder joint of her own arm at the viewer, the other wide; the corner of her glossy lips pulled into an insolent mesugaki smirk and the shiny tongue tipped out past her teeth to catch the light, and she holds it there. Her arm claws hang loose and unclenched at her sides, the smallest one scraping a spark off the floor stone with every step; her leg claws grip and push, cracking the crusted dust. The palace around her is lean, ruinous and exactly this dark: a long vaulted hall in obsidian and tarnished gold where the only warm glow is from the sigils along her body and from the light caught in the black armor; the last of a distant chandelier's orange leaks through an arch and lays a single line of color across her left prosthetic and her jaw, while the floor's pale polished tile returns only dim smears of her own violet light. Beyond the violet pools the dark is absolute and the empty hall recedes into black. Palette held to black, tarnish gold, cold metal grey, hot violet, and the one orange streak. High-fidelity textures with lifelike lighting and detailed surface rendering, every seam of alloy and oiled skin caught in hard specular points, ominous and seductive.
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Original Prompt
((Realistic style, copyright: Baldur's Gate 3.)). (Jaheira (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して歩いている。). ボディースーツ、全身鎧、コスチューム、爆乳、ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [Jaheira (Baldur's Gate 3)をフォーカス。 斜め下からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
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1104 x 1824
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AI artwork
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, shadowheart, white hair, long hair, braid, pointy ears, green eyes, bodysuit, full-body armor, super huge breasts, thick thighs, glossy lips, glossy skin, glowing tattoos, glowing body markings, cyborg, cybernetic arms, oversized prosthetic arms, five-fingered glowing claws, cybernetic legs, reverse-jointed legs, glowing clawed prosthetic feet, no organic limbs, mechanical hands, walking, mid-stride, mesugaki, smug, tongue out, strong intense eyes, looking down at viewer, from below, low angle, foreshortening, sinister palace interior, dark fantasy architecture, evil atmosphere, seductive smile, half-closed eyes, motion lines, high-fidelity, realistic, cinematic lighting, (masterpiece, ultra detailed, 8k, best quality), From a steep low angle, looking up, the woman strides forward mid-step through the dark, cavernous interior of a sinister palace. Her massive, reverse-jointed cybernetic legs, taller than her body, are caught in motion—one enormous, glowing clawed foot planted forward, the other lifting, propelling her. The sheer scale of the metal limbs emphasized by the perspective. Above them, her figure is clad in a sleek, dark bodysuit and gleaming full-body armor, the material stretched taut over an exaggerated, erotic physique with an enormous bust and thick, powerful thighs. Pale, glossy skin is visible through the armor's gaps, entirely covered in an intricate network of softly glowing, lewd sigils and luminous tattoos. Her arms end not in hands, but in colossal, glowing, five-fingered cybernetic claws, held slightly out from her sides with a menacing grace. The mechanical limbs have a sleek, dark metal finish, with glowing energy lines tracing the joints and knuckles. Her long white hair, braided and flowing, drifts behind her. Her face is tilted down towards the viewer, eyes sharp and intense, lips parted in a glossy, arrogant smirk, her tongue just visible. The glow from her tattoos and claws casts a subtle, eerie light on her features. The palace's immense, shadowed pillars and gothic arches recede into the dark background, the only light source coming from the faint, sickly illumination of her own body. Powerful, intimidating presence.
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AI artwork
u3
character: jaheira, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, jaheira \(baldur's gate 3\), white hair, hair pulled back, medium hair, pointy ears, ((clean sharp linework, bold graphic outlines, crisp cel-shading, glossy surface highlights, vibrant jewel tones with luminous VFX elements)), diagonal angle, from above, looking up at viewer, walking, mid-stride, full body, cybernetic prosthetics, four mechanical limbs, oversized prosthetic arms, oversized prosthetic legs, glowing five-fingered claws, sharp claws, reverse-jointed legs, digitigrade prosthetic legs, segmented metal plating, hydraulic joints, glowing seams, bodysuit, full-body armor, hyper large breasts, very thick plump thighs, erotic body, excellent proportions, strong core, glossy skin, lustrous skin, glowing tattoos, glowing curse marks, body markings, glossy lips, lustrous tongue, piercing strong gaze, mesugaki, smug, condescending smirk, half-closed eyes, one eyebrow raised, tongue visible, seductive smile, ominous palace interior, dark fantasy architecture, gothic arches, moody atmosphere, sinister allure, seductive atmosphere, dramatic lighting, neon glow, (masterpiece, best quality, ultra detailed:1.2), ((artist: honjou_raita, The camera looks down from a steep diagonal above, so the woman dominates the frame: her shoulders and chest are nearest the lens, foreshortened large, and her stride recedes away and down toward the palace floor, one enormous prosthetic leg thrust far forward with claws splayed for grip, the other trailing behind on its reverse-jointed shank. She is mid-step, caught at the moment her leading claw-foot takes her weight: the hip above it is driven high, the trailing leg's knee hinges backward, and her torso counters with a slight twist, spine long, core braced, so the two oversized mechanical arms swing out of sync — the left one bent and raised with its five glowing fingers half-curled near her jaw, the right hanging heavy and open, knuckles forward, claws just clearing the polished floor tiles. All four limbs are machinery from shoulder and hip down: layered armored segments, exposed piston shafts, cabling that thickens at the joints, edges lit from within by a cold luminous glow that spills along each claw's length. Her bodysuit and full-body armor sit close over the torso, plating breaking at the hips and chest, the undersuit's taut fabric catching a hard specular along every curve — over the heavy chest, down the braced abdomen, across the thick thighs where metal sockets clamp into the suit's seams. Her skin keeps a wet sheen everywhere it shows, and the glowing tattoo work crawls across it in fine luminous lines, curse marks trailing over the throat, the upper chest, one hip and the bare upper thigh, their light bleeding onto the inside of the armor plates and the polished metal beneath. White hair, pulled back, clings where the heat of the machinery has dampened it at the nape; her long pointed ears catch the glow from behind. Her chin is tipped down and her eyes are rolled up to meet the lens dead-on, lids low, one brow arched, lips parted and glossy with the tongue resting just at the corner of her mouth — a smug, mocking little curl at one side, entirely in control. She is looking at the viewer; nothing else in the frame competes for her attention, and her leading claw has already left four shallow scratches glinting in the floor's lacquer behind her. The palace around her is a monstrous hall: ribbed columns of blackened stone rising into darkness, harsh violet and venom-green light bleeding from braziers and from the seams of her own body, one shaft of cold light cutting across the floor to strike the leading claw and throw a long distorted shadow back along her stride. Deep shadow swallows the far arches; the tiles nearest her reflect her glow, smeared and dimmer than its source. Palette of blackened violet, verdigris green, hot magenta glow and bone-white hair. Sinister and seductive.
Users3333
AI artwork
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, realistic, ((photorealistic lifelike texture)), shadowheart_(baldur's_gate), long_hair, white_hair, half_updo, braid, pointy_ears, green_eyes, walking, from below, dutch_angle_low_angle, full_body, cyborg, full_cybernetic_body, mechanical_arms, oversized_mechanical_arms, giant_robot_arms, five_fingered_claw_hands, glowing_claws, glowing_joints, reverse_joint_legs, mechanical_legs, oversized_mechanical_legs, sharp_claw_feet, no_human_limbs, bodysuit, full_armor, black_bodysuit, black_armor, huge_breasts, thick_thighs, wide_hips, toned_midriff, glowing_tattoos, glowing_crest_markings, full_body_tattoo, lustrous_skin, glossy_skin, glossy_lips, tongue_out, licking_lips, sharp_eyes, strong_gaze, mesugaki, smug, doyagao, smirk, seductive_smile, half-closed_eyes, dark_palace_interior, gothic_architecture, purple_glow, dramatic_lighting, intricate_details, high_resolution, ultra_detailed_texture, masterpiece, ultra-detailed, cinematic_composition, erotic_atmosphere, menacing The camera looks from slightly below and diagonally, tilted a little off axis so the perspective leans up her body; she is caught mid-stride, one huge reverse-jointed clawed prosthetic leg planted forward with its talons spread and gripping the polished palace floor, the other trailing behind with toe-claws barely lifted, her weight rolling onto the lead hip so the thick thigh presses against the armor plating. Both arms are entirely mechanical, dwarfing her: the near claw-arm is swung forward, five jointed glowing fingers half-curled and open, the far arm drawn back at her side so its shadow falls across the column behind her. Every limb is prosthetic — no bare flesh arm or leg shows; shoulders, hips and spine meet the harness sockets of the oversized rig through bolted armor sockets, and the bodysuit's black fabric stretches over the huge bust and toned core between the armor plates. Long white hair, half tied back with a loose braid, sweeps and lifts with the forward motion, its pale strands catching the tattoo-light from beneath. Her white head is tipped down toward the lens, sharp green eyes driving straight into the viewer under a lowered brow, the corner of her glossy lips pulled up in a smug bratty smirk, the tip of a wet gleaming tongue showing between her teeth. Glowing lewd tattoos and crest markings run in luminous violet-pink lines across her cheeks, throat, chest, midriff and the exposed skin at hips and thighs, each line bright where the surface faces the floor-light and dimming where it curves away. Behind and around her a sinister dark palace hall recedes: clustered columns of black marble veined with faint violet, ribbed vaults swallowed in shadow, a corridor floor polished to a mirror so her reflections and the claw-legs' steps repeat below her, a few dim braziers on sconces providing the only warm amber light against the cold violet emission of her tattoos and the sockets of her claws. The braziers' light strikes the left side of her figure and the undersides of the raised mechanical arm; beyond that pools, the hall's darkness is absolute. A faint halo of violet light rims the collar of her armor where the emission from the chest markings bleeds onto the metal. Palette locked to black, cold charcoal, violet-pink glow and sparse amber flame, with white hair as the one bright mass. High-fidelity rendering, lifelike skin sheen, photographic lighting and ultra-detailed metal, scarred armor and engraved claw textures. Bewitching, lewdly commanding.
Users3333
AI artwork
u3
character: astarion, artist: honjou_raita, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, astarion, female, short white hair, red eyes, pointy ears, walking, mid-stride, from above, diagonal angle, dutch angle, full body, cybernetic arms, cybernetic legs, mechanical arms, mechanical legs, giant prosthetic limbs, oversized mechanical limbs, five-fingered hands, sharp mechanical claws, glowing claws, reverse-joint legs, digitigrade legs, glowing joints, glowing seams, no skin on arms, no skin on legs, white frilled shirt, v-neck, frills, bodysuit, full body plate armor, armored torso, huge breasts, thick thighs, wide hips, glossy skin, shiny skin, glossy lips, tongue, open mouth, tongue out, strong eyes, sharp gaze, mesugaki, smug, bratty smirk, arched brow, condescending, glowing tattoos, lewd crest markings, erotic body markings, cyborg, cybernetic conversion, ominous palace interior, evil lair, dark corridor, pillars, torchlight, glowing chains, dark fantasy, high contrast, sharp linework, bold graphic outlines, crisp cel-shading, glossy highlights, jewel-tone palette, deep violet and crimson and emerald, seductive, sinister, dominant, ((honjou_raita-style, Baldur's Gate 3 illustration:1.3)), ((bold graphic outlines, jewel-tone palette:1.3)), seductive_smile, half-closed_eyes, sweat, heavy_breathing, motion_lines Seen from above and diagonal, the woman strides left to right through an immense palace corridor of black marble, her hugely oversized mechanical limbs each a head taller than her body and swinging with a slow, deliberate hydraulic rhythm. Her left prosthetic foot lands, reverse-jointed ankle bending into a spear-tip claw footprint cracking the polished floor under it; the right leg is lifted mid-swing behind her. Both five-fingered claw hands splay slightly as her arms counter-swing, fingers long and segmented, every joint a slot of glowing violet light. Her chest is enormous, held by a strong core and the tight bodysuit beneath a white frilled V-neck shirt, and a full-body plate armor boss over the torso; her very thick plump thighs are entirely mechanical, cables running into the hip sockets, bare skin nowhere on arms or legs. Glowing erotic tattoos and lewd crest markings ripple over every still-flesh surface that remains, running up her throat and across her chest, brighter where the armor meets her skin. Her white hair is short and swept, red eyes locked forward and down the corridor in a hard, forceful, bratty stare, one brow arched, her glossy lips parted into a smug mesugaki smirk with the wet tongue caught between her teeth. The only light is the sickly violet of her claws and markings, catching the jewel-toned palace velvet, casting huge distorted claws shadows up the columns, and revealing dark stairways where the corridor retreats. The overall silhouette reads as an armored, smirking cybernetic idol striding through a gothic crypt, sinister and dominant.
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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