AI artwork featuring #Rage of Bahamut
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Rage of Bahamut

#Rage of Bahamut
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Solo, tasked_genie, collar, cuffs, mystical, arabic inspiration, Slayer Genie. Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons. ink illustration, extremely detailed, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
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Solo, ,tasked_genie, collar, cuffs, mystical, arabic inspiration, ,Slayer Genie Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons. ,ink illustration, extremely detailed, western comic-manga hybrid fantasy art,black and white style, some color highlights, masterpiece
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pro
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1136 x 880
Negativ
lowres, worst quality, low quality, NSFW, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
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tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, Solo, ,tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, ,Slayer Genie Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons.
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, Slayer Genie. Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons, exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, Slayer Genie. Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons, exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, tasked_genie, collar, cuffs, mystical, arabic inspiration, colored skin, full plate armor, short horns, sharp teeth, scimitar, fearsome, Warmonger Genie. Short, fat and enormously hairy, with blood dripping from every hair, warmonger genies are at once comical and repulsive to behold, which does little to soothe their raging egos. Created to serve the noble genies as strategists and military advisers, warmongers are, much like their distant slayer genie cousins, too good at their job. Warmongers revel in war; they want nothing less than endless battle, a military campaign that will continue to the end of time itself. They're not stupid; they fully accept the tactical need for things like rest, retreat, resupply and so forth, but such hiatuses are always temporary - they last only as long as the warmonger believes it needs to last, and then it's time to get back to fighting. This has been the doom of more than one misguided mortal ruler, who fails to realize that when there is no war to be found, the warmonger will start one, and when they start fighting, they will never, ever stop until defeated. Warmongers excel at manipulating political leaders into giving them the leeway they need to continue their endless pursuit of battle, beguiling them with a mixture of flattery and legitimately sound tactical arguments, even as they usurp power from beneath them, ravage the ecology and twist even the most benevolent and enlightened of cultures into paranoid military dictatorships. The reality is that warmongers despise the majority of political leaders as fops and fools, weaklings who can never understand the glories of soldiery - the rare exceptions are kindred spirits and greeted with much delight. Many warmonger genies fancy themselves as profound philosophers; appealing to this conceit often brings respect from the genie. In battle, though the warmonger genie is a competent fighter in its own right, they are more dangerous for their ability to augment the fighting efficacy of the men under their command. Warmonger genies can use each of the following spell-like abilities twice per day: cloak of bravery, suggestion, and enchanted weapon. They may use fear and remove fear at will. ink illustration, extremely detailed, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun